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Messages - maheusz

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16
Other Games / Re: Dwarf Fortress
« on: July 05, 2013, 07:27:59 pm »
Yeah it's your save that is left into the void - I have it on my computer, so if anyone takes it's from my hands it'll be good :). When the turns will come back to me my stuff should be resolved.

Well, Jeff I had some family problems (with my aunt) and now it's this and a bit of some administrative issues in the area I live. Nothing too serious, but also not nice stuff ;]. Also time-devouring. So I kept the save safe, but never got time to start my turn. Life :P.

17
Other Games / Re: Dwarf Fortress
« on: July 04, 2013, 12:07:18 pm »
I've got the save, but didn't really do anything with it. A bit of shit hit the fan right now, so I'm not really in mood to play ;]. I'll guess skipping the turn is okay? It'll be my first time, be gentle :P.

18
Other Games / Re: Dwarf Fortress
« on: July 02, 2013, 11:57:10 am »
Yeah, Lazy Newb Pack - maybe when new version from Toady comes out we'll switch to something more... mad :P.

19
Other Games / Re: Dwarf Fortress
« on: June 30, 2013, 11:40:26 am »
I don't think that anybody will be angry at your absence :P. The game is going quite slow, mainly because I picked up the save and had some personal problems ;]. So nothing was yet done. And since it's still the same version you should have easy time getting into it again :).

20
As far as I remember Styg said that there won't be any outdoor quests - but the new zone, Deep Caverns is coming, with more dangerous wildlife, toxic environments and dangerous traps ;). Underrail is trying it's best to become something different - and while making few cameos from Fallout games would be a nice touch I do think that it should keep the orginality we all love. Just my two cents ;).

21
Other Games / Re: Dwarf Fortress
« on: June 15, 2013, 08:40:22 pm »
I'll pick up the game soon (probably tomorrow) because before I had to take care of my nephews... Some hellish stuff ;]. Anyway. I'll probably deal with it in few days, so be prepared, guys :P.

22
Other Games / Re: Dwarf Fortress
« on: May 31, 2013, 01:05:29 pm »
Welp, okay there are things more important than DF :P. I'll take care of the save after I'll get better. Some nasty flu or something got me and sneezing all over the screen isn't my idea of fun :P.

23
Other Games / Re: Dwarf Fortress
« on: May 26, 2013, 12:18:14 am »
It's wallace turn next! Good to know that you took care of the siege. Then again I'm still waiting for some siege weapons which could make defending a bit more dangerous :D. Then again legendary monsters are immune to traps as far as I know...

So did you  make any adamantum weapons, xmorg?

24
Other Games / Re: Dwarf Fortress
« on: May 25, 2013, 01:07:06 pm »
There is a burrow in the military menu called something like GTFO... It forces all dwarves who aren't conscripted to stay on the surface level, but inside the walls. You could also rewrite the burrow to accomodate lower levels and thus only have massive stack of 'cannot continue job - object forbidden' stuff :).

Or just get the bridges up... They are connected to levers, right?

25
Other Games / Re: Dwarf Fortress
« on: May 23, 2013, 04:50:44 pm »
Haha, I've only got an ambush. Which was shortly dispatched by weapon traps. They do save a lot of effort :D

26
Other Games / Re: Dwarf Fortress
« on: May 19, 2013, 09:46:42 pm »
Okay, my turn is done. The fort is like 100+ dwarves now and teeming with life. The militia squad is always training downstairs, near the well. Like I wrote before down in the shaft near main gate a ghostly Cook floats around, but he doesn't seem to care about anything. There are also quite few friendly goblins around so that's another thing. Under F6 is mined adamantum pillar - there will be enough for like 10-12 wafers, so enjoy your fun.

Save is here:

http://www.mediafire.com/?dc3916sh7zpxt3w

I guess it's xmorg's turn? ;).

27
Bugs / Re: Dialogue Attack Option
« on: May 16, 2013, 01:39:12 pm »
It was mentioned somewhere before. I'm too lazy to check where, but of that I'm sure. Also if I remember correctly Styg said that he'll take care of this. At the moment solution is pressing 'enter combat' really fast after finishing conversation :D.

Once again if you're still playing demo version it could already be fixed in alpha.

28
Other Games / Re: Dwarf Fortress
« on: May 15, 2013, 08:30:57 pm »
I finished Wallace's turn, now mine is going. Fort is like 70+ dwarves, food and drinks are okay, because I started aboveground farming. Most of stuff is cleaned up - there is one ghost which body I can't find, but it's pretty harmless. Forgotten Beast downstairs is much more dangerous...

I moved most of my militia near it, but even if it has wings it just doesn't want to fly up, into fortress. Self preservation instinct I guess. Another problem is that parts of the stockpiles are spread out in the caverns and I ain't stupid enough to go there just yet.

Also on F6 shortcut there is adamantum pillar I'm currently mining. Very cautiously ;].

29
Bugs / Re: Bug - Explosive Barrel
« on: May 12, 2013, 07:57:11 pm »
Yeah it was already mentioned and full version doesn't have this bug anymore.

30
General / Re: Using a Crowbar
« on: May 12, 2013, 07:55:56 pm »
Only some ventilations shafts can be opened at the moment. Also I believe you need like 5 Strength to use it correctly? Or something like that.

edit:
Also depending on version there may be some quirks (I saw you've been using demo version - in the other thread).

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