Underrail Forum
Underrail => Bugs => Topic started by: Fenix on December 19, 2015, 03:40:25 am
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So.
(http://i75.fastpic.ru/big/2015/1219/d6/d39f3d3c7c0578b97e4520c6c219ded6.jpg) (http://fastpic.ru/)
That barrel don't remember that it has already been looted.
(http://i74.fastpic.ru/big/2015/1219/f7/69a45d7d4551e4ceda345a88a9146ff7.jpg) (http://fastpic.ru/)
They changed their places.
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Another forgetful contaners.
(http://i76.fastpic.ru/big/2015/1219/59/4fb21d20f4df7fb49ac5db07e1cf4f59.jpg)
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This door previously was opened by Eddie, but now he just walk toward it, then walk away, door remains closed.
(http://i74.fastpic.ru/big/2015/1220/69/642c5884fc6eb3beb6015e266d22d369.jpg)
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Barrel near GSM respawn every time, after you blew it.
(http://i75.fastpic.ru/big/2015/1222/59/6d4b98269c9a35c87953164927474a59.jpg)
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"Forgetful" objects:
2 drawers
(http://i75.fastpic.ru/big/2015/1222/82/65256879823649bc9e25174ce7e95f82.jpg)
box and 2 fridge which constantly respawn food (maybe not a bug)
(http://i66.fastpic.ru/big/2015/1222/9e/abe54200cc276b533244af91ab93309e.jpg)
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Table near Roman, which has no "table" if you press Tab.
(http://i76.fastpic.ru/big/2015/1222/49/b55fcb96937a1dd0a8fc5a2a2d921a49.jpg)
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Old glitches:
(http://i76.fastpic.ru/big/2015/1222/bb/cec9ebbf2709413e71b0b34f7dfd5fbb.jpg)
and classic "I can't walk through"
(http://i73.fastpic.ru/big/2015/1222/46/0c8d91ba09574f90012a3e5b9a485946.jpg)
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In alfa you could blow this wall, but not now.
(http://i66.fastpic.ru/big/2015/1222/0c/67d8df608830af4461d2c73a2fbec60c.jpg)
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Well, it's that secret I can't find in with 10 Perception?
No bugs survive!
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No bugs in this game, only features. As for the Weak Wall 3000 being upgraded to super-hidden-impossible-to-see secret passage, it isn't working properly, so we're sending it back to the manufacturer. A new one will be arriving with the next patch, which will also fix other features reported in this thread.
Keep it comin'.
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Poor cat can't get out from these maniac butchers (and I can't take throwing net because I can't get there maybe intended).
(http://i73.fastpic.ru/big/2015/1223/3d/f07839406afaf42ca12c6b31a8444a3d.jpg)
This door is red, but nobody attacking me if I touch it.
(http://i75.fastpic.ru/big/2015/1223/02/2bf674d9f8f9c669610e0705381c5502.jpg)
Forgetful remains - I you reload the game, you can loot them one more time.
(http://i76.fastpic.ru/big/2015/1223/cb/8783455ccd291530ce064be64c9f6bcb.jpg)
Can't get to this refrigerator. (Guys, the noise from burning barrels there is TOO loud, just like in lair of Rathound King, this sound can be a maddening and is very tiring).
(http://i74.fastpic.ru/big/2015/1223/03/6b2ae2014301f61bc7a28c3f066ba203.jpg)
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When I took a few steps farther, game crashed - I think in moment when trap is triggered.
(http://i74.fastpic.ru/big/2015/1223/d8/e091e6fd2156c6bcb6cd0f2bad7cb2d8.jpg)
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Also I found crashlog of that event.
