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Topics - nerdz

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Suggestions / Some small quest adjustments that would go a long way
« on: December 27, 2015, 08:22:20 am »
In the foundry beast quest, why don't you guys make it so Ezra would give you the psi device right away? It's extremely obtuse how you have to go see him again even though you already did so once.

And about the deep caverns power plant, why have to choose where to divert power to? Why not simply allow you to turn all of it on without having to backtrack through faceless territory. It's a big slog if you're not friendly with them and doing it stealthily. The deep caverns are already very long and tiring, I see no reason to do that.

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General / DC Mutagens
« on: December 26, 2015, 01:51:11 am »
DC SPOILERS AHEAD

I might have missed something, but I've gotten all mutagens except Exitus-2 and I'm completely at a loss about what to do with them. I've read the text logs that explain what they are and their addictive/subtractive properties, and that terminal that says exitus mutagens are lethal to mutants, but when using the combinator I have no idea what I should be doing here. I imagine I need to recreate Exitus-1/2 from the other mutagens, am I right? But I can't use exitus itself, and haven't found any clear clues of what I should be doing there.

Is there another place I should look that has the recipes(even though the guy said he deleted all instances of the sequence)? Do I actually need Exitus-2 to progress here?

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