Underrail > Bugs

XAL-001 and corrosive acid vials

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Sykar:

--- Quote from: Styg on August 24, 2017, 10:17:03 am ---Fixed. The self attack is now a separate attack that does not inherit damage, crit and on hit effects of the original attack (against the enemy) and it should now work properly with all special attacks. Also it should no longer spawn extra acid.

Btw, in the next version, you will be able to unload chemical pistols.

--- End quote ---

It would be cool if you could fix its flaw via a short quest and a high enough skill in chemistry and/or mechanics.

Styg:

--- Quote from: hilf on December 15, 2017, 08:37:22 pm ---I'm using an experimental branch and loaded my old save where i had XAL.
Acid puddles are generated properly.
However i can still entagle myself in acid. That's unacceptable after the nerf to infused siphoner boots.
I'm taking extra damage from my Opportunist.
Crit chance of this attack seems pretty high.
Crit damage is higher if i'm fully focused and enjoy extra crit damage from Sharpshooter and Critical Power.

Should this fix work retroactively?


My save file: https://www.dropbox.com/s/2dgvn61xf541yuq/XALtesting.zip?dl=0

--- End quote ---

What I meant is that it's going to be a separate attack made with the same parameters. It will still contain all the bonuses you have and trigger additional bonuses depending on your state, it just calculates does against you (the secondary target) instead of copying those from the primary target.


--- Quote from: hilf on December 15, 2017, 08:37:22 pm ---However i can still entagle myself in acid. That's unacceptable after the nerf to infused siphoner boots.

--- End quote ---

I will decide what is acceptable and what is not around these parts!

hilf:
Ahh, all right. I thought you went with Tygrende's suggestion as well.


--- Quote from: Tygrende on May 23, 2017, 07:31:55 pm ---
Also, this one is more of a suggestion, but I can't say I'm a fan of the entire mechanic to begin with. It basically punishes you for improving your damage. There are ways to achieve +/- 95% DR against acid and immunity to immobilization with CAU armor and very high quality infused siphoner tabis, or even 100% with mutated dog leather tabis, but it still doesn't feel right. It also seems prone to many issues in general as stated above.

In my opinion static acid damage dealt to the player with no entanglement/corrosion debuff would work out much better and probably less prone to issues/bugs. The gun would still require highly dedicated gear to resist this damage while top quality crafted acid blob pistols have much bigger chance to proc acid entaglement and will deal more secondary damage, especially with Mad Chemist (44% and 110%/220% damage with 120 quality dispenser, XAL has only 30% and 100%). Not finishing the quest means less XP, too.

--- End quote ---

While punishing user for improving his damage is part of XAL's charm (and a reason it can't be OP) hurting yourself more by getting better at weapon usage is really unrealistic.

I liked old XAL, it was hardcore enough but not more than neccessary. At first i was sad Styg is making it more accessible but now i know he actually made it much more hardcore.
Lack of immunity to immobilization is of course a deal breaker but it's not the only thing:
- chemguns now do more damage
- chem belts' debuff increases this damage further
- infused leather is now weaker so there's less acid DR


I have an idea on how to make XAL great again and my ego tells me it's a good one:
- keep leak damage scaling and debuffs
- remove leak chance to crit; game is already random enough
- add immunity to acid entaglement to infused mutated dog tabi (tabi are about mobility so it fits); it's only to acid entaglement, not that oh soo overpowered immunity to immobilization

And... we'll see what happens (:

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