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« on: September 30, 2013, 10:47:53 pm »
Yeah I know repairing can be worth it for guns at least, not so much for initial armor and knives. ut even then the profit is not really that big, it really is a harsh economy at the start. until you get to depot A you're pretty much out of luck. GMS gives you a small economic boost, but not enough.
And while I agree if you go into main quest just along and don't take any sidequest you're screwed, you must take into account that there are not many sidequests at the moment and relatively easy ways to level. The explorarion allowed is very minimal, for the most part it's follow the mainquest with a few sidequests here and there. Again I don't have a problem with the game being hard, i like challenges, i just think innitial challenge should be reviewed and I just made a sugestion which creates a solution to going back to he bunker after almost every fight. Up ahead the problem is not the quests being tough, it's that the current design allows for them to be completed as a psiker, but probably not as anything else and I feel that all forms of combat available should be viable rather than you're a psiker that can use weapons too.