Author Topic: Lovecraft  (Read 2428 times)

Piggon

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Lovecraft
« on: September 10, 2018, 06:44:42 pm »
I think the game has a lot of inspiration in H.P Lovecraft with the Institute of Tchort (wich looks like an cult), the mistery of the cube, the horrors in mutation that created the faceless, the caves within underrail where horrible creatures hide, deep caverns in general with the constant felling of dread, the creatures that Tchort creates inside your mind just by being close, and of course Tchort, wich is literally an eye with tentacles.

Dunno, just an idea :D
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HulkOSaurus

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Re: Lovecraft
« Reply #1 on: September 11, 2018, 02:46:44 pm »
Well... something Japanese comes to mind with one of the tentacles, at least...

Dizzy

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Re: Lovecraft
« Reply #2 on: September 11, 2018, 06:49:27 pm »
Well... something Japanese comes to mind with one of the tentacles, at least...

Interesting thought.  :-X

Piggon

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Re: Lovecraft
« Reply #3 on: September 11, 2018, 08:00:31 pm »
Well... something Japanese comes to mind with one of the tentacles, at least...

 :o
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crumbhouser

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Re: Lovecraft
« Reply #4 on: September 11, 2018, 11:30:14 pm »
I guess the Tchortists have a vaguely Lovecraftian-cult vibe to them, but only to a point. They're actually relatively approachable and willing to talk about Tchortism, where most cults to Lovecraft's Elder Gods are pretty insular.

Tchort itself is not much of a cosmic horror/eldritch god. Even though some parts have extraterrestrial origin (psionics, possible assimilated Godman DNA) you pretty much learn what Tchort is (whereas eldritch horrors are shrouded in mystery essentially by definition), and once you encounter the being itself, it's actually quite vulnerable (in contrast, it would be effectively impossible for a human to "defeat" an Elder God, and never in a million years would you be able to harm one with conventional weapons).

The cube is slightly closer, by merit of its unfathomability and mysterious origin, but I'd place it closer to Roadside Picnic (Strugatskys) than Lovecraft, as it's not presented, in and of itself, as something terrifying/fundamentally wrong.

Piggon

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Re: Lovecraft
« Reply #5 on: September 12, 2018, 12:41:46 am »
I guess the Tchortists have a vaguely Lovecraftian-cult vibe to them, but only to a point. They're actually relatively approachable and willing to talk about Tchortism, where most cults to Lovecraft's Elder Gods are pretty insular.

Tchort itself is not much of a cosmic horror/eldritch god. Even though some parts have extraterrestrial origin (psionics, possible assimilated Godman DNA) you pretty much learn what Tchort is (whereas eldritch horrors are shrouded in mystery essentially by definition), and once you encounter the being itself, it's actually quite vulnerable (in contrast, it would be effectively impossible for a human to "defeat" an Elder God, and never in a million years would you be able to harm one with conventional weapons).

The cube is slightly closer, by merit of its unfathomability and mysterious origin, but I'd place it closer to Roadside Picnic (Strugatskys) than Lovecraft, as it's not presented, in and of itself, as something terrifying/fundamentally wrong.

you got the idea
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Styg

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Re: Lovecraft
« Reply #6 on: September 13, 2018, 10:02:17 am »
Some of us are, indeed, fans of Lovecraft and we do draw inspiration from his stories and use his language, so to speak, when brainstorming or further developing ideas and concepts for the game.

Piggon

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Re: Lovecraft
« Reply #7 on: September 13, 2018, 10:32:45 pm »
Some of us are, indeed, fans of Lovecraft and we do draw inspiration from his stories and use his language, so to speak, when brainstorming or further developing ideas and concepts for the game.

Nice !

The Expedition has some to do with those stories and concepts ?

 :D
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