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Messages - mephisto

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16
General / Re: New decade.
« on: January 01, 2020, 11:10:26 am »
2020 is a nice number, MMXX

17
General / Re: I can't finish investigate lemurian health center quest
« on: January 01, 2020, 11:09:19 am »
have you used the Encoder to upgrade your Implant?
and the professor doesn't really "give" you quests, he just want you to investigate and return with whatever info you may get from exploring the Black Sea. you start quests (mostly) not from the professor, but from each location, when you enter a location, the corresponding quest will then start.

18
Bugs / Re: Loading takes forever
« on: December 31, 2019, 09:02:30 pm »
is this true? i never get long loading, not even once. initial start only takes about 20-25 seconds.
load between map transition takes 3 seconds with autosave, and 1 second without autosave. saving manually takes 3 seconds.
and my CPU is probably among the potato PCs these days with only 4GB of RAM while gaming PCs often have 8GB - 16GB.
are you sure your system wasn't running anything in the background when you start the game?

19
General / Re: A few questions about crafting
« on: December 31, 2019, 08:44:37 pm »
played on Normal 2 times, Hard 2 times, and now the 5th playthrough is on Dominating.
depending on your INT, i often left my INT at 7, with that, 100 crafting skill will get me around 125 effective crafting skill (without buffs).
and 125 effective skill will go up to 160+ with full buffs (crafting stations+hypercerebrix).
but that 160+ in skill mostly can only craft something with 130-140 material qualities, and honestly i haven't found a material that exceeds 151, which was the highest i can get (my skills wasn't enough, though), according to the wiki, the cap is 160.
i think it's still somewhat in balance, high attack skills will compensate low quality crafted weapons, while high quality crafted weapons will compensate your low attacking skills. so you can choose either one.
my tip is, don't bother increasing the crafting skills at least until mid-game onwards, because you can still find great unique weapons. approaching the late-game portion, you would most likely won't need anymore increase in Hacking, Lockpicking, etc. so you can dump the points you get into crafting skills. in late-game, you will start to get high quality materials to make equipments that are way better than the unique ones.

20
Suggestions / Re: Character portrait in the dialogue UI?
« on: December 31, 2019, 09:27:56 am »
in Pillars of Eternity, we get our portrait shown when we were "thinking", it's a monologue, so it makes sense.
unlike in UnderRail where we never think, our thoughts are presented in narrations like i said before.
and in that game, our portrait do not show up when we choose a reply while conversing with an NPC, same thing happen in UnderRail.

Original Sin 2, now that's different, we get to see our portrait when we're making a choice for a reply.

speaking of little detail, i really hope Styg could add some voices for combat instead, like "Aargh!" if someone is being hit, or "Whaaaa...!!" if someone is set on fire, or "Hurrrr..." if someone is hit with electricity, or "Brrrrrr..." if someone is hit with frost. it's also a minor thing, trust me. even Styg can record his own or his female friends' voice for that kind of thing.

21
General / Re: A few questions about crafting
« on: December 31, 2019, 09:10:50 am »
1. you can consider them as "base" material, like goggle frames, soles, etc. you can just use any, and those base materials are usually stacked in inventory, unlike quality materials which only use up 1 item slot per stack.
the materials that needs quality is the things that make it functional, like Plasma Core which stores energy.

2. based on my experience, the only reason i would want to use inferior quality material is to make something when my skill is not enough. e.g. last playthrough i wanted to make a high quality Emitter that needs 167 electronics but i only got 166 (with all the buffs i can get), so i had to use a lower quality for one of the materials, i keep using the highest Plasma Core i have, but i had to use a lower quality Modulator. well, you get the picture. but keep in mind that every material yields different outcome/effects, only use a lower material for something you wouldn't need. in my case of Emitter, i needed high energy, and both the Modulators' quality doesn't make a big difference, so i just used a lower quality one.

3. honestly, i literally never pick any of the crafting feats in all my 5 playthroughs. so i think the answer for this question will be different depending on the players.

22
Suggestions / Re: Character portrait in the dialogue UI?
« on: December 30, 2019, 12:11:51 pm »
well, considering that we never "actually" speak or have our own dialogues apart from choices of reply, it makes sense.
even the main character's thoughts are represented in a form of narration (green texts).
if we want to see our own portrait, then we have to have our own dialogues.
i don't think Styg will add new dialogues for the main character, still possible if Styg would change the narrations into monologues.
maybe we would have it in the next game (hopefully), who knows.

23
General / Re: Where can I find hypercerebix?
« on: December 30, 2019, 12:01:26 pm »
one source that i know is Doctor Savage, by giving him a Cigar, you get to choose between 3 rewards, 1 of them is two Hypercerebixes.

24
General / somehow "rotten clam meat" is in the quest item tab
« on: December 29, 2019, 05:15:42 pm »
what quest that needs it?

25
Builds / Re: New Player looking for SMG build
« on: December 27, 2019, 08:15:55 am »
here's my build to start off the SMG build.

http://underrail.info.tm/build/?AQMIBwMJAwcPAAAPDwAPDw8PAAAAAAAAAAAADwAAMRk

i don't raise any crafting skills for equipment until past mid-game, because you can still find great unique SMGs. by then, you can start dumping points to crafting skills (preferably 130 effective skills for mech, and tailoring) and stop increasing hacking, lockpicking, pickpocket, and probably you won't need another point for stealth. in the late-game, you can begin to craft weapons that are much better than the unique ones. and i raised melee because SMG is a good pair for knives, i'd rather raise the melee skill than picking Versatility which means wasting 1 feat. if you don't want to use melee (full ranged build), you can invest the points in mercantile or another one of crafting skills (like bio or chem).

26
Suggestions / Re: Returning Arlene's necklace
« on: December 25, 2019, 12:49:10 pm »
nice info, although i literally never bought anything from her. i even stole her foods in the kitchen behind her >_>

27
look at that spam in the General section. how about making this forum private, which means anyone can request to join, anyone can see or read the contents, but must be approved by the moderator if they want to make a post (one-time approval).
on how that can be done, maybe a new section called Verification should be made, it's the only section where new unapproved members can verify themselves by making a post there. even if there are spam bots making spam posts, it won't be much a problem because they can only post there, not any other section. here are the steps :

1. a person sign up for an account (unapproved/unverified by mod) - he can browse and read any posts, but cannot post. so all upcoming new members will be automatically in the blacklist "for posting".
2. he wants to post something, but first he have to make a verification post in the Verification section with a post like "Hi, my name is, i bought the game blablabla, i'd like to make a post regarding some of in-game things that i don't understand blablabla" something like that.
3. then the moderator approve his account by removing him from the blacklist if the mod deem this guy a human, and send them a direct message saying "hi, thank you for joining us, you may make a post from now on" something like that (can be automated).

i know it doesn't guarantee that this new guy won't post spams later, but at least this way might reduce their numbers.

well, it's just a suggestion.

28
Suggestions / make damn skinny ladders easy to click
« on: December 21, 2019, 04:01:34 pm »
it seems like the ladders are PNG images which only covers the object. can you make them like a whole object including the wall behind it so they can be easier to click? the lack of zooming feature doesn't help either.

29
Suggestions / Re: Hunger meter
« on: December 21, 2019, 07:03:49 am »
maybe this curse of a feature can be added in the Hard difficulty, with Dominating having the most needs you have to keep track of.
or make it a choice, like when we choose the Exp type.

30
General / Re: Impressed With Expedition Writing (Early Spoilers)
« on: December 21, 2019, 06:58:38 am »
but still, he's a drunkard even when he was a scientist though. xD

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