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Messages - Rothgar

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1
Other Games / Re: What games are you playing?
« on: October 04, 2013, 04:15:07 pm »
SotS: The Pit Mindgames, Enclave, Divine Divinity series, Diablo 3, and Starfleet Command (the first one, I admit to being a trekkie at heart).

2
General / Re: Question about difficulty and incoming shield system
« on: October 04, 2013, 04:13:28 pm »
Well from my understanding actual physical shields are limited to just riot gear, and you can only use one-handed weapons which limits you to pistols and knives. That does take a chunk out of your damage potential compared to smg/assault and sniper rifles/ect, so it should in theory balance itself out.

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Bugs / Re: Tranquility + Force Emission?
« on: October 02, 2013, 07:04:34 pm »
I have tried it out and I am seeing the issue of tranquility not actually working in the reduction of psi/increase in ap.

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Suggestions / Unarmed Combat
« on: October 01, 2013, 11:15:51 pm »
Hello there guys, finished my first playthrough of the game as a crossbow user, and found it to be quite fun, granted I had a couple of feats I tended to forget to use here and there (special tactics mainly, a 15sec timer and the cooldown sometimes meant it didn't work right when I was expecting combat to be right around the corner, and didnt want to waste a shot of a special arrow with crappy to hit numbers). Now fixing to begin a second runthrough and this time forgoing range combat save for grenades (which I had fun with but was not very good at utilizing) and using my bare fists. I notice that the wiki states that some of the feats mention that there is a difference between being unarmed and wearing combat gloves, and wanted to know if this was going to remain of if it would change in the future? I think of combat gloves akin to brass knuckles which I fail to see the difference between the two, I mean a punch is a punch, and the defensive feats make the stipulation of unarmed only. Are the feats still working this way (ie no weapons actively equipped at all) or have they been changed mechanically to allow the use of combat gloves as well?

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General / Re: GMS Compound help!
« on: October 01, 2013, 07:14:13 pm »
Shockbolts and emp grenades are amazing, especially since the bolts stun the drones for a round. I also had luck waiting for them to pass, then destroying the cameras so they couldn't track me.

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Bugs / Re: Report spelling/grammar errors
« on: October 01, 2013, 03:41:34 pm »
Old Jonas, after accepting the junkyard drill quest

"Off to do some junk digging, eh? Just go to the far side of Mushroom Cove and take the tunnels north. If you don't mauled by rathounds or mind-blasted by psi beetles, eventually you'll reach the junkyard."

If you don't get mauled by rathounds... is how it should be worded.

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General / Re: How do you play Underrail?
« on: September 30, 2013, 05:58:45 pm »
Yeah I had issues with a pure psi character, takes forever to find the mindshrooms and it takes 5 of them just to make one psi potion. Stealth I had fun with, but couldn't do enough damage quickly enough and can be overtaken. Just a matter of finding that perfect balance I guess. I know it gets a little harder when you focus on making your own gear. The idea of making an energy pistol intrigues me, I think only having to rely upon one source for ammunition among other things would be wise, and while the pistol itself isn't that hard requirement-rise to build, have yet to find the blueprints for one although I have all the other parts required. An energy rifle would be fun to I think.

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General / Re: Understanding Electronic and Mechanical locks
« on: September 30, 2013, 02:09:06 am »
mechanical is used for lockpicks, while a haxxor you can get from ezra is used for electrical. Uses skills lockpick and hacking respectively. Mechanical is refering to a standard key lock while electric refers to a computerized lock you have to hack into. Also, you need batteries to charge up the haxxor.

Took me a few tries to figure it out, but made sense once I thought about it.

Electronics in and of itself is used for crafting, but gives a bonus to hacking as well.

9
Suggestions / Re: Witcher-Inspired Feat
« on: September 30, 2013, 01:44:19 am »
I do think that would trip up the bio-scans in the cave entrances of SGS and set off those auto-turrets though :P but not a bad idea. DnD has something similar but you have resistances to poison. Plus that would only be useful in melee, and lets face it melee can be deadly if you are not careful. Plus I would imagine enemies that are poisonous themselves could not be poisoned so that kind of limits what it would work against.

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General / How do you play Underrail?
« on: September 29, 2013, 07:46:55 pm »
Just more of a curiosity really. How do you play underrail? Right now am a skills character with an SMG, but just ran into my first bit of trouble in the GMS compound (spoilers) and the damn drones, what I get for not reading ahead and packing emp grenades. Also interested in running around with either a crossbow or a sledge, and having a Gallagher moment with the enemies which may be fun. How about you?

11
Suggestions / Re: Suggestions for Crossbow Feat and Grammar
« on: September 28, 2013, 03:48:34 pm »
Ah, hadn't gotten that far yet, so you can make them a little quicker within the game. Good to know, thanks.

12
Suggestions / Re: Suggestions for Crossbow Feat and Grammar
« on: September 28, 2013, 01:52:40 pm »
1) The crossbow firing AP also includes reloading, so realistically speaking it's crazy fast. You can get 3 attacks per turn with Marksman feat, so it's pretty fast in terms of game mechanics, too. That's already three times faster than sniper rifles.

2) There's a sticky for reporting typos and spelling/grammar errors in the bugs subforum, please use that.

1) fair enough. I wasn't aware that they were quicker than snipers and the like, first play through if the game ;) and marksman in game states that it makes special bolts fire as normal bolts, unless I am missing something about it affecting base bolts.

2) will do, I didn't realize there was a sticky, will make sure to post suggestions on this point there.

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Suggestions / Suggestions for Crossbow Feat and Grammar
« on: September 28, 2013, 12:05:16 pm »
Hey there Styg, had a couple of suggestions to give to you after my first experiences with the game.

1) I notice that crossbows have a high action point cost, which I can understand starting out with the weapon. How about a feat that lessons the ap cost based on a percentage of dex or agi? I would think the more you use the crossbow, the more adept you are at quickly loading and firing it. A crossbow mastery as it were. Maybe reduced 1 point per 20% of the stat. Not game breaking at first but picks up as you go representing you mastering the weapon. Hell could even be by % of weapon skill since crossbow only affects that while guns encompass a larger selection.

2) I noticed areas in the dialog where the grammar doesn't match how you would speak in English and comes across as a bit odd. I realize English isn't a native language for everyone, and if you would like I can get the areas where this comes up and suggest how the text should read.

Thanks for making the game, I think it's the first one in a long time that I felt was worth more than I payed, even in alpha. Underrail is THAT good!

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Discussions / Re: How did you find out about this game?
« on: September 27, 2013, 09:36:04 pm »
Really and truly, I ran across it on steam. I am always on the lookout for the old school games (been playing Volgaar the Barbarian a fair bit as well) and had a huge love for fallout and fallout tactics. The game looked like it was worth a shot and so gave you my money. Now just playing around with building characters and such, psi looks interesting, and I find it interesting you named the melee psi character Bisson (assume after M. Bison from streetfighter series).

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General / Re: UnderRail and Vista
« on: September 27, 2013, 04:07:56 pm »
Styg, meet Stig the Tame Racing Driver

https://www.youtube.com/watch?v=wppZB4uGK04

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