Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Altos

Pages: 1 ... 8 9 [10]
136
Development Log / Re: Dev Log #41: Noise System; Vacation
« on: October 05, 2015, 07:50:29 pm »
These changes won't go live until the full release. Stay patient, dudes. ;)

I'd wait a thousand years for this game, Styg, cuz I know it's gonna be a masterpiece!  ;D

But hopefully I won't have to.  :P  ;)

137
Bugs / Re: 0.1.14 bugs
« on: March 29, 2015, 12:59:13 pm »
In lup-a2 there is an incomplete rock barricade at the exit to lu-a6. To be fair, there really isn't anything in lu-a6 and beyond for a low-level player to take advantage of, but the rest of that area is blocked off by rocks so I figured this was worth mentioning.

138
Development Log / Re: Dev Log #38: Version 0.1.14.0 released
« on: March 26, 2015, 07:04:20 pm »
Woohoo!!!!  :D :D :D :D

So many feats, so many updates, so many changes, so many build possibilities, so little time!!!  :P

I don't even know where to start!  ;)

139
Bugs / Re: Problem in Epione Lab
« on: February 18, 2015, 10:41:52 pm »
That's wonderful news! I'm looking forward to the next update.  :D

And may I just say that you all have developed a very fun and very impressive game! It's complexity and ingenuity I think outdoes even that of the Fallout series, and the numerous play-styles it offers provides a massive amount of replayability. Bravo! :)

140
Bugs / Problem in Epione Lab
« on: February 14, 2015, 07:26:19 pm »
There is a post on the Steam forum for Underrail on this issue, but as of this moment it hasn't received any replies from the developers so I figured I'd post it again here, just in case there's the possibility of it being noticed. I hope you don't mind.

I encountered what I believe is a bug in the Epione Lab when going to speak with Blackwall on Colonel Cathcart's orders. Upon entering the lab I found that I could not move more than one tile beyond the first guard before the whole area became hostile towards me, despite that the guard gives me the A-OK to see Blackwall. Before moving past him all of the guards have yellow backgrounds behind their names, which I saw on the Wiki meant that they were unfriendly towards me, and thus could easily become hostile (which they did). I have completed the quest involving the renegade soldiers with the outcome where they will not be very severely tried (through Persuasion).

I have tried numerous methods (such as deleting the map file for the Epione Lab on my most recent save file to see if reloading the map data would fix it) but nothing has resolved this problem.

I think it should be noted that I am playing with a character I created before the most recent update. However, I doubt that this alone could cause such a glitch. I may very well be wrong, but considering that I am not the only player who has encountered this issue, I think this bug should be noted nonetheless.

Thank you for your time.  :)

Pages: 1 ... 8 9 [10]