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Messages - Easy

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1
General / Re: New playthough on dominating
« on: July 20, 2022, 08:53:40 pm »
I just picked this game up a year or so ago, and the plasma sentry in Elwood's house has been there every dominating playthrough. EMPs work, throwing nets and abusing line of sight also works. Can also abuse the fact that if you end your turn in a plasma sentry's line of sight when it's mobile, it will often spend its entire next turn turning in to a turret and not actually shoot at you.

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Builds / Re: Is tin can AR still a decent build
« on: July 03, 2022, 05:39:21 pm »
Yes it's still good, although with the addition of TM you probably want to dabble in that for Psycho-temporal Contraction and Stasis, instead of skipping psi altogether.

Here's a pretty tanky version, that picks up Thick Skull and still has very good damage output - https://underrail.info/build/?HgkDAwoMAwbCoGEAAAAAAGJ0AADCoMKgWGVuAAAARgAAeCtjTzsmFcKHSidJKjFLCFDCtcKkVcKtw4Xin6IF4qe0Ct-_

Better like the burst mechanic if you use this build.

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General / Re: Where do you think it will take place?
« on: June 02, 2022, 11:06:22 pm »
Hexagon would be cool. Would also work for a lead in in to Underrail 2 being set in the rest of North Underrail.

After Expedition, seems like the next plot point would be Dis, but I guess a certain artifact could end up elsewhere. Or Infusion could be a prequel about where another certain artifact was before making it to South Underrail.

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Suggestions / Re: Let's talk about Charms
« on: April 30, 2022, 03:38:18 pm »
Seems that it's now impossible to figure out at the start whether you got a Coral playthrough or a Booth playthrough. I just started a new playthrough yesterday, first thing I did was check the SGS docks for Coral, intending to restart if she was there and keep restarting until she wasn't. She wasn't there, and also wasn't in the cantina or anywhere else in SGS (yes, I looked, did I mention I hate Coral). Then, a few hours later, I go to the docks to head off to Junkyard, and there is fucking Coral.

I mean look, I get it. An NPC with hidden effects is the kind of trolling of players that gives this game some flavor. Having that NPC be mutually exclusive with an NPC that provides clear benefits, Booth, is less cool, but still OK as long as you can tell at the start of a playthrough which one you got. I'm pretty sure that is how it used to work, since in every prior playthrough since Coral was added I got Booth as long as Coral wasn't at the SGS docks at the start. But now, being able to get several hours in to a playthrough where it looks like you got Booth, and then Coral pops up, is really annoying.

So maybe go back to her always being at the SGS docks at the start if you got her. Or have the player get an email at the start of the game about her vs. Booth, or something.

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Suggestions / Re: Jyles should clean up dead burglars
« on: March 20, 2022, 09:27:36 pm »
Just remains, it seems. I purchased turrets, entered awhile later and found "dead woman" in the entryway in front of them, and she's still there like 10 levels and a few dozen hours later.

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Suggestions / Jyles should clean up dead burglars
« on: March 20, 2022, 08:36:26 pm »
The new patch seems to have brought the chance to encounter burglars in your house in Core City, which is cool. But shouldn't the guy you can buy carpets and paintings and things from also be willing to let you pay him to haul burglars out of there after they get fried by your plasma turrets?

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General / Re: New Core City Questline
« on: March 02, 2022, 05:57:20 pm »
Guessing you may need to progress farther in the arena. Also, it seems like you might be able to do Phreak's questline even if you do an oligarch questline, since he has that laptop you can pick the questline up from if he isn't there.

That said, I'm also having issues with this questline. Picked it up, did the initial tasks of trying out the fake metro tickets and getting the cables from the Acid Hunters, then did the Coretech line. After that, Phreak moved to Coretech and doesn't want to talk anymore, I re-picked up the questline from his laptop, got the control box and power source from the Upper Underrail hideouts, but got no additional dialogue options for interacting with the power grid. Guessing there is some random thing I'm missing, but having trouble figuring out what that is.

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If you're going to do AR/armor, like that tin can build you posted, might as well pick up TM for Psycho-temporal Contraction and Stasis. You have the extra feats and skill points and those TM abilities are really good.

I've taken this build through dominating a few times, and it is great as long as blowing things up with bursts appeals to you - https://underrail.info/build/?HgkDAwoMAwbCoGYAAAAAAGJvAADCoMKgWGVuAAAARgAAeCtjTzsmFcKHSidJKjFLCFDCtcKkVcKtw4Xin6IF4qe0Ct-_

On expertise, it is a great feat for early game when your crit chance is low, and continues to be useful later because even if you build for crit a lot of your hits are still going to be non-crit.

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Builds / Re: Build Advice, TC + Guns
« on: February 24, 2022, 03:16:22 pm »
Does this idea work at all to begin with?

It works and the build linked above should work fine for you. That said, TM also synergizes very well with guns, and gets you access to Stasis and Psycho-temporal Contraction, which are both really strong abilities. The advantage of going TM over TC is that you only need 70 TM, since these abilities don't scale with TM, and you can leave will at 3 as well. You also wouldn't want to pick up psi feats other than Premeditation. So going the TM route instead of the TC route leaves you a lot more  skills, feats, and ability points to dedicate to guns, stealth, or whatever else.

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General / Re: Why does everyone and thier mom know bilocation?
« on: February 18, 2022, 11:14:13 pm »
It's so widely known by TC enemies because it's a super annoying ability, of course. Just be thankful they don't all have EMP grenades too.

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General / Re: W2C ammo did not need a nerf
« on: February 17, 2022, 07:16:49 pm »
Just started a dominating playthrough after the recent patch with an AR build. So far, the blast suit guys have been the only fight where the W2C nerf was really noticeable, but guessing it may have been due to doing them while under leveled because I visited the sewers too early. The W2C nerf was not very noticeable on The Beast fight, and snails still go down easily in one burst. Haven't done much expedition content yet, like Nagas, but guessing it won't be very noticeable there either.

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General / Re: "brand new Core City questline"
« on: February 15, 2022, 01:47:25 am »
Believe you can also go directly to this NPC if you can pass an 11+ perception check, by going up the stairs from Core City docks, then northwest, then examining the wall on the north side of that area. And then fighting through a couple zones full of coil spiders.

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Builds / Re: Guidance on where I should take this character.
« on: February 03, 2022, 10:12:34 pm »
+1 dexterity, +20 throwing, and the grenadier feat at level 16!

You probably want a much more focused build next time around.

14
General / Re: Underrail has such a contradictory design
« on: February 02, 2022, 09:11:51 pm »
Throwing kind of provides a floor for all builds in terms of damage. So if your build is bad, or you're at a point where your build doesn't yet have access to key feats, gear, or abilities, you can still progress by throwing grenades. If throwing wasn't set up like it is, there'd either be a lot fewer viable builds, especially on dominating, or there'd have to be a lot more balancing and tuning of how various builds work, especially at lower levels.

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General / Re: How the hell does Quality effect Item Durability?
« on: January 15, 2022, 07:55:20 pm »
That's pretty much how it seems to work, durability increases every five quality, at 11, 16, 21, 26, etc. Up until 35 quality, durability increases in increments of 60, and then starting at 36 quality in increments of 90 (so 36 quality = 510 durability, 41 = 600 etc.)

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