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Topics - Eidein

Pages: [1] 2 3
1
Bugs / Roman blocking Footlocker
« on: May 25, 2025, 04:54:04 am »
he blocks the footlocker in the picture from being looted.

Edit: It is lootable after he returns to sgs so maybe not such a big deal.

2
Bugs / Shuriken's mechanical damage doesnt scale with throwing.
« on: May 24, 2025, 01:20:05 am »
I know electrical damage was never supposed too, but I'm pretty sure mechanical damage was.

4
Ironman - Dominating - Metathermics/Psychokinesis Full Psi

Video:
Part 1: https://youtu.be/qBvDYuZFAXA
Part 2: https://youtu.be/B3-mCyeBt6M

Rules for run:

No traps, gas, or vanish bombs
No temporal manipulation
No reloading or dying
No merchant refresh

Build: https://underrail.info/build/?GwMDBgkDEAYARQDCjAAUX3AtJwAFbAArAEvCkcKRAC4ASTkoK1BiKixlZiHChB9fCBLCt-KitQLirIMC4qyMBuKwuQLfvg

Notes:

Expose Weakness is to help with double implosion as Tchort has 70+% mech res and you have alot of spare points to shove into melee once in DC.
Plasma beam can be acquired at lv16 through a fairly cool method, nothing crazy complicated but still cool.
Noble robes op no need for mechanics and tailoring for psi beetle tacvest.
Can always buy insanely good tabis from constantine also, another reason not to take tailoring.



Ironman - Dominating - Sniper/Smg (Psiless)

Video: https://youtu.be/vWtdnz4Tnik

Rules for run:

No traps, gas, or vanish bombs
No temporal manipulation
No reloading or dying
No merchant refresh

Build: https://underrail.info/build/?HAUICAUOAwPClgBkAChnwpbCgig3AMKCwowtEAAAAAAAAABlATl_TjUCfjdLM0FJwoXCg8K1eGzipKII4q-8BOKvvQHfvg

Notes:

Most Solid and well rounded psiless build I have played, really enjoyed it. Regalia carries so once again no tailoring (can you tell I don't value tailoring much)
Did use gas for the beast fight, assumed it to be too tedious and w2c heavy. Now I know a 1 tile choke point so I could probably do it gasless no problem.
Spearhead/Harbinger rapid reloader smart module and Smg rapid reloader muzzle for each hand. Ambush carries crits super hard so just wear smart goggles.
Use incendiary rounds on your smg very op can proc ambush also.



Ironman - Dominating - Tank Hammer (Psiless)

Video:
Playlist: https://www.youtube.com/playlist?list=PL2PJI51nSvPOwdTN3XA4K-F-uhtThQmUN
The videos uploaded in a weird order so here's a playlist of them in order.

Rules for run:

No traps, gas, or vanish bombs
No temporal manipulation
No reloading or dying
No merchant refresh

Build: https://underrail.info/build/?HA0DAwwDBwUAAMKJAMKWAADClngWPABweAB4WgAAAAAAAE9fCC1QElUfYmBLVDwOMXHCtuKnvgTiqZgE4quGBd-8

Notes:

Hardest ironman ever attempted probably, hammer sucks ass. However this build is brutally un-killable in the later levels. Can tank lunatics and dopplegangers without trouble thanks to stoicism + morphine + aegis.
Tungsten spiked for superslams, and tichrome spiked/electroshock for everything else. Quad tunsten with ironhead until you can replace it with supersteel. You want as much crit bonus dmg for tchort as possible with heavyweight + critpower stacking.
3 agi and 3 dex so you have to pray the acid tentacle doesnt root you for 20 turns.




Ironman - Dominating - Quad Psi Tranquillity

Video:
Part 1: https://youtu.be/53RgdRMAl9Y
Part 2: https://youtu.be/OGtEHguLCfI

Rules for run:

No reloading or dying
No merchant refresh

Build: https://underrail.info/build/?HgMDCgMDEAgAAG8AACjCoMKgTyUAAAVpFDIAwqB4I0YqAFA5KCskPypkRwUhV0HCh8K9ZsK3wrtywq7CneKdggriorUC4qeXA9-8

Notes:

Subjectively the hardest run for me personally since this was my first attempt doing ironman and the build was 3 con psi. This meant if I stood in any trap it was pretty much a 1 shot guaranteed.
Since it was my first run I kept the bear trap and vanish bomb rules pretty light as you will probably see.
Tabis from constantine.
Neural for anything living, ek spam for medium bots, tm spam for nagas and industrial bots.



5
Bugs / Exosoldiers opportunist proccing
« on: April 30, 2025, 12:13:15 am »
Opportunist (15% slowed) seems to proc on techno medics and intercessors without having any debuffs applied to them. Not sure if the armour is bugged on their strength giving them less mp causing them to be "slowed" by opportunists standards.

6
Bugs / Training grounds bugged
« on: April 29, 2025, 11:11:41 pm »
Wont spawn soldiers even if the conditions should allow it.

7
Bugs / Something is horribly wrong with "Warmed up"
« on: April 20, 2025, 11:37:38 am »
Warmed up is infinite stacking its movement speed and its healing effectiveness, it also grants permanent freeze immunity i think.

I noticed this as the longer I played the faster my character got, I had my suspicions about it being warmed up but I decided to just blame cheat engine.

It reverts back to normal after a reload.

8
And the 20 stack motion effect is permanent once granted. Seems to be core city entrance where the buff is granted but I assume any map with Motioners does the same.

9
Bugs / Mushroom forest map tiles bug
« on: December 12, 2024, 08:36:02 am »
You can walk behind and along the side of this rock wall like its a set from a movie if you go west from the red transition tile.

10
Suggestions / Change steel spikes description
« on: November 22, 2024, 02:23:04 pm »
"It's a set of steel spikes. They can be mounted on a metal armor suit."

Misrepresents the fact that they can be mounted on hammers and gloves.

11
title

12
Bugs / Bear trap triggered under security cameras after reloading map
« on: November 08, 2024, 01:12:31 am »
title

13
Bugs / Rathound king - turning in head to edgar after truce
« on: November 01, 2024, 04:37:43 am »
So normally getting the king to agree to a truce, convincing Edgar, handing in the quest to the king for the truce xp, killing him for his head to turn into Edgar and saying it didn't work out, gives 2 rounds of experience. However in my run today after going through these steps, getting the xp from the king, and then killing him for his head, I went to Edgar to hand in the head and there was no dialogue option for it. Not sure if the dialogue got bugged somehow but usually I can do this the same way each time and it works. Its even listed on the wiki as working before.

Can someone else try and confirm this?

14
Suggestions / Greaves should make you immune to tackling
« on: October 31, 2024, 01:38:17 pm »
Greaves should make you immune to tackling, feels like a sensible idea.

15
Or make him not believe the player when he says he isn't a Tchortist.

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