Underrail Forum

Underrail => Suggestions => Topic started by: Skysect on January 18, 2016, 09:16:52 pm

Title: Model Customization
Post by: Skysect on January 18, 2016, 09:16:52 pm
Hi Styg I am sure you are busy with fixing bugs at the moment but could you implement some customization options for player chracter ?
It will be like Dead State or Shadowrun character creation but more basic version of it , only need to include a hair color and skin color tone selection .
I thinking everyone will like that . Thanks for this awesome game .
Title: Re: Model Customization
Post by: Laughingman on January 19, 2016, 12:59:03 am
I second that. Also, if possible could you please make headgear has a visual change on the character, such as if the character is wearing a balaclava, the players can see it. It would be even better if the players can customize the armor itself.

Another suggestion is I wish you guys can make more animation, such as death animation or drinking animation.
 
Thanks for the great game, it is always something I dreamed of.  :D
Title: Re: Model Customization
Post by: sfg on January 19, 2016, 01:08:47 pm
I believe this kind of customizations are completely pointless and a waste of time. Showing gear changes is actually at least somewhat useful not just vanity stuff. And if the model changes with gear changes then your initial customizations won't even show.
Unless you go like Wasteland 2 for example which is so completely ridiculous that you can customize how you look but the gear you put on you doesn't show.
Title: Re: Model Customization
Post by: TΛPETRVE on January 19, 2016, 04:31:36 pm
Not gonna happen, folks. The game is made with 2D sprites. There is neither time, nor budget for fancy combinations. For the very same reason we didn't get crawling animations, gore effects, additional weaponry such as shotguns, et cetera.
Title: Re: Model Customization
Post by: Tygrende on January 19, 2016, 04:48:05 pm
Not gonna happen, folks. The game is made with 2D sprites. There is neither time, nor budget for fancy combinations. For the very same reason we didn't get crawling animations, gore effects, additional weaponry such as shotguns, et cetera.
Different skin/hair colors are already in. It's pretty immersion-breaking when your character is always white even though there is a lot of black portraits to choose from.
Title: Re: Model Customization
Post by: player1 on January 19, 2016, 05:57:18 pm
They are in, but not for player character and all combatants.

Anyone wandering why doctor character never use weapons?
Or why some enemies can only use some subsets of weapons?

Each combination needs to get rendered and then converted to 2d.


This is also reason why modern games switched to 3d. It is easier to do thus kind if stuff.
Title: Re: Model Customization
Post by: Skysect on January 20, 2016, 08:45:51 pm
So guys , is that means we can't see them or will implement after some time in the future ? Which one ? :D
Title: Re: Model Customization
Post by: ShadowRun on February 26, 2016, 10:58:44 pm
Maybe when Modding support (http://underrail.com/forums/index.php?topic=1983) is availed, the fan-base will work on aesthetic feature-requests like this, while the real devs get on with content.
Title: Re: Model Customization
Post by: chimaera on February 28, 2016, 09:28:19 am
It might be just aesthetic, but I'd say it's still part of content.

Personally, I don't care about details such as every armor or weapon being displayed properly on the sprite model, but I do find it annoying if the sprite doesn't match the portrait at all. In an RPG, where other NPCs have proper avatars and only your character is a special snowflake who doesn't, it feels a bit immersion-breaking.
Title: Re: Model Customization
Post by: player1 on February 28, 2016, 07:17:32 pm
On the other hand, NPC portraits match character models pretty well.
Title: Re: Model Customization
Post by: chimaera on February 29, 2016, 10:24:26 am
On the other hand, NPC portraits match character models pretty well.
That's what I meant by NPCs having proper avatars. It makes your character stand out like a sore thumb.

PS I don't expect the same level of detail as with NPCs, but I'd rather have some basic customization.
Title: Re: Model Customization
Post by: UnLimiTeD on March 04, 2016, 12:47:29 am
Well, as others have put it already, every combination of weapons and equipment needs to be rendered, with a few possible exceptions.
So it's really hard to add things at this point.
I'm not sure how much work it'd be to make a pass over all existing images with a program to replace a skincolour, but I err on the side of "too much right now".
Maybe for the next game.  ;)
Title: Re: Model Customization
Post by: Ilion on March 07, 2016, 04:16:28 am
I second this, either more sprites maybe in an expansion, or to mitigate the fact metal armor only has one variation give the player the opportunity to colour it.
I think black metal armor would look cool.
(http://img-cache.cdn.gaiaonline.com/01e5d7876a753b306c2d6e8ff69eb3e4/http://i219.photobucket.com/albums/cc101/MySnickers1TheFight/Flash%20Drive%20Uploads/jin-roh-the-wolf-brigade-1.jpg)
Title: Re: Model Customization
Post by: reinhark on March 08, 2016, 12:13:33 am
Well, as others have put it already, every combination of weapons and equipment needs to be rendered, with a few possible exceptions.
So it's really hard to add things at this point.
I'm not sure how much work it'd be to make a pass over all existing images with a program to replace a skincolour, but I err on the side of "too much right now".
Maybe for the next game.  ;)

I would be fine with just switching to different 2d sprites...
Title: Re: Model Customization
Post by: player1 on March 08, 2016, 03:22:02 am
I think it was missed opportunity, when original sprites where made, that some system for color switching was not made (hair, elements of clothes).

Look for Baldurs Gate sprites, for example.
Title: Re: Model Customization
Post by: Styg on March 09, 2016, 10:13:00 pm
We have no plans currently do add any form of customization to the character model and this is unlikely to change. As other have pointed out, the game uses pre-rendered graphics and the way we handle sprites requires every armor-weapon combination to be rendered for every animation. Adding another variable there (such as skin or hair color) would increase the number of combinations substantially.

So other than adding new visual armor types, we're unlikely to add new variables unless they'll provide some gameplay benefit in addition to the aesthetics.
Title: Re: Model Customization
Post by: reinhark on March 11, 2016, 04:58:58 am
We have no plans currently do add any form of customization to the character model and this is unlikely to change. As other have pointed out, the game uses pre-rendered graphics and the way we handle sprites requires every armor-weapon combination to be rendered for every animation. Adding another variable there (such as skin or hair color) would increase the number of combinations substantially.

So other than adding new visual armor types, we're unlikely to add new variables unless they'll provide some gameplay benefit in addition to the aesthetics.

But can we have option to switch to other 2d sprites for unexplicable reason?
Title: Re: Model Customization
Post by: Skysect on December 09, 2017, 01:24:51 pm
We have no plans currently do add any form of customization to the character model and this is unlikely to change. As other have pointed out, the game uses pre-rendered graphics and the way we handle sprites requires every armor-weapon combination to be rendered for every animation. Adding another variable there (such as skin or hair color) would increase the number of combinations substantially.

So other than adding new visual armor types, we're unlikely to add new variables unless they'll provide some gameplay benefit in addition to the aesthetics.

I know you are really busy with new expansion but , that would be nice feature if we could see new hair and skin color selection for basic models :)

Also after checked Suggestions sub-forum , it seems one of threads got most of the views . So I am thinking people really want to see it in game . Please consider it again :(
Title: Re: Model Customization
Post by: ciox on December 09, 2017, 07:40:59 pm
If you had a Diablo 2 style sprite-composition system where weapons and armor are all separate sprites, it would be easy to have something like this, maybe they'll consider such a system for Underrail 2?