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at yu..ctor()
at abh.c()
at an0..ctor(cgh A_0, a17 A_1, amz A_2)
at cgh.ajs(a17 A_0, amz A_1)
at bf3.a(bw4 A_0)
at bf3.a()
at bf3.ahc()
at b39.o(bmq A_0)
at bpf.age(at0 A_0, b97 A_1)
at aie.a(a28 A_0, Double A_1)
at bnw.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
at bw4.a(a0g A_0, Boolean A_1)
at aia.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
at au8.a(a28 A_0, List`1 A_1)
at au8.lh(bmw A_0)
at aew.e(bmw A_0)
at bd9.b(aks A_0, bmw A_1)
at bmw.a(CollectionDelta`1 A_0, Boolean A_1)
at bmw.z3()
at a28.z3()
at ap1.ny(TimeSpan A_0, TimeSpan A_1)
at b39.g(TimeSpan A_0, TimeSpan A_1)
at b59.ny(TimeSpan A_0, TimeSpan A_1)
at b39.g(TimeSpan A_0, TimeSpan A_1)
at bpf.a(TimeSpan A_0, TimeSpan A_1)
at akc.a(aj8 A_0)
at a54.g4(aj8 A_0)
at als.g4(aj8 A_0)
at d7.a(aj8 A_0)
at aav.Update(GameTime gameTime)
at gr.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bb2.a(String[] A_0)
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Here is another one (check out the difficulty of the locker). I have looted the key from the lost vault trader.
(http://i.imgur.com/SQTsSKx.jpg)
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Found this. I don't know if it is a bug or a secret of some kind.
Looks like a door. Closed.
(http://i67.fastpic.ru/big/2015/1226/40/a8c9c93a57ad70a2c62e4befa48eb140.jpg)
Now it is opened.
(http://i65.fastpic.ru/big/2015/1226/c9/48cdfafe3b188bdabd3f72039081edc9.jpg)
This locker too - has no name. Maybe this is secret because it is here from very beginning.
(http://i67.fastpic.ru/big/2015/1226/0b/4a9bbed5464173939fe610cf049ed20b.jpg)
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This crawler in Abandoned Warehouse is stuck. Can't move.
(http://i75.fastpic.ru/big/2015/1226/7e/393559fe8db6a7ad853a03e9aa98617e.jpg)
Deacon table has no name when you press Tab.
(http://i74.fastpic.ru/big/2015/1226/5b/7076242f1d7e44ede15d1291fe6ad95b.jpg)
Forgetful brothers. When you reload, you can loot them one more time.
(http://i76.fastpic.ru/big/2015/1226/de/01b71e36cccbf1295f3967c5ae2cffde.jpg)
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Ghost doors. They are closed by itself. Area where ladder leading to Crawler infested place, near ladder 3 Lurker in stealth.
(http://i73.fastpic.ru/big/2015/1228/07/dc82d9985d63cfd4915cc24639bad807.jpg)
Junk Pile forgot it was looted.
(http://i66.fastpic.ru/big/2015/1228/ca/e5889cbc85dcd5bd336b6563cb41ccca.jpg)
Rack forgot it was looted.
(http://i76.fastpic.ru/big/2015/1228/00/1b76dde4a8381977182613a343c56000.jpg)
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I can see safe from outside the room.
(http://i75.fastpic.ru/big/2015/1230/4f/7d27e39498f1f7c447c940ad997c4f4f.jpg)
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Bear in mind that all these glitches\bugs related to 1.0.0.2, next (after this) batch will be 1.0.0.6.
Still no regen at 85% hp.
(http://i73.fastpic.ru/big/2016/0101/1d/430bfd11e08cb50874f3e4ea6205ca1d.jpg)
This pile has no name at all.
(http://i65.fastpic.ru/big/2016/0101/1c/311ce8c34580c6766d4a60147acc771c.jpg)
Newly spawned mutie in Old Junkyard drop as "remains", not usual "mobname body", maybe due technical limitations.
(http://i65.fastpic.ru/big/2016/0101/f6/50ea2e299e9cd14afb014477e65f94f6.jpg)
I can ask ambassador about Free Drones, also I see him for the first time.
Also I can do the same in Rail Crossing, not sure, but after Faceless quest, or even before that.
(http://i76.fastpic.ru/big/2016/0102/d0/420ed2b226f445a77c670d1106cd08d0.jpg)
These two not bugs, but I don't want to spawn new topics, I hope you'll forgive me.
In Camp Hathor mine, after you drowned burrowers nest, water looks a bit ugly, because you can't see it all.
It would be cool if sometimes later on the very last stage of polishing it would be fixed.
(http://i65.fastpic.ru/big/2016/0102/75/b7199e5d5ec445b5954f38eda7454075.jpg)
Hoppers in that part of cave tend to create traffic jam, very annoying.
(http://i74.fastpic.ru/big/2016/0102/7a/689ea60ea0ef74a22297e882866e5a7a.jpg)