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Topics - tyrtix

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General / Underrail miss this! Some food for Styg mind.
« on: May 17, 2022, 09:16:14 am »
While i am still tinkering with a pen and paper version of Underrail-ish game, i remembered a thing from my past, and i thought iot could be a great inspiration for Underrail lore to be added to it.
There's a small city in Italy wich have a "tribe", "commune" or whatever you like to call them, appropriately called Mutonia, also Mutoid waste Company, wich is a group of artists wich uses metal waste as a form of post-apoc form of art, and everything rotates around the relationship between the waste, art and industrial culture. They build those creations from only recycled parts, and look at how they are cool! They even made an hybrid gorgone-robot-motorcycle wich breathes fire! Oh, they also used to rave and create electronic and techno music, i knew them from that, when i saw one of their concerts in a techno disco around the 2k years.

https://www.santarcangelodiromagna.info/mutoid-waste-company/

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Builds / Advices with suboptimal machete build
« on: April 19, 2022, 05:43:15 pm »
Hello all, i'm back at underrail after some updates and found that with the last one a lot of the game has changed.
A while ago i tried a machete+ shield tanky build, but i was not able to make it work especially because of the robots resistance, and i tired pretty soon of playing with it.
This time i'm trying again:  what i'm putting up is a melee build with shields, wich will make use of a riot armor + shield and metal boots to push up damage with shield bash (specced in the future to be free attack) and dirty kicks, then use sword to carve enemy and also use parry+ riposte.
In my old try i was almost totally impervious to melee, but i made a few errors in the build and on hard, the autoturrets were a royal pain (even if i could get around them), so this time i'll also take expose weakness a bit before junkyard.

Up to level 8 the build will look like this:
https://underrail.info/build/?CAkHBgcDAwcAHgAyAAAAKCgoHjIZFB4tAAAAAAAAAFU5Jg3CqhLfvw

I'll stop putting points in pickpocketing (playing oddity on hard with this is pretty nice..), and will probably stop with biology and chemisty too to take full advantage of the sinergy points, but my problem is: i will need parry + riposte, onslaught and probably will pick cheap shots for the huge crit bonus...

Now my doubts: i also need some more movement, because the heavy riot + shield sucks up MP...besides sprint, i was thinking at picking probably nimble or armor sloping, tho i've made the math and the former is a bit better than the latter; i've came up also that i could swap the heavy metal shields with a psy carapace, and adding boarding up will raise a lot the block bonus, giving me a lot more damage too with free bash. Anything to add or change for more movement? anything for more efficiency against heavy armors, especially non-living ones?

Oh, btw, while trying the build playing, i found that shiv is impressively fast, ande can be poisoned....huehuehue

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General / From real life to Underrail...
« on: September 23, 2019, 04:55:57 pm »
Just found this on the net, from Portugal...


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Suggestions / Fine tuning movement
« on: September 20, 2019, 12:17:15 am »
Hello, i know many ppl surely already wrote that, but the movement interface have a very clunky and annoying  way to make you savescum: too many times i had to reload because when clicking for movement i wrongly clicked to close a door, or too many times i moved a full tile away when i just needed a few steps.

Maybe pushing ctrl while moving, we could access a "fine tuning movement" option in wich the cursor moves only 1 pt at a time, and when you click, it sticks to the selected movement, then left click again and the character moves to the specified location.

Another annoying thing are the "blind corners" from where the enemy can see and shoot you, but you have to move to shoot him.

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General / Assault rifles precision: am i missing something?
« on: October 26, 2018, 01:29:53 am »
Hi all, i am about to try a "new" (again) build with a single shot AR + criticals, but i found something very weird: precision of hits was inferior (like even half) the one from smg or pistols, given the same conditions. Sitting at  9 tiles, precision with my AR fell to 33% while with smg was 67%, around same damage on weapon and ql of both, and overall same conditions (no attachments lile lasers or scopes).
Anyone can explain me why?

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