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Messages - Styg

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2131
Bugs / Re: Game crash upon 'New Game.'
« on: September 25, 2012, 10:43:04 pm »
When exactly the game becomes unresponsive?

2132
General / Re: Very nicely done - some questions?
« on: September 25, 2012, 10:41:37 pm »
Hey, thanks for checking out the demo. :)

1) Most of the narration will be done through dialog.

2) That's something I'd do if I was doing crowd-funding, but since I've given up on that I have no plan to monetize this right now.

3) It's .NET + XNA. Most of the data files are in format specific to the the game's custom engine.

4) Not at the moment.

2133
Bugs / Re: Game crash upon 'New Game.'
« on: September 20, 2012, 09:25:57 am »
Hi.

Here's how you set up the game to run as admin. I'll assume you're running Windows 7, so let me know if your running something else:

- right-click on the "Underrail Alpha Demo" shortcut on your desktop and choose Properties
- go to the "Compatibility" tab
- near the bottom there's "Privilege Level" section with an "Run this program as an administartor" option. Make sure that option is checked
- Click OK
- Run the game by using the shortcut on your desktop

Let me know if it worked for you.

2134
Site Feedback & Suggestions / Re: Forum customization in progress
« on: September 20, 2012, 02:09:15 am »
Thanks for letting me know. I'll check it out.

2135
Suggestions / Re: Graphics to not look so clinically clean
« on: September 20, 2012, 02:07:18 am »
Hopefully sometime in the future I'll be able to hire a real artist. Until that you'll have to put up with my programmer art. :P

2136
Suggestions / Re: Modding
« on: September 20, 2012, 02:04:58 am »
I'd like to support modding at some point in the future, but don't expect it at release. I'm already on a very tight schedule as it is.

2137
As jimy suggested you'll be able to do this through special attacks, there's already a couple of those (aimed shot, kneecap shot, execute, snipe) and there will be more to come.

2138
General / Re: how do you re gen PSI
« on: September 20, 2012, 02:01:16 am »
I'm considering adding psi regeneration. Alternatively, I might expand the psi pool and the amount of psi that the drugs restore without changing the psi costs so that the player doesn't need to constantly shoot up, but still retain the psi boosters as a necessary resources.

We'll see.

2139
True. Another problem is collateral burst / grenade damage among allied NPCs. I'll be looking into a better way of handling this instead of immediately registering hostilities.

2140
General / Re: Initiating combat
« on: September 14, 2012, 01:36:20 am »
I'm aware of this issue and will be addressing it at some point soon.

For now you can manually start turn-based combat by pressing ENTER.

2141
Development Log / Dev Log #3: Alpha Funding Model
« on: September 14, 2012, 01:25:06 am »
I've hinted earlier that I'm considering alpha funding for Underrail and now I've officially made up my mind. I originally planned on launching a crowd-funding campaign but that turned out to have too many limitations based on where I was located, so I decided alpha funding is a better option.

The game will be available for purchase in its alpha stage on a couple of digital distribution websites, and who ever purchases alpha version will, of course, receive the final game at no additional cost when it's done. Also, I plan on releasing regular content updates throughout the game's development.



I'm currently working on the next major update that will be the first purchasable version of the game. It will include a major new quest hub (sneak peek above), a new "dungeon" area, more weapons, utilities and other items, new character skill, some updated game mechanics, and more.

I'm expecting the update to be ready sometime in October. Stay tuned for more info on the new stuff.

Also, check out this cool Underrail title screen fan alternative by Jason Seow:


2142
General / Re: Underrail First Impressions video
« on: September 12, 2012, 09:57:31 am »
Hey, I'm glad you like the game. :)

2143
Suggestions / Re: Character system
« on: September 12, 2012, 09:50:34 am »
Thanks, glad you've liked it. :)

Regarding the skills. As you said, it does make the game easier to balance (because skills often scale damage) and it also encourages making a versatile character.

2144
General / Re: Running under Linux?
« on: September 12, 2012, 09:47:19 am »
.NET 4.0.30319 is what the game was built on. I think that's the SP1 for .NET 4.

2145
General / Re: A bigger thing...
« on: September 06, 2012, 09:31:46 pm »
I sure hope so. ;)

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