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Messages - Turbodevil

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121
Just a guess after looking at wiki, did not try it. Seems like every damage dealing option is excluded except environmental sources and non-grenade utilities. It means this should work:

- (poisoned) throwing knives
- (poisoned) caltrops
- fire ground (exothermic aura)
- gas clouds from grenades

Two last options may work (despite being psi/grenade) since they are not dealing damage themselves, rather they create environmental effect that does the kill. But that's wild guess obviously.

122
Development Log / Re: Dev Log #65: Codename Infusion
« on: March 11, 2020, 08:12:41 pm »
Fuck yeah Underrail 2 confirmed :D

123
Development Log / Re: Dev Log #58: Environments Preview
« on: June 29, 2018, 08:08:58 am »
I like how dungeons and transition areas look like, the reef + cthulhu sculptures are nicely blended into underrail cyberpunk + cave theme.

The music sounded great, perfect balance between ambience and noticable melody/tunes. Better than most background music I heard because it was usually too ambient/bland for my taste. This also make it unsettling which fits exploring those dungeons perfectly, but can be tiresome, so I will probably turn the music down/up depending on my current mood.

Overall, I just can't wait for the expansion.

124
Discussions / Re: How did you find out about this game?
« on: May 01, 2018, 08:13:21 pm »
Found it on Path of Exile forum. Someone suggested that evasion mechanic from Underrail that also decreases AoE damage taken would be good in PoE. The idea was silly but I saw few screentshots, read the description and was immidiately hooked.

125
Development Log / Re: Dev Log #57: The Rig
« on: April 13, 2018, 03:14:37 pm »
Do I like the aesthetic? Let's see... you gave us the game of underground society run by lunatics where you can sneak around and throw grenades at exposed brains of mutated psionic beetles. Then you decided it is not punk enough, so now we can run jet ski through contaminated sewers while plundering pirates using smgs.

Even boring transition from second screencap looks like adventure now.

I can only assume there will be wenches at the rig, right? There better be wenches.

126
Development Log / Re: Dev Log #53: Expedition Gameplay Video
« on: July 15, 2017, 08:59:42 am »
Good:

- The music is AMAZING are these new tracks or were I deaf during my playthrough?
- Environment looks great as usual
- Shotgun has kicks!
- Spear is huge and looks like melee weapon for actual combat (sorry knives)
- Transition to jet-skiis seems smooth

Bad:

- Shotgun burst attack seems weird. Aren't assault rifles/smg for burst?
- Another bug that shoots lightning? I still get nightmares with these Coil Spiders :P

Funny:

- I chuckled when enemy run up to you and threw knives at you, then after losing 10% of health you picked a shotgun and one shotted him. "That's cute, here's actual weapon though. Bye" :)

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