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Messages - kpoxo6op

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16
General / Stuck at gray army
« on: August 18, 2019, 06:20:47 am »
hi, I managed to get the Officer uniform and enter the magatzin.
At my first try I killed all magatzin guards and got the oil. This turned the whole base hostile, I couldn't everyone at the base and leave it.
Now I am trying to pass through the magatzin NPCs but they keep debunking me. I lockpicked the door by the wall and tried to go the the shelves but had no luck - everyone is chasing me and start attacking after a few phrases.

My persuasion and stealth are 0. As I said I can't kill the whole base because that's just too much for me. What do I do?

17
General / explain difference between shotgun frames
« on: August 14, 2019, 10:19:12 am »
hello all,

how are these frames are different?
- Rebel
- Vindicator
- Vagabond

how are these combat shotgun frames are different?
- Sovereign
- Despot
- Tyranny

Which one is the best among combat shotguns?

18
General / Re: explain shotgun shells
« on: August 12, 2019, 10:46:14 am »
Thanks a lot this helps

19
General / explain shotgun shells
« on: August 11, 2019, 08:25:37 am »
hi, can anybody explain how different shells work on different enemies?
I have all main shotgun feats and about to craft my first combat shotgun.


20
Builds / my shotgun build needs help
« on: July 28, 2019, 10:17:11 am »
hi all, I have played the original game few years ago, tying to start again with a shotgun build with minor psi abilities.
I am getting obliterated by rats, bandits and beetles pretty much at the first encounter, I can't even retake outposts.
I am playing at normal difficulty.
I have activated my psi abilities (probably a mistake, I have 0 at my psi skills)

Can you guys improve my build as well as and advise how do I start properly?

21
General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 12, 2019, 10:40:40 pm »
when I miss 95% change I rage and reload the game

22
Development Log / Re: Dev Log #57: The Rig
« on: April 19, 2018, 04:30:08 am »
absolutely beautiful

23
Development Log / Re: Dev Log #52: Jet Skis
« on: May 26, 2017, 12:14:27 am »
wow, haven't been here for a few months, mind's blown! Amazing stuff

24
Development Log / Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« on: December 30, 2016, 04:30:07 am »
Quote
I'll probably add some sort of feat for chemical pistols to compensate this change. I'm not so sure energy pistols need it though, but they might receive some new interesting stuff in the future as well.
Yes please, these are my favorite weapons

25
General / Mutagens [SPOLIERS]
« on: February 21, 2016, 08:57:17 pm »
hi all,
Am I still able to weaken Tchort having only 14 mutagens out of 16 (Tried to kick his ass straight away but was ripped off in 5 turns)?
Please don't tell me I need to turn all junk piles upside down in all DC looking for missing two jars... It's not fun to do when the enemies respawn and my batteries are not.

26
General / Re: Al Fabet
« on: February 17, 2016, 01:01:59 am »
If I was Styg I would add more game options like:
  • Ironman - more XP and unique powerful items elsewhere. If the character dies it dies once and forever.
  • Rathound - carry any amount of items with no penalty.


Mods might help here as well.

27
General / Re: Al Fabet
« on: February 15, 2016, 08:00:37 pm »
Al Fabet and pile of old money are my favorite jokes in the game

28
General / Re: Can I find these components in Deep Caverns?
« on: February 14, 2016, 11:23:38 am »
Thanks all, so far I've found very high quality Core and Deflector, just need to find the Stabilizer to build my cloaking device (I have some black cloth as well, hopefully will be lucky to try some stealth tactics before the game ends)

I've also found some batteries and very protective biohazard suit, so far so good...

29
General / Can I find these components in Deep Caverns?
« on: February 12, 2016, 02:22:51 am »
- bio-hazard vest
- borers / gizzard enzymes
- cloaking device
- batteries

30
General / Shield Recharger [spoiler]
« on: February 08, 2016, 10:26:25 pm »
hello all,
where and when can I buy Shield Recharger?
http://www.underrail.com/wiki/index.php?title=Blueprint:_Shield_Recharger

My progress:
I am currently fighting with faceless by the elevator at the Institute.

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