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Messages - Tygrende

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61
General / Re: Suppose I killed off an entire Oligarch family.....
« on: March 15, 2019, 07:15:52 am »
That depends. Is that the oligarch you chose to work to, and if it is, have you already completed their whole questline?

If the answers are "yes" to the former and "no" to the latter, your game is pretty much broken as you won't be able to progress in the main questline anymore. Not a big deal at all if it's any other oligarch or if you already finished their questline.

62
Suggestions / Re: Feats and items improvements
« on: March 10, 2019, 09:52:51 pm »
I think Practical Physicist needs a buff.
I disagree. Practical Physicist is probably one of if not the best "crafted weapon" feats in the game, since its bonus (critical damage) is precisely what plasma pistols excel at. Especially now that DOMINATING exists, where you need all the damage you can get.

Generally, niche feats (like Practical Physicist) should be stronger than widely applicable feats (like Critical Power) within their niche. However, it looks like Critical power is better even for devoted energy pistol builds.


PS. Chemical pistols look like they need some work to be worthwhile. They are an interesting concept in principle, so hopefully they get looked into.
They already got looked into. They used to deal much less damage and didn't have the awesome Cooked Shot feat. I would say they are in a pretty good place now, Cooked Shot gives them really good AoE, acid pistols are great against melee enemies thanks to entanglement, incendiary has great DoT against single targets, etc. You can pull off some good stuff with them that you wouldn't be able to with other weapons, like defeating the bladeling waves on DOMINATING with no gas grenades/crawler caltrops.

There also might be some new stuff (and old stuff, but earlier) for them in the expansion, but you didn't hear that from me.

63
General / Re: Milk
« on: January 30, 2019, 12:15:39 pm »
Pigs can be milked, you can see pigs being kept in a lot of settlements across Underrail, Foundry being the best example. They are much harder to milk than cows are, produce much less milk and supposedly it doesn't taste very good, but I think it would realistically be a viable option if there are no other alternatives.

64
General / Re: What'd the Faceless do w/ Eiden's body?
« on: January 21, 2019, 05:56:37 pm »
Eidein was Otis.
Impossible, he's way too talkative to be one of the Faceless, let alone the first one of their kind.

65
Builds / Re: Sniper Rifle build for new update?
« on: December 30, 2018, 08:54:05 pm »
Does that effect all special attacks, though?
No, just ones marked as "unconditional". Which is only bursts and heavy punch, at least for now.

I am thinking of playing a sniper on hard. Never done it before, and want to know if I can rely on Nerd Commando's build on Youtube.
ARs and SMGs are still viable as a sniper's sidearm, so are pistols. I recommend you reserve at least 2 slots for new feats.


66
General / Re: Ending combat mod
« on: December 27, 2018, 03:26:46 pm »
So far to me it seems that for not triggering other ennemies combat mode :

- you must not be in line of sight of any other ennemy (obvious) ;

- ennemy being killed must not be in line of sight of any other (not super sure about it).

Am i right or missing something ?
You're right and I don't think you are missing anything, I came to the same conclusion. If enemies don't see you and the other enemy you are attacking/killing, they won't join combat and you can exit combat mode as soon as the attacked enemy is dead. They will investigate noise you are or the attacked enemy are making though, and will join combat as soon as they see them or you. So you have to kill the enemy pretty fast and leave the area quickly before others catch up, or incapacitate/stun him (to prevent calls for help) and use a silent weapon.

And by the way is there any way to restealth and end combat mode by not being seen by the ennemy for a set number of turn (not incapacitating them) ?
Yes, the red eye above enemies will gradually drop when you are out of sight and eventually turn into orange, allowing you to end combat. If your build has a lot of MPs, you can easily do this with slow enemies by running in circles around some kind of big obstacle.




67
If i already have a chracter at lvl 25 with the expansion drops, will he still get those 10 specialization points?
Yes, you will get 11 points at once on your next level up to 26.

68
General / Re: 1.0.4.15 foodstuff price puzzle
« on: December 22, 2018, 07:41:58 pm »
cause ingame economy lore is losing sense here.
The majority of Junkyard is starving hobos, makes sense to me.

69
At no point can you talk to her father, the engineer, and bring up that you met his daughter.
You can. He will simply say that you're mistaken and he never had a daughter, almost certainly because he disowned her for working for oligarchs, the very people he hates more that anything in the world for pretty much ruining his life. I can't think of a better reaction, it's perfect.

Once she is gone, she is just gone. It almost seems like there wasn't enough time and so the story just got cut short, which is understandable with so much other stuff going on in the game.
I don't think of it as unfinished. I think it's much better this way, like less is more in this case. You're right, she's just gone. There's no justice, no closure, nothing. Which makes it hit you that much harder and makes you use your imagination. It wouldn't have nearly the same effect if we just found her body somewhere. This might be a spoiler for you, but did you know that (highlight this if you want to know) Gunnar Edstrom, the CEO of JKK, is rumored to be involved in slave trade? Knowing that, what do you think might have happened to her? It's just a theory of course, but one you couldn't think about if we just found her body.




70
General / Re: Use for low quality items
« on: November 07, 2018, 02:22:47 pm »
High quality circular wave amplifiers absolutely destroy the capacity of shields, often to the point where the capacity is actually lower than some of the thresholds. For example you can end up with a shield that has 250 threshold against very high speed attacks but only 200 capacity, so it won't be able to soak more than 200 damage from a single attack.

As such it's a better idea to use one with lower quality, so you end up with a shield that has enough capacity to make use of those higher thresholds. Efficent shields are better 99% of the time, but amplified double high frequency shield can be a life saver against snipers, especially for squishy builds.

71
General / Re: Assault rifles precision: am i missing something?
« on: October 26, 2018, 12:16:06 pm »
Assault rifles have a bigger precision drop-off over range than pistols and SMGs, especially outside of optimal range. It's something that I tested myself a long time ago.

72
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 03:48:34 pm »
Does 10 con (for thick skull) even make sense if I'm eventually getting LoC?
It can actually do more harm than good. With LoC, you can simply break free from the effect and continue as if nothing happened. With Thick Skull, you will always get dazed and lose 15 AP.

73
Bugs / Re: Report spelling/grammar errors
« on: September 29, 2018, 09:37:44 pm »
Missing comma after "You see".

74
General / Re: I've played through the beginning so often
« on: September 29, 2018, 02:13:37 pm »
http://underrail.com/forums/index.php?topic=3046.msg15959#msg15959

There are many reasons it won't be implemented. Respeccing undermines the very foundation of the RPG. Mistakes and imperfections are part of the experience.

75
Builds / Re: How to make sniper rifles work?
« on: September 25, 2018, 05:02:49 pm »
That said when making a stealthy sniper build you're supposed ( from what I understand ) to go for Special Attack damage buffs, not Critical hits, because Snipe isn't considered a crit. Therefore the crit perks are useless
You're supposed to go for both, it's no wonder you're having trouble if you completly ignored crits. The only time those bonuses are mutually exclusive is when choosing between smart (special damage) and seeker (crit chance) goggles, otherwise you can have them all. Aimed Shot should be your bread and butter ability, with high crit and special damage bonuses it will kill almost every enemy if it hits and you can use it every 3rd turn. Snipe is something you use only at the beginning of combat and when you manage to restealth.

especially recklessness which is best on a character with DPS
With high crit damage, higher crit chance means higher chance your regular shots wil kill (most) enemies in one hit. I actually tend to go for seeker goggles later in the game as the damage is already so high another smart bonus would be overkill.

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