Well, so what options could we have?
Let's gather a few that would work well together.
- Reduce sell value of all items slightly, so players can't get rich that quickly. +A bit more for any of the below.
- Allow traders to buy a secondary set of items at a fraction of their worth, f.Ex. Lucas could buy additional weapons at 10% their sell value, increased by mercantile.
- Some traders should buy either scraps or rep. kits in larger quantities.
- Increase the amount of money traders have over the course of the game. That's saying, mostly by player level and story progress.
- Slightly stratify weight, f.Ex. Metal plates could be 20%-25% lighter. ?
- Buff the Packrat feat to 75, at least. Alternatively, keep it at 50, but make it reduce the debuff from encumbrance.
- Make items disappear after a while. What you pick up should be a choice unless you spec for everything, but it isn't if you can just come back and get the rest.
I still don't a problem (with the exception of Fenix point), but I wouldn't die if some of those were, in some way or another, implemented.
Edit: And there comes Sorbitol and fixes nearly all of Elhazzareds Problems.
Or at least one of them.
Reduce items value, yes, probably not just slightly, there is way too much money floating around.
Allow traders to buy everything. They are traders, it doesn't matters what they specialise in, they are buying cheap from you and will be able to sell at a higher price to someone else (as far as background work goes anyway).
Scarps and repair kits already included above.
Not simply increase, just make them have unlimited amounts of money (this would likely require a much welcome change where money no longer is an item but rather have it on a separate box with total value and also allow for physicly enter the exact quantity of money you want to put).
No weight at all would be the better option, but if you really want to give players pointless chores like in all other games where immersion is broken to go sell stuff mid mission or just dump the inventory somewhere, then at least make all items much lighter, especially the ones which are way heavier than they should be for a game.
Nothing to say about packrat really, in my opinion it shouldn't even be needed but meh.
Make items disapear after a while... Yes, so long as they are not inside a container that is also not a garbage bin.
Sorbitol, I may give that a go once i am less busy, carry weight is one of my major problem with the game though the merchants are definitly the worse. Do you think you can also find a way to disable the buy limits and the type limitations of the merchants? If you could it would be great. definitly would fix the game for me and make me enjoy it once again.