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Topics - newageofpower

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General / Why was Spearhead nerfed? Sniper builds are hardly OP.
« on: July 22, 2020, 07:29:31 pm »
The Spearhead might be the most viable sniper rifle, but if you want to see other rifles used more you should buff them rather than ham-handedly nerf an already non-OP build.

2
General / [Spoiler] What is this referring to?
« on: August 14, 2019, 06:02:25 pm »
From newest patchnotes:

Quote
[Expedition] Fixed an instance in which a certain kidnapping event can occur even when it shouldn't

I'm worried because Prof got kidnapped while I was in Crimson Meadow.

3
I mean, Briggs and his mechanical arm managed to catch the Invictus by the neck (through metal plate armor???) twice now... What kind of magic is this?

4
General / [Spoiler] Advanced Jet Ski Parts
« on: July 30, 2019, 05:30:17 pm »
I've Mercantile'd Ray, but still having problems finding top end parts like BArm Shifter 400, BioIn L1500, BArm Hauler 600.

Do I need to FRIENDSHIP the Black Eels or the Pirates to get access to such gear?

EDIT: Found a the Shifter 400 on a purchased boat. Interesting...

5
General / [Spoiler] Expedition - How does it track time?
« on: July 30, 2019, 12:15:25 am »
Wondering if I can go and do some main map stuff and grind for top end components; I already have all the BPs I need and some Hypercerebrix to push my crafting stats over the edge; I'm the part where the Professor gets kidnapped, not sure if I want to negotiate, infiltrate, or exterminate.

So, how does Expedition track time? Will there be consequences if I go off and do other quests?

6
General / Too bad the stats aren't what I need...
« on: July 27, 2019, 01:38:30 am »
But holy shit, heartbreaker leather armor is sooo goood looking. So. Good. Looking. Hnnng.


7
Suggestions / Testudo: Stances REDUX & Shields
« on: July 27, 2019, 12:51:51 am »
I understand that stances such as Crouching and Prone were not implemented to save on the animation budget (lol); but with shields taking a more prominent position in the game I feel they should be.

Crouching while wearing (riot armor with) shield should add half the melee damage block to the ranged DT of the player; i.e. crouching with a TiChrome shield should give mechanical, heat and energy DT.

Crouching in general should halve Movement/Evasion/Dodge, but increase ranged accuracy by 25%.

And a new feat: Testudo: prerequisite - Shield Arm
Increase Melee Block to Ranged DT ratio to 2/3rds, add one third of melee damage block to DR.

8
Suggestions / Diversify Iron Grip
« on: July 26, 2019, 07:45:33 pm »
Enable Iron Grip to hold SMGs and Short Barreled Shotguns with 1H. Accuracy decreased by 20% and Action Point cost increased by 20%; penalties can be halved via specialization points.

Yes, I'm aware new animations may be needed...

9
General / [Spoiler] Medical Supplies For Mutants
« on: July 26, 2019, 05:43:51 pm »
Can we acquire supplies from another source? Other than the expedition? If so, how?

EDIT: Performed what I think is the most optimal route;

Step 1: Intimidate the Muties into giving you access
Step 2: After getting the arm, reroute/fix power so they get electricity

Now you didn't piss off Briggs *and* you got the friendship of the Muties.

10
Suggestions / Rename Items
« on: July 23, 2019, 06:02:32 pm »
Craft an all Q160 Supersteel armor suit? Max crit damage max quality plasma pistol? Perfect shield generator?

Give them a chuuni/ham name as befitting their awesome power level! I would totally name a Q160 Chimera "Ultima Ratio" or something equally cheesy...

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General / Nobody seems to believe you're Invictus
« on: September 19, 2018, 03:25:43 am »
I've tried bragging to Ohad Xander, Sophie Talloski, and a bunch of others... Yet everyone is like "haha funny"

Is my game bugged? I'm planning on importing the character when expedition comes out anyhow...

12
Suggestions / Precognition should increase Detection
« on: September 17, 2018, 05:43:06 am »
If you think about it, if you received a vision of being stung by a Death Crawler four seconds before it happens you'd be pretty damn sure there was a Death Crawler around ;p

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General / Modding Support - When?
« on: January 30, 2016, 12:56:56 am »
IIRC, Styg stated that he was planning on supporting modding.

When will this be added? I understand that you may need a break after the hectic days of post-release patching.

14
General / Oligarchs
« on: January 21, 2016, 12:17:20 am »
Gary said they'd really help me with my career.... I don't feel like I'm getting aided....

Also, in my current playthrough, none of the Oligarchs approached me, even after I fragged Gary and the Gauntlet.

15
General / A response to "Help me threads"; A build for n00bs
« on: January 03, 2016, 08:05:13 pm »
I see many "Help me!" threads floating around. Most of these builds look unoptimized, or even directionless; they look like wannabe Jacks of All Trades. Jacks of All Trades are harder to play.

I suggest your starting character be an Assault Rifle/Heavy Armor/Crafting build.

>Pros:
-Almost invulnerable at endgame!
-Good damage output vs both multiple targets and single targets!
-Sees very large amount of content in game (due to high Perception, Hacking, Lockpicking)
-Crafted gear is super OP late game

>Cons:
-You never go first unless you manually initiate combat!
-Slow as f***!
-Not a Stealth build!
-Doesn't scale into super OP damage output like optimized Glass builds do.
-Lots of time spent on grinding and repeatedly visiting shops to sell loot & look for superior components!

