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Builds / Re: Rasophore build
« on: July 22, 2021, 11:41:05 am »Rassophore Armor? - https://stygiansoftware.com/wiki/index.php?title=Tchortist_Rassophore_Armor - what's so good about it to "rush" it? That armor won't even trigger Juggernaut. You will get melted by everything with 0 Stealth and 11 Initiative. This is for Normal right? But even there... Or am I missing something?i beat dom with this, if you didnt get it
It seems that you want a Tin Can build, but with ultra low Gun skill and some Melee. Well you could get away with 18 STR and un-specced Versatility, but then maintaining higher CON and WILL becomes a problem. If you don't want MP, just go with Triple Reinforced Tungsten Armor and Boots and maybe 6 Dex to get Paranoia and Trigger Happy to get at least 26 Initiative without Soda. Otherwise, Armor Sloping, Nimble + Springed Boots and Super Steel.
Basicly, doing Triple damage sources, each with different derived statistics and being any good at it + Survivability is not how this game likes to roll.
I would honestly love to see that 😄 And by Beat the game, do you mean Tchort? I might learn something new if it felt OP as you've mentioned:
- Didn't know for example that Temporal Distortion damages dopplegangers.
Also feel free to multischool, cause i was able to free 70 points to squeeze in tm.You for example can go tm to kill doppelsAlso, it takes 2 turns to proc damage, with no tranquility you will pop a max of 2 TD's per turn. Also, most of TC enemies will Mental Breakdown you first, which will often succeed (at least pre-lvl 26) and that means 2 Doppelgangers. 2 of them going at you with no MP to run away or Dodge to.. well.. dodge their attacks, they will inflict often in a region of 50-80(Domination TC Bilocation) x 3(attacks) x 2(Dopplegangers) x 2(turns) = on avarage 780 damage without crits before TD's finally proc. Bearing in mind most of Lunatic TC's are in stealth, they are super likely to get a drop on you first.
Do you have to start all encounters yourself? With 11 Initiative without soda, you would lose Init rolls to everything.
You also mentioned feat swaps, but exactly what feats? You have 7 Will - I imagine just for Stoicism and extra Resolve? You also have none of Spear Feats, so why Spears? You need to land an attack to get block up and doesn't require you to end combat with spear in hand? Would have to test it.
You also mentioned you get 85AP with supersteel, but I am guessing you meant MP. With no Armor-Sloping, you are left with 10-20MP? That is 1-2 tiles of movement at best? Of course TM would help, but would need an extra feat to get proper worth out of it.
Also no crit for rifle, no crit for melee as no dex, you don't use goggles, so no NVG. No Stealth, so no Ambush. Low gun skill.
Damn. I mean everything says it shouldn't work on DOM. So how does it work? 😅