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Messages - Gman

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46
Bugs / Re: 0.1.14 bugs
« on: April 02, 2015, 08:20:07 am »
Was doing some, ahem, scavenging in a vacant house in Foundry, when I noticed the guard on a railing was somehow eyeballing me... through the second story wall that the house has visible while outside.  This house is just infront of the mayors place with the Chief, with that foundry Sniper guarding the rail just south of the mayors door. That's a me stealthed by the bed.
So yeah, best guard or map bug.


47
General / Re: Assault rifle build kinda crazy?
« on: April 02, 2015, 12:47:18 am »
Assault rifle only used with heavy armor...?  Huh, I've only used it with my tactical armor, as I never really got into playing like a Can.  Enjoy my dodge/evasion and movement too much along with my 0 encumberance with nimble.

48
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 08:30:30 pm »
Milton, guy who wants a key in the caves, has a new (because he didn't have this previous release) bug in his dialog where he refers to you as '(#buddy, girl)' during your initial meeting with him.

49
Bugs / Re: Bugs in Camp Hector (0.1.14.0) Solved!
« on: March 31, 2015, 08:57:54 am »
I found camp hathor gave me problems too, and only thing I can really notice different there is the massive amount of firebarrel graphics you got going on in the map location which tend to give me random massive slowdown.  Junkyard dock is the only other spot so far to also do it periodically.

50
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 08:52:06 am »
After finally crafting, pistols/smgs do not get the precision bonus from laser sights at all, whether bought/found/made by player, but that is so far the only weapon mod standing out as non-functional. The two new muzzle break and barrel compensator seem to be working just fine.

6. Free Drones quest "Visit Junkyard hideout" seems to be bugged. No journal entry and door in Junkyard is closed. (but Trenton gave me this assignment)

I experienced that before the update actually and found a way to get it to work too; was related to my responses to the two leader guys  in the dialog as they are explaining that particular quest to you. Positive responses kinda made it buggy and not trigger but being neutral/negative got it to trigger, took me several tries but eventually worked as should.

Noticed a similar problem with Lenox Pierce (SGS guy who lost his brother) dialog when you first accept the quest from him and you then ask for info about his brother right after, and the dialog window just disappears like you said goodbye instead, but otherwise was able to finish the quest normally later, after you did more legwork in the quest progress.

Oh yeah, a little weirdness, after reloading a game in the lower underrail near Lurker base tunnels, wire gates I had opened were shut after reload, but normal doors were still open properly.

51
Bugs / Re: 0.1.14 bugs
« on: March 30, 2015, 08:13:58 pm »
Haven't been able to test by crafting my own gun yet, but for  any found/bought smgs with a laser dot doesn't show the actual boost to hit % in its stats, and I didn't actually see a change as I tested just to if it was working and not showing me, but didn't seem to give a bonus to hit anyway as I used two identical guns, one with and one without. 

Also, from previous bug list,
Core City upper metro station - these barrels can only be accessed through wall:

and then
core city barrels fixed

That one barrel by the door though in that shop on the south-eastern area of the core city metro station, still buggy, and I can't get to it at all, even through the wall.

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