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Messages - To_an

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16
General / Re: Coretech Warehouse Battle Impossible ?
« on: March 20, 2016, 09:05:12 pm »
You should be right player1, i am a little light on armors. Time to go back to SGS to craft better equipment, even if i am to weak for now to wear heavy protective suits like a metal armor.

17
General / Re: Coretech Warehouse Battle Impossible ?
« on: March 20, 2016, 08:13:18 pm »
Thanks player1, at least i am not the only one. And for my character, here's his stats :

Lvl 21 gunner with 120 in Guns, 50 in Evasion, 40 in Dodge equipped with the Steyr-Auch (Unique 9mm Assault rifle), the AFW (Unique 7.62mm Sniper Rifle), Antithermic Galvanic Overcoat (21%/8 - 40%/15 - 38%/7 - Immune to burning), some Reinforced Mutated Dog Leather Boots, Smart Google et a High Frequency Shield. I had tried to make this quest at level 19 first. Maybe it's time to try a different approach.

And thanks for the steam's link - i will read it carefully.

18
General / Re: Coretech Warehouse Battle Impossible ?
« on: March 20, 2016, 04:55:47 pm »
Coretech's one, player1 - i have joined this faction. This battle will drive me crazy :)

19
General / Coretech Warehouse Battle Impossible ?
« on: March 20, 2016, 04:37:24 pm »
I can't get through this one. Enemies are too numerous, too strong and are making too much damages, and, in the other hand, allies are too weak and equipped with cheap weapons that deal most of times 0 damage. And sometimes, my electrokinesis bounce to my allies, making them hostiles to me. Even when placing 10 mines (yes, you read it right : 10) i haven't manage to win this crucial battle. My playthrough is on hold until i figure a way to deal with this quest. So, if someone has some advises, i will be most grateful to him. Thanks.

20
Suggestions / Re: Various Suggestions
« on: January 23, 2016, 06:52:32 pm »
Quote
You can't shoot mines at the moment, but you can trigger them with AoE attacks such as grenades or pyrokinesis.
I know that :) But since my character is a noob at throwing (half time i am hurting myself with my own grenade - i know i have to spend some points in this skill), i wounder if it could be made.

Quote
Alt+click to transfer items between your inventory and containers. (This shortcut is shown on all item tooltips when you have a container+inventory open.)
Seen. Again, i was unclear. Since double clicking is used to transfer items from containers to my inventory, i would think that the same should applied in the reverse. But ALT+CLICK is fine to me.

More suggestions (i post here because i don't have a Steam account) :
+ Ability to craft standard ammunitions
+ Quest notification (in the form : "Your journal has been updated / New journal entry" ?) in the windows log
+ Notification in the windows log of new incoming messages waiting us at our personal computer in SGS ("You have received a new mail" ?)
+ I wounder if Styg think to extend the critical failure table both in combat and when attempting to unlock doors, crates, ...
   * where we could loose some AP/MP, or our turn / drop our weapon / unload our weapon / hurt ourselves like in Fallout - same for enemies
   * where the lock could be definitely jammed (apart from the critical ones, related to quest of course)
+ And on the other hand extend the critical success the same way

+ I will surely appreciate a Codex for this game

21
Suggestions / Re: Various Suggestions
« on: January 23, 2016, 01:53:29 pm »
Thanks for the link on steam - not aware of it since i have bought the game on GoG.

22
Suggestions / Various Suggestions
« on: January 23, 2016, 11:03:31 am »
+ Ability to type in the exact amount of currency you want to split in the dialog box.
+ Ability to shoot at spotted mines with your weapons. unless i am missing something, i couldn't shoot at them.
+ Ability to transfer items from inventory to containers by double-clicking them.

And by the way, keep the good work, this game is an absolute amazing masterpiece.

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