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Messages - Styg

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2131
Development Log / Dev Log #1: Demo Feedback and the Future
« on: August 26, 2012, 07:04:28 pm »
So it's been couple of days now since the alpha demo was released. People had time to play it and provide lots of feedback. So now is a good time to start addressing that feedback.

I'm happy to say that the impressions were very positive overall, but there are certain aspects that a lot of people felt could use some improvement. Here I will try to summarize the commonly recurring complaints that I gathered from forums (the official one and some others), direct feedback and from just watching other people play live and on the internet.

Technical problems:
  • Game crashes on starting a new game - The problem here is that during the development it was easier for me to just store the save games and other user data in the working directory of the game. This is bad practice because of the User Account Control feature of the newer operating systems prevents you from writing in the Program Files unless you explicitly run the application as an administrator. I completely missed this because every computer I tested it prior to the release had UAC disabled. I will definitely change this so that the future builds use My Games folder or whatever is the appropriate location on the three operating systems I'll be supporting (XP, Vista, 7). Currently, the workaround is to just run the game with explicit administrator rights.
  • Sometimes game would crash on transitions in the lake area - This is a semi-rare bug that can be fixed by applying this patch - http://www.indiedb.com/games/underrail/downloads/underrail-alpha-demo-v0141-patch.

Gameplay feedback:
  • You can get rich easily - With the exception of the very start of the game, money and other resources very quickly become a non-issue. This is mostly due to the fact that you can sell the stuff you scavenged at a very high cost. Also, some resources, such as ammunition, are currently too cheap and abundant. Resource management is an important aspect of the game, so be sure that I will be re-balancing the economy to make the players poor again.
  • There is no running option - The main problem here I think is that backtracking through the areas you already explored, as well as moving through the non-hostile areas, such as the SGS, is too slow. I'm not quite sure yet how I'll address it. Just adding a running option is not that easy as there's a lot of stuff to be consider there and it would also need new animation on all those character models, etc. I'll have to think on how to address this one.
  • Item usage issues - It was not clear enough on how grenades, special bolts and other utility items are equipped and used. I did add a quick tutorial screenshot that could be accessed from the upper right menu (or by pressing F1), but that usually got overlooked as well. I'll be sure to make it more clear what goes where in the next release (highlighting the equipment slots where you need to equip it when you mouse over an item, or something similar).
  • Object highlighting - You can press TAB or Z to highlight all usable objects on screens so you can pickup loot  or open containers obscured by walls, but some people missed this. As with the previous point, it's somewhat an issue of not having a proper tutorial. However, I'll also attempt to make this stuff a bit more intuitive, probably by having the loot show behind walls even without pressing TAB and such stuff.
  • Selecting NPCs - It's usually overlooked that you can actually select someone by right-clicking on them. this allows you to see their exact health and what buffs/debuffs they currently have. I'll see what I can do to make this more apparent.
  • Lack of melee feats - Sorry. There will be more in the future.
  • A way to regenerate health and psi points - Because of the imbalanced economy in the demo, this wasn't too much of an issue. Once I fix the economy, I reconsider adding something of the kind. However, keep in mind that resource management is an important aspect of the game, so don't expect to just be able to rest and heal after every encounter or some such.
  • Bartering interface - "Auto" option needs a bit more work. People didn't like it using their ammo as currency, for example, so I'll do something about that.
  • Same items with different qualities - It's not really obvious before you start reading the stats on different weapon/armor items that you can actually have, say, two "5mm Hawker" pistols that do different damage, or two "Rathound leather armors" that have different resistances. So I'll probably be adding a quality indicator of some sort to the item to make this more obvious.
  • Murdering - In games, people want to murder people and get away with it if no one is there to report the crime. I'm one of such people, so I'll definitely make this possible. Actually, there will be optional assassination quests that will require just that. Stay tuned to the development log to learn more about how this will work.
  • Pickpocketing - This skill needs rebalancing. It's way too hard to pickpocket right now.

Quest feedback:
  • Shooting range quest - This quest needs to be redesigned. It's one of the quests I made quite a while back when the game wasn't yet turn-based.
  • Retaking outposts quest - Doesn't specify the total number of outposts there are. Will fix this.

There's probably more stuff that I can't remember right now, but it'll pop up eventually, don't worry.

