Author Topic: New feat: 3rd weapon slot  (Read 361 times)

Fins

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New feat: 3rd weapon slot
« on: October 20, 2023, 10:52:05 pm »
I'd like to be able to have 3 active weapon slots.

Reasons:

- sniper builds tend to go around weilding a side arm for low-AP ranged attack, which makes them unable to kick and punch when they possibly could. An empty 3rd weapon slot - or even, with some melee weapon - would allow that. Or, using two sidearms - one SMG for burst fire and one pistol to benefit sidearm single shots from Sharpshooter. Etc;

- energy pistol builds often go around with Eletroshock and Laser pistols in active weapon slots, these being definitive weapons of such builds - and then, again, no melee attacks are possible. Or they could happily use 3rd weapon slot to also equip Plasma pistol, which otherwise usually is not used at all;

- melee builds can always use larger variety of readily available weapons, given significant variety of both bladed and blunt melee weapons in the game, plus various (often expensive) temporary enhancements;

- all builds would have easier times switching to/from Jackknife, +1 Str glove, +10 electronics/hacking glove and such.

P.S. In real life, mediaeval knights usually carried three weapons into battle: a polearm or similarly heavy primary weapon, like a long two-hander sword; a short sword for closer encounters; and a dagger or knife as 2nd-arm / last-resort weapon. Modern times, a typical US marine combat loadout - as well as any other modern "infantry" kind of armed force - is an AR, a pistol and a knife, and that's carried not in a backpack, but within hands' reach at all combat times, even when handing some other weaponry (multi-barrel grenade launcher, an LMG, an RPG, etc).

P.P.S. Maybe this feat if added could be named "Third arm", or "Shiva".
« Last Edit: October 23, 2023, 07:39:23 pm by Fins »
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