***Minor Spoilers***

You dump AGI and DEX, spec into 7 STR. Pump INT to 7 so you can take the crafting feats. Start with at least 7CON & 7 PER; IIRC, about 12 Perception combined with boosts allow you to find practically all the secrets in the game; now you have 1 point remaining to do what you wish with; more CON, PER, are decent choices.

It might be tempting to dump WIL but most n00bs will have serious problems in many parts of the game without a decent Resolve score.

Do not take the Psionic pill. It will reduce max HP by 25%! Not worth it for noobs who are not building pure Psi!

On level ups, you will aim for 8 STR maximum, (for Super Steel Metal Armor). If aiming for Thick Skull, get to 10 CON; or 7 WILL if aiming for Stoicism. Dump the rest into Perception. Higher Perception is very powerful!

Skills: Prioritize Guns (duh), Mechanical, then Tailoring, Electronics, Hacking & Lockpicking. If you like different carrier vests, take a few points in Biology (if Regen vest) or Chemistry (if Bio vest) mid-game. Hacking and Lockpicking should not exceed ~120 since advanced haxors and lockpicks can take care of almost all the locks from that level. Pump excess points into whatever else you desire.

Combat Feats: Suppressive Fire, Opportunist, Full Auto, Expertise, Commando are absolute MUST HAVE. Your DPS will suck without them. I very strongly recommend  taking Juggernaut, Conditioning, Concentrated Fire. Also of use (but somewhat less powerful/synergistic in this build than the previous three) is Doctor, Fast Metabolism, possibly Stoicism & Thick Skull... but remember, you have to take Crafting feats too!

Crafting Feats: Armor Sloping, Gun Nut. Consider taking Ballistics & Power Management; but I would rather have Doctor + Fast Metabolism. Ballistics is super powerful early game if you miraculously find decent armor pieces, but somewhat falls off late game. Power Management is very powerful on Shield Emitters, but that's basically the only set of active electronics you are using in this build.

Other Feats: Snooping is very strong for discovery, but otherwise useless. Recommended for a first-play-through.

During the beginning of the game you save up and buy a tactical vest. As you progress into the game you should consider crafting assault rifles (either at or after Junkyard). You should be able to loot a shield emitter & decent riot gear in/at end of the Junkyard. IMHO, do not spend money on crafting metal armor until you have cleared the Foundry.

In combat, you want to position yourself out of range of melee opponents if possible (so they will have to spend 1 turn just moving) and then you mow them down like rows of corn using assault rifle bursts. Use Adren when fighting a large battle, so that you can burst repeatedly in a single turn. Before you get a very high Guns skill, you will probably need single-shot against targets farther away, but once you reach end game you can just burst everything away.

Consider making specialized ammo; sometimes, standard armor piercing is not available and the opponent resists conventional munitions.

Your mid-end game (post Foundry) objective is to gather the following quality materials:

~120 Q: Assault Rifle frame, high frequency modulator (x2), plasma core, high efficiency converter, Insulated Padding, Galvanic Padding, Carrier vest

and

~160Q: Super Steel Plates (4+)

It is difficult to get 4 quality ~160 Super Steel plates. Each super steel plate costs 3000 charons, and you can have the Foundry guy craft 3 plates in an hour. In my experience, 1 in 3 plates is 140+ quality; 36,000+ Charons exceed most player's total income in the game, so spend wisely and save nonstop.

Craft a quality ~120 assault rifle, preferably Hornet, using Rapid Reloader (-20% AP Cost) and Barrel Compensator (+15% burst precision). Combined with Adren + Commando, you can easily burst 3 times in 1 turn!

Once you've done so, use a ~120 quality carrier vest and 4 high quality super steel plates to make an Metal Armor (Insulated vest is easy to get and can often be found in high quality towards end game, Bio Vest is one of the few ways to resist Bio, Regen Vest is very strong on Tank Builds) depending on your preferences. Congratulations! You now have a ridiculous amount of Mechanical, Heat, and Energy resistances!

If you are not a compulsive minmaxer just use the next best plates to make a helmet and boots set.

If you're a compulsive item perfectionist, you will probably have to grind up more charons to turn into more near-perfect plates.

Use either Galvanic or Insulated Padding (depending on what you chose as Carrier Vest Material), ignore soft padding since stealth is not used in this build; if you have high quality plates for every piece of armor you should be around 90% Mechanical & Heat res, 70%+ Energy resist; alongside ~40% Electric and ~20% cold resist. 

Finally, make the Energy Shield. You should have over 1000+ shield capacity and hundreds of Very High and High absorption. With the sheer amount of armor resist you have, you probably don't need to turn on energy shield except when fighting extremely tough opponents (... like masses of Faceless).

Congratulations! Your character can kill most of the bosses in 2 turns or less, can easily handle small squads of enemies, is practically invulnerable to 95% of the game content, and when that's not enough, you turn on your shield generator! The only thing you have to watch out for is Bio damage, some forms of Psi, and Acid attacks.

Have fun.

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