*  *  *  *  *

Another thing I wanted to briefly touch on is the prospect of the game being crowd-funded. Some may remember that back in June when the demo video was released, and after being pleasantly surprised by the amount of positive feedback it received I said that a crowd-funding campaign is likely to follow the playable demo release. Unfortunately, things got a bit complicated. Because of where I live, a lot of crowd-funding features are not available to me which limits the kind of campaign I'm able to launch.

I'm currently looking into other forms of crowd-funding, such as alpha funding on Desura.

No need to freak out, though, Underrail is still due to be released in the second half of 2013. even if I have to self-fund it all the way. It's just the matter that being able to secure some form of funding at this stage would really help me make the game as big and as diverse as I would like; and I guess that's something that a lot of you would like as well.

In any case, I'll get back to you guys soon to let you know how it all worked out.

2132
Development Log / Previous Development Logs
« on: August 26, 2012, 06:57:24 pm »
Because I won't be posting the dev logs retroactively, you can check out all those that came out before the forums were established here.

2133
Bugs / Re: Crash on save
« on: August 26, 2012, 02:12:54 am »
Could you try running this program before starting the game:

http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx

And then once it crashes copy the log from DebugView and send it to me.

Thanks.

2134
Thanks for compiling this, it did cause a lot of confusion.

Just one correction: it's actually enough to hit a rathound with that puterifying bolt once at it will drop it (EDIT: drop the tissue sample once it dies that is). If the loot is behind a wall, you can hold TAB or Z to display it.

Also you can press F1 (or click on the question mark in the upper right corner) to see the rest of the important hotkeys.

2135
General / Re: You're doin' a good job, UnderRail devs!
« on: August 25, 2012, 09:06:31 pm »
Thanks! It looks like you had fun. :)

If you had trouble crashing on transitions, try applying this fix: http://underrail.com/forums/index.php?topic=27.0

2136
General / Re: Crossbow Bolts?
« on: August 25, 2012, 04:51:01 pm »
Hey, I'm glad you're having fun with it. :)

Special bolts are something that a lot of people couldn't figure out how to use, so I'll be sure to make it more intuitive.

2137
Discussions / Re: How did you find out about this game?
« on: August 25, 2012, 03:58:44 pm »
Good question. I would be very much interested to know this. :)

2138
Bugs / [DEMO VERSION] How to fix crash on transition problem
« on: August 25, 2012, 06:54:25 am »
*** THIS ONLY APPLIES TO THE DEMO VERSION. DO NOT APPLY THIS PATCH TO A PURCHASED ALPHA RELEASE ***

I've uploaded a patched .EXE that fixes this.

You can download it here:

http://www.indiedb.com/games/underrail/downloads/underrail-alpha-demo-v0141-patch

or here:

http://www.underrail.com/downloads/patches/underrail-patch-v0-1-4-1.zip

So if you're having this problem, just download this, unzip the .exe and copy it over the original one (the default installation path is c:\Program Files\Stygian Software\Underrail Alpha Demo).

2139
Bugs / Re: Cannot start new game.
« on: August 25, 2012, 06:51:58 am »
Yeah, I'll be fixing this issue for future releases for sure.

2140
Bugs / Re: Crash on save
« on: August 25, 2012, 06:50:55 am »
Did you use setup.exe to install the game?

2141
Bugs / Re: Combat pause bug
« on: August 24, 2012, 08:12:18 pm »
Whoops, that shouldn't have been available outside debug version. :) Will remove it in the patch.

2142
Bugs / Re: Game breaking bug
« on: August 24, 2012, 07:10:00 pm »
There're no quests for that area yet. You've reached the end of the demo. :)

2143
Bugs / Re: Crash on save
« on: August 24, 2012, 07:09:03 pm »
Hmm, that's weird. Could it be that you are out of space on your hard drive?

If you managed to start the game, then it's not a matter of not having privileges to write to that location.

2144
Bugs / Re: Cannot start new game.
« on: August 24, 2012, 11:56:21 am »
Good to hear you got it running and that you're liking it. :) Enjoy.

2145
Bugs / Re: Cannot start new game.
« on: August 24, 2012, 09:11:19 am »
hello also having troubles starting game.  Using a late 2008  mac pro boot camped with windows 7  ran the .exe file to install get opening screen and sound can apparently alter setting but when press start new game game freezes alsthough music still looped. having read forums tried in various compatability modes. With this I have no sound but character creation screen appears can fill it out but when click complete screen shows 'loading' then windows pop up appears to tell me program not responding.  I'm going to uninstall and redownload and try again but any further ideas welcomme thxs
You did try to run with admin rights?

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