Author Topic: Burrower Egg Crash Bug  (Read 846 times)

MichaelBurge

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Burrower Egg Crash Bug
« on: December 28, 2015, 05:57:15 am »
Steps to replicate:

1.) In Camp Hathor, head north to the burrower's nest
2.) Let a burrower lay an egg.
3.) Kill the burrower and all spawn, but not the egg
4.) While the game is out-of-combat, charge a Cryokinesis to attack the egg
5.) If the egg hatches while the Cryokinesis projectile is heading towards it, the game will crash when it hits

Styg

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Re: Burrower Egg Crash Bug
« Reply #1 on: December 28, 2015, 02:17:15 pm »
Could you post a crash log along with the version it happened on? Cheers.

MichaelBurge

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Re: Burrower Egg Crash Bug
« Reply #2 on: December 28, 2015, 05:03:04 pm »
I believe that this is the corresponding crash log, and that it happened on v1.0.0.5. I own the Steam version.

Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at b5f.b()
   at b5f.ny(TimeSpan A_0, TimeSpan A_1)
   at b4w.g(TimeSpan A_0, TimeSpan A_1)
   at bpy.a(TimeSpan A_0, TimeSpan A_1)
   at ako.a(akk A_0)
   at a6n.g5(akk A_0)
   at al5.g5(akk A_0)
   at d7.a(akk A_0)
   at aa2.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bcm.a(String[] A_0)
« Last Edit: December 28, 2015, 05:09:33 pm by MichaelBurge »