Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Wing

Pages: [1]
1
Bugs / Stuck at death/resume/load/quit dialog 1.0.1.4
« on: February 19, 2016, 12:11:55 pm »
On the rare occasions where I get killed, say in a big firefight, I get stuck in the death/resume/load/quit dialog box with the hourglass spinning, dialog items higlightable but not clickable. Is this some race condition? I have to kill the game to get out. This occurs even in previous versions of Underrail. Win 10 Home 64bit, quad core Intel. I wanted to attach the save file but it is 34 mb in size.

2
Bugs / Praetorian Find Acid hunters quest not triggering 1.0.0.10
« on: February 10, 2016, 10:34:41 am »
I had joined Praetorian after becoming invictus and I had saved Buzzer but the quest did not trigger until I went back to buzzer and talked to him again.

I don't know if it matters but I had saved Buzzer by negotiating with the Faceless leader and Buzzer stayed upstairs instead of going downstairs unlike my other playthrough where I killed the Faceless in the shop.

3
It's very easy to miss that you can click on the gate as it the clickable area seems to overlap the highlight area of the dead body.

4
Bugs / 1.0.0.8 Cut throat does not stun or bleed if it hits critically?
« on: January 18, 2016, 10:36:18 am »
I don't know if this is a bug but I was stealthed when I cut throat on an iron head grenadier. The message window says the Cut Throat critically hits but there is no stun or bleed effect. WTF? Luckily I could finish him off with my other weapon the Claw.

5
Seeing as how SGS credits are useless outside SGS(or at least have a crappy exchange rate), why is the auto function using up precious charons when I have excess SGS credits while in SGS?

6
When the player first opens up the notes page all the items are minimized. A beginner would see none of the quests unless he notices the drop down/expansion triangle. He would assume that the notes is broken or is not what he thinks it is. There should be an intelligent way to make sure that the player sees quest notes the first time and maybe remembers which areas/items were expanded.

I can't believe I failed the captchas. I must not be human enough.

7
Suggestions / Those damned rocks
« on: September 13, 2014, 08:49:10 am »
The rocks that can only be destroyed with TNT should not be targetable and behave like another part of the landscape except for the TNT part. It is really frustrating to try to move stealthily around rocks and accidentally click on a part of it and fire off a shot and become the target of the burrowers in the gauntlet room. Also electrokinesis becomes almost useless in the proximity of rocks because they become target for the electrical bolt and absorbs it.

8
Bugs / Crash while looting Ironhead Gunners
« on: September 11, 2014, 11:46:28 pm »
I had killed 2 gunners at a campsite somewhre in a cave around rail crossing and started to loot the second gunner when I noticed the remains of the 1st gunner was still there even when I had looted everything by alt clicking individual items. I open the remains of the 1st gunner to confirm it was empty then open the 2nd gunner and it crashed.

System.NullReferenceException: Object reference not set to an instance of an object.
   at baz.a(String A_0, Boolean A_1)
   at eb.wa(arm A_0)
   at aof.a(Object A_0, EventArgs A_1)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at bld.d()
   at a9d.a(ah2 A_0)
   at a9d.ad1(aj4 A_0)
   at bld.c()
   at w1.a(n A_0, Boolean A_1)
   at w1.a(bka A_0, bp5 A_1, Boolean A_2)
   at byv.jl(a8e A_0)
   at bph.ahe(u5 A_0)
   at j5.a(Object A_0, ang A_1)
   at mf.fa(Object A_0, l1 A_1)
   at a7t.fa(Object A_0, l1 A_1)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at bdr.b(ace A_0, akq A_1, bsv A_2)
   at bdr.aei(ace A_0)
   at a7t.aei(ace A_0)
   at bmh.aei(ace A_0)
   at bdr.aei(ace A_0)
   at ai6.aei(ace A_0)
   at p2.fv(ace A_0)
   at c5.a(ace A_0)
   at ux.Update(GameTime gameTime)
   at ew.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ayq.a(String[] A_0)

9
Bugs / Dude has become less interesting
« on: September 10, 2014, 04:00:40 am »
In the latest build, when asked to tell me something interesting, dude keeps repeating the PSI beetle story instead of cycling through the different topics.

10
Bugs / Crash after failed quicksave
« on: September 06, 2014, 05:03:04 pm »
I quicksaved about the same time I was detected by the bot sentries under the Junkyard and the saved failed with the message popup saying the save cannot happen at this time but after that the screen was black and it crashed soon after. Some sort of race condition?


System.NullReferenceException: Object reference not set to an instance of an object.
   at w1.a(bka A_0, bp5 A_1, Boolean A_2)
   at lp.a(acs A_0, Double A_1, Int32 A_2, Int32 A_3)
   at amd.jl(a8e A_0)
   at bph.ahe(u5 A_0)
   at j5.a(Object A_0, buf A_1)
   at mf.fa(Object A_0, l1 A_1)
   at a7t.fa(Object A_0, l1 A_1)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at bdr.b(ace A_0, akq A_1, bsv A_2)
   at bdr.aei(ace A_0)
   at a7t.aei(ace A_0)
   at bmh.aei(ace A_0)
   at bdr.aei(ace A_0)
   at ai6.aei(ace A_0)
   at p2.fv(ace A_0)
   at c5.a(ace A_0)
   at ux.Update(GameTime gameTime)
   at ew.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ayq.a(String[] A_0)

11
Suggestions / Move the message window so navigation is not interrupted
« on: August 26, 2014, 12:49:43 pm »
The message window should be moved 1 pixel away from the edge of the screen so that the moving the mouse cursor to that screen edge will scroll the screen.

12
Underrail 0.1.12.2, Windows 8.1 64bit, screen capture (Win PrtScn) no longer works with underrail. All I get is a white image. At level 15 Quinton sells a 44 quality Chemical Pistol Frame with ridiculous minimum mechanical and chemical stats. Like 1600 mechanical and 800+ chemical or something.

Pages: [1]