Author Topic: Dexterity AP cost reduction  (Read 17874 times)

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Dexterity AP cost reduction
« on: November 15, 2014, 09:31:31 pm »
Hello, zoners.
Look at this shiny, little table i made for ya: (Updated: more tables and bold showing "sweet spots")


AP reduction from Dexterity only:
WeaponAP678910111213141516171819
jackknife877766655544433
ti-chrome knife111010998877766554
steel knife12111110109988776655
unarmed1099888776665544
leather glove12111110109988776655
metal glove1615141413121211101098877
5mm Hawker1615141413121211101098877
7.62 Hammerer2019181716161514131212111098
9mm Neo Luger252423222120191817161514131210
.44 Hammerer323029282625242321201917161514
laser pistol22212019181716151414131211109
electroshock pistol302827262524222120191816151413
plasma pistol403836353332302827252422201917
5mm Jackrabbit1099888776665544
5mm Jackrabbit111010998877766554
7.62 Jaguar12111110109988776655
7.62 Jaguar131211111010998877665
8.6 Steel Cat1615141413121211101098877

AP reduction from Dexterity and Feats (Gunslinger and Lightning Punches):
WeaponAP678910111213141516171819
jackknife877766655544433
ti-chrome knife111010998877766554
steel knife12111110109988776655
unarmed1077666554443322
leather glove1299887766554433
metal glove1613121211101098876655
5mm Hawker16121111109987765544
7.62 Hammerer201615141313121110998765
9mm Neo Luger2521201918171615141312111097
.44 Hammerer322726252322212018171614131211
laser pistol22181716151413121111109876
electroshock pistol302524232221191817161513121110
plasma pistol403533323029272524222119171614
5mm Jackrabbit1099888776665544
5mm Jackrabbit111010998877766554
7.62 Jaguar12111110109988776655
7.62 Jaguar131211111010998877665
8.6 Steel Cat1615141413121211101098877

AP reduction from Dexterity and Feats (Gunslinger and Lightning Punches) and items (Tabi Boots):
WeaponAP678910111213141516171819
jackknife866655544433322
ti-chrome knife1199887766655443
steel knife121010998877665544
unarmed1066555443332211
leather glove1288776655443322
metal glove16121111109987765544
5mm Hawker16121111109987765544
7.62 Hammerer201615141313121110998765
9mm Neo Luger2521201918171615141312111097
.44 Hammerer322726252322212018171614131211
laser pistol22181716151413121111109876
electroshock pistol302524232221191817161513121110
plasma pistol403533323029272524222119171614
5mm Jackrabbit1099888776665544
5mm Jackrabbit111010998877766554
7.62 Jaguar12111110109988776655
7.62 Jaguar131211111010998877665
8.6 Steel Cat1615141413121211101098877

"Sweet spots" give us more attacks per round than previous value.
« Last Edit: November 16, 2014, 01:43:38 pm by hilf »

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Re: Dexterity AP cost reduction
« Reply #1 on: November 16, 2014, 08:31:45 am »
We get different numbers because of integer rounding. In my case it's rounding down.
I tested about 6 weapons of different categories and AP costs with dex of 14 and 16 and all numbers were correct. It does not mean my table is 100% correct, so if anyone finds an error - let me know.

Quote
But... what's up with the two different 5mm jackrabbits and 7.62mm jaguars? Does their base AP cost vary with quality nowadays?
It's a mystery to me as well. I've seen SMG with same caliber but different base ap costs.
I have 7.62 jaguar with 12 AP cost and 600 durability so it' probably not quality issue.
And another 7.62 jaguar with 12 AP with no attachments, so it's not an attachment issue.

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Re: Dexterity AP cost reduction
« Reply #2 on: November 16, 2014, 09:05:30 am »
By rounding down i mean discarding fractional part:
9.95 becomes 9
4.50 becomes 4
2.02 becomes 2

I should have call it 'floor'. My bad.
If we go to negatives then 'rounding down' would not be 'discarding fractional part' but game does not feature negative AP costs (:

Quote
Any weapons generated in previous versions of the game won't be updated with patches. Could those anomalous SMGs be that?
Could be. I could find them in Core City tho, so the problem isn't very old.

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Re: Dexterity AP cost reduction
« Reply #3 on: November 16, 2014, 09:34:42 am »
Just like Styg was writing his game in some programming language and not in Excel. :D

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Re: Dexterity AP cost reduction
« Reply #4 on: November 16, 2014, 10:12:28 am »
I know, but if you don't call any math function, just assign real to integer, it may get truncated, depending on language.

UnLimiTeD

  • Tchortist
  • ****
  • Posts: 490
  • Karma: +27/-1
    • View Profile
Re: Dexterity AP cost reduction
« Reply #5 on: November 16, 2014, 10:50:25 am »
Using lightning punches with high dex can lead to hillarious results, btw.
Hmm, I haven't actually tried some of those weapons listed here.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 615
  • Karma: +93/-2
    • View Profile
Re: Dexterity AP cost reduction
« Reply #6 on: November 16, 2014, 02:04:02 pm »
Using lightning punches with high dex can lead to hillarious results, btw.
Hmm, I haven't actually tried some of those weapons listed here.

Yeah, i've updated my journal original post with tables that take Feats and Items into consideration. Unarmed can be really sexy if you are crazy about Dex.