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Topics - Jazhara7

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Bugs / Can't start Abrams quest (in Junkyard)
« on: February 06, 2016, 09:59:58 pm »
So, we wanted to start Abrams quests in Junkyard, after having put them off for quite some time (having finished Gorskys protectorate shield quest; Now wanting to go and blow up the Protectorate Elevator for the Free Drones), Abram doesn't have any option but "End Dialogue" now.

Possibly this is the same issue that had been there with some other characters before? That saying you will come back to their proposition removes all dialogue options the next time you adress them?

:)

2
Bugs / Kevin's Shop won't show up (Foundry)
« on: February 03, 2016, 08:33:37 pm »
Hey there!

I am reporting a bug on account of my boyfriend.

So, he has done the foundry beast quest, and done all conversation topics with Dan. However, he still cannot access Kevin's shop.

I know that I never had trouble with this myself, but I always got access to the shop before even properly starting on that quest (I usually explore an area fully before doing any real quests). So maybe it has something to do with only doing this after the Beast quest? My boyfriend tells me he only did all the dialogue points after the quest - before that he only asked Dan to accompany him to fight the beast.


So, maybe someone could look into that. :)

3
Bugs / Mysterious Lady gone?
« on: January 05, 2016, 04:40:52 pm »
I am not sure if this is a bug, but it appears the mysterious lady has vanished. I had told her that I had to think about it, and coming back after a (long) while, as I remembered I had forgotten to talk to her again, she is gone! She had talked to me in Core City.  :'(

I have just completed the main JKK plotline in Core City.

4
I just got the house from JKK, and when I selected "That is superb! But let me ask you something else before I leave" when Ola tells me the details, the conversation topics change to the topics he had in the sewers during the warehouse mission, complete with the closing dialogue of that thread, with "Me, fail? *laugh*", and him telling you to watch out for Vivian.

It's not a gamebreaker. Once the dialogue closes and you talk to him again, it's just the barter and exit option there.

5
General / Southern Fishing Tour - Demon Squid, Ghostface, Phantom Jelly
« on: January 02, 2016, 12:54:34 pm »
Okay, so I am doing the Southern Fishing tour, and these Cnidarians and this Cephalopod keep eluding me.


Any suggestions where they are more likely to be caught?

6
Bugs / Not sure if bug: Mysterious Pillars/Bilocation requirement
« on: December 27, 2015, 09:40:27 pm »
Okay, I am not sure if this is a bug, or if it was simply changed.

I am on silent isle, and have a Will of 8. I recall that last time that I was able to get Bilocation the last time I played just before the release, but now I get attacked by the Doppelg

7
Bugs / Boat to Silent Isle Bug
« on: December 20, 2015, 04:51:34 pm »
I am currently busy with the Silent Isle quest, and finding I wasn't ready yet, I went back to Junkyard. Now I no longer have the option to travel back to silent isle, I only get the option to travel to SGS.

8
Bugs / Bugs in Hanging Rat
« on: November 24, 2015, 04:16:07 pm »
Small problem in Hanging rat:

After having talked to Azif, telling him I had to think about it, I talked to Rude Rob and the Patron. Now when I click on Azif, I just get an empty dialogue for the Patron. (Yes, I got that right).

I also checked if I can still talk to Azif if I don't talk to the others, and found it only opens an empty dialogue for "Unknown".




9
Hey there, long time no see!

I am back and I have some bugs for you:

Foundry, Mine Entrance: When talking to Saban (the guard who survived the creatures), and telling him "I don't think you can kill it alone", his response is spoken by "Unknown".

When going north from the Mine entrance, there's a Jackhammer in the niche in with the "Rubble" container, which can be picked up infinitely.

Also, when trying to disassemble a set of "Adaptive Goggles", the requirement for both electronics and mechanics was something around 500. I don't believe this was intentional?


That's all for now! :)

10
General / Fixing Gloria [SPOILERS]
« on: April 29, 2014, 09:14:39 pm »
Hey, I am trying to kill the beast. I've fetched Dan and that other guy from the mines (KILLING THE BEAST! HELL YEAH! Dan rocks.), and placed Ezra's device in front of Gloria. And now...I'm pretty stuck. I've tried filling the minecart with all the Chromium blades to be found, and emptied it into Gloria. I've turned on the conveyor belt, and they are all inside now. But I don't know how to continue.

I had told the Mayor about the plan, and now my task list says "Find another way to kill the beast" or something like that. I am worried that I might have accidentally messed up here. Or did I just miss something?

11
General / Hugo? [SPOILERS]
« on: April 29, 2014, 04:10:37 pm »
I've been looking for Hugo relating to the Faceless quest in Foundry, is it possible to find him in this version? Or is this something that will only be possible in the future?

12
Bugs / A collection of bugs, glitches and unreachable containers
« on: April 21, 2014, 11:23:39 pm »
Some unreachable containers:

Camp Hathor: Can't access the footlocker inside the backroom of the leader's house, since it's apparently facing the wall.

Foundry: In the area west of the main area (main area being where the shops and the bar are), inside the middle house at the southern edge of the screen. In the room with the a shelf and two lockers, the locker closest to the shelf can't be accessed.

Atop the tower in that western area, walking from one ladder to the other, I am suddenly walking on air instead of where I should walk. The walkmap seems to be incomplete or non-existant here.




General errors:

The item "Pig Leather" has the description for Rathound Leather.

When talking to Silas about the start of the final attack on the Scrappers, he says "Your SGS buddies will be attacking from the north[...]". However, I didn't manage to convince the SGS, so it should be the Protectorate instead.

13
General / Difficulty setting? (SPOILERS FOR JUNKYARD PATH, Possibly)
« on: September 28, 2013, 10:44:36 am »
Hey there, I purchased the Underrail recently because it looked intriguing and promising. And boy did it live up to that promise!

I am really enjoying this game. The feeling is great, and it actually reminds me of playing Fallout 1 and 2, but with even more of the good things in it. Also, love the ventilation shaft crawling. I love playing stealthy.

I do have some suggestions/questions though, and here they are:

- Will there be a general plot later on, or is it just exploring (which is fun too). It is great to discover and learn about the people in this setting, and I am sure it will be for a while. But a general plot keeping it all together would be nice.

- Will you add the option to change the difficulty? While I've managed to reach the Junkyard by now, I still have some difficulties with certain enemies (anyone with a sledgehammer O.o ), and it was quite a challenge to get by all those mind bugs in the caves on the way to the Junkyard. Fighting one was okay, but in a troop they really are difficult to manage. I did manage to only get the attention of one each, but sometimes that is just not possible, and if I have no other way around them, that results in an annoying reloading marathon - I am patient with this sort of thing, trying different approaches. But when I have to reload for the umphteenth time, it's not fun any longer.



These are of course just suggestions/questions, but I'd be happy if they were taken into consideration. :)


- :) :) :) :) :) :) :)

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