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General / Re: Stats and Skills calculator
« on: July 23, 2015, 07:41:56 pm »
Power Management should have INT requirement of 7.
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and 2+2=4 I know.
But don't understant what it has with Underrrail.
edit: and this is why I think you should have at least 10 agi to nimble secondary bonus with ancient rathound leather - it's very strong armor.Agree.
I'm reasonably certain Crossbow bolts do absolutely jack against good steel armour.Rathound King agrees with You after critting me for 8 damage.
I'd definitely agree that Pummel needs some kind of buff. It's currently relatively useless since, as you stated, the whole point of the skill is for enemies with high Dodge - but then when you try to Pummel them, they just dodge it! An accuracy buff definitely seems like the way to go for it.Couldn't agree more.
I'm not so sure about Eviscerate, though. Prior to the nerfing, Eviscerate had absolutely insane damage potential against organic targets (especially if you "stacked" your bleeding procs with bladed armor and/or boots and a serrated knife or bladed combat gloves), and it's still pretty wicked. With my recent high-dex fist weapons build, I had up to eighteen bleeding procs per turn (for an average of six or seven bleeding wounds per turn). That meant I could end most turns with an Eviscerate "nuke" that would do 400-450% damage (100% base weapon damage + 50% per bleeding wound) if I needed to finish off my enemy before ending my turn. Since the enemy would generally be dead after that attack anyway, it didn't matter if they were still bleeding or not afterwards.
It seems that Styg wants to keep throwing knives as an entirely different class. But classifying them as weapons, ranged weapons and knives for the purposes of feat compatibility would be interesting.I'd go one step further and just classify throwing knives as weapons. Knives, if you will. It'd also allow them to stack with some weapon feats.Cut-throating with throwing knife might be OP.
Attack abilities and utilities can't be used at the same time, so only other abilities like buffs and passive feats could be affected.
I'd go one step further and just classify throwing knives as weapons. Knives, if you will. It'd also allow them to stack with some weapon feats.Cut-throating with throwing knife might be OP.
This would, however, also mean that you get less bonus out of Heavy Weight.I wouldn't worry much. Combined armor penalty of heavy armor pieces can be WAY over 100%.