Difference between revisions of "Port Zenith"
Line 24: | Line 24: | ||
* The door in the SE corner leads to [[Core City Docks]], area '''Docks''' | * The door in the SE corner leads to [[Core City Docks]], area '''Docks''' | ||
* The SW office house: | * The SW office house: | ||
− | ** Has a hidden safe ([[Perception]] needed) on the wall. ( | + | ** Has a hidden safe (9 effective [[Perception]] needed) on the wall. It can be opened with 90 [[Lockpicking]], contains 50 [[United Stations Dollar]]s, an energy pistol and a [[Fusion Cell]] |
− | ** Has [[Captain Wilkins]] | + | ** Has a locker containing some loot and over a hundred [[charons]] (80 [[Lockpicking]] needed) |
+ | ** Has [[Captain Wilkins]] | ||
* The W office house (the one with the word 'office' next to the door: | * The W office house (the one with the word 'office' next to the door: | ||
** Has a desk containing [[Master Storage Keycard (Port Zenith)]] | ** Has a desk containing [[Master Storage Keycard (Port Zenith)]] | ||
Line 35: | Line 36: | ||
** The different shelves contain a lot of weapons and ammunition | ** The different shelves contain a lot of weapons and ammunition | ||
* Warehouse 4 contains a crate with the unique [[N16]] assault rifle | * Warehouse 4 contains a crate with the unique [[N16]] assault rifle | ||
− | * The surveillance room in the center | + | * The surveillance room in the center has a locker that can be opened with 50 [[Lockpicking]] |
=== Port Zenith basement === | === Port Zenith basement === | ||
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* Can be accessed from the Port Zenith Warehouses | * Can be accessed from the Port Zenith Warehouses | ||
* The exit east leads to Port Zenith Warehouses | * The exit east leads to Port Zenith Warehouses | ||
− | * [[Protectorate Marine Armor]] located near the eastern exit of the area in a crate | + | * [[Protectorate Marine Armor]] located near the eastern exit of the area in a crate |
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== NPCs == | == NPCs == |
Revision as of 12:23, 5 March 2024
Port Zenith | |||||
Location information | |||||
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Music | Open Box | ||||
Located in | Core City | ||||
Areas | Warehouses Basement Docks E | ||||
Connections | Core City Docks (on foot) Core Ring (jet ski) E | ||||
NPCs | Protectorate Commander, Protectorate Heavy Gunner, Protectorate Sentinel, Protectorate Shock Trooper, Supervisor, Worker, Protectorate Sniper E, Protectorate Marine E | ||||
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Port Zenith is a port in Core City Docks.
Description
Port Zenith is a harbour warehouse area controlled by Protectorate west from the main docks of Core City. It appears more clean than the main docks and is constantly under heavy guard with no visitors allowed. The player may steal shield emitter shipment from the warehouses for Gorsky. A Port Zenith Security Pass can be stolen or looted from Bob Smith in order to try to infiltrate the port.
With the addition of Underrail: Expedition expansion, Port Zenith's docks may be entered from the north-west side of the warehouse, right next to warehouse #1. Without the expansion, a large closed shutter door blocks the way. In older versions, this door did not exist.
Port Zenith warehouses
- The stairs down in the SW leads to area Port Zenith basement
- The exit to the NW leads to area Port Zenith docks E
- The door in the SE corner leads to Core City Docks, area Docks
- The SW office house:
- Has a hidden safe (9 effective Perception needed) on the wall. It can be opened with 90 Lockpicking, contains 50 United Stations Dollars, an energy pistol and a Fusion Cell
- Has a locker containing some loot and over a hundred charons (80 Lockpicking needed)
- Has Captain Wilkins
- The W office house (the one with the word 'office' next to the door:
- Has a desk containing Master Storage Keycard (Port Zenith)
- All closed warehouses (1, 2, 3 and 5) requires 80 Hacking or Master Storage Keycard (Port Zenith) to open
- The barrel just outside warehouse 1 contains a Bubblegum oddity, 1 XP
- Warehouse 2:
- The NW shelves contain a Blueprint: W2C Bullets and the Energy Shield Emitter Shipment for the quest Rob Protectorate warehouse
- The NE shelves contain a Warehouse Inventory List oddity, 2 XP
- The different shelves contain a lot of weapons and ammunition
- Warehouse 4 contains a crate with the unique N16 assault rifle
- The surveillance room in the center has a locker that can be opened with 50 Lockpicking
Port Zenith basement
- Can be accessed from the Core City Docks ventilation shafts
- There are several stealthy enemies in this area: Crawlers and Death Stalkers
- In the SW corner is room only reachable from ventilation shaft that has an open crate (doesn't show up when hitting tab) which contains a Warehouse Inventory List oddity, 2 XP
- Close to the stairs leading upstaits (near the SW corner) is a Protectorate Heavy Gunner. It's possible to avoid him from the ventilation shaft
- The stairs lead to the area Port Zenith warehouses
Port Zenith docks
- Can be accessed from the Port Zenith Warehouses
- The exit east leads to Port Zenith Warehouses
- Protectorate Marine Armor located near the eastern exit of the area in a crate
NPCs
- Private Lloyd (outside in the docks, guarding the main entrance)
Warehouse
- Captain Wilkins
- Protectorate Heavy Gunners
- Protectorate Sentinel
- Protectorate Shock Trooper
- Supervisor
- Workers
Underground
Docks
Inaccessible without Underrail: Expedition expansion.
- Machinegun Auto-Turrets
- Protectorate Heavy Gunners
- Protectorate Snipers
- Protectorate Sentinel
- Protectorate Shock Trooper
- Protectorate Marine
- Workers
Quests
- Rob Protectorate warehouse: Gorsky wants you to steal a shield emitter shipment from the Protectorate.
Map Gallery
Port Zenith Docks Expedition
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