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Messages - Tygrende

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61
Suggestions / Re: tacvest x3 DT for other projectiles
« on: July 05, 2019, 09:12:29 pm »
It would realistically, but I don't think Styg wants tactical vests to offer such a broad range of protection. They are already pretty good against shrapnel though, seeing as the damage is usually low enough to be heavily reduced or even completly negated even with base DT. That said, there's still the explosion itself.

62
Bugs / Re: Report spelling/grammar errors
« on: June 30, 2019, 11:24:44 pm »
I think anytime someone says "Institute of Tchort" they should be saying "The Institute of Tchort".
Not necessarily, both forms can be correct as long as they are being used consistently. There are many exceptions where you do not need to use "the", an obvious example being countries (and even then there's expections to the exceptions, like the US). The are many actual real life institutes and universities whose names are not preceded by "the". Articles are a big can of worms. 


63
Bugs / Re: Report spelling/grammar errors
« on: June 29, 2019, 09:22:09 pm »
incursions are as
is*, as it describes the singular "purpose". Also, missing comma after said "is".

We don't know what the purpose of these incursions is, as they are clearly not trying to flood their troops into the city.

64
General / Re: Expedition alpha testing
« on: June 03, 2019, 06:57:17 pm »
Oh, come on! Enough of testing! Let the people play the game!!!
It's all fun and games until you experience a game breaking bug that makes it impossible to progress any further. Imagine being one step away from fighting the final boss or ending the game, only to find out you can't and have to wait for a fix. Both did happen in the past.

65
General / Re: Expedition release date.
« on: April 13, 2019, 01:53:58 pm »
Doesn't Expedition only add 5 levels? That sounds like a lot of content for just 5 levels.
Veteran levels require 60 XP each on Oddity, so it's like 10 regular levels (starting from level 14).

I expected something more modest.
It's anything but, which is why it's taking so long.

66
Suggestions / Re: Simple Gun Nut Change
« on: March 31, 2019, 05:23:29 pm »
I like this idea. Gun Nut is definitely one of if not the worst crafting feat right now. The damage increase is a pretty generic bonus, it's rather low and its only the upper range, making it unreliable and much less attractive to some guns, like sniper rifles. Putting more points into PER instead of INT gives much better results and saves a feat. Having both max PER and 7 INT just for an underwhelming and unreliable damage increase is hardly worth it.

A bonus mod slot on the other hand is much more creative and allows for various different bonuses in different playstyles. I believe one more slot is still not enough to install all useful mods and rob the player of meaningful choices since guns have a lot of good mods available. Quite the opposite, it would give the inferior and rarely/never used mods an opportunity to shine. Even sniper rifles, which have one more mod slot to begin with and fewer mods to choose from wouldn't suffer from lack of options. As an example, end game sniper rifle is pretty much always a spearhead with an Anatomically-Aware Scope, Rapid Reloader and Smart Module. The only mods left are Barrel Retractor and Extended Magazine, both not even worth considering in comparsion to Rapid Reloader and Smart Module. With one more slot, I could easily see myself choosing between a more close range-friendly rifle or saving some APs in big fights with fewer reloads.

At the same time I don't think it would be overpowered since most powerful mod combos tend to be mutually-exclusive as is, like, say, muzzle brake and barrel compensator.

67
General / Re: Suppose I killed off an entire Oligarch family.....
« on: March 15, 2019, 07:15:52 am »
That depends. Is that the oligarch you chose to work to, and if it is, have you already completed their whole questline?

If the answers are "yes" to the former and "no" to the latter, your game is pretty much broken as you won't be able to progress in the main questline anymore. Not a big deal at all if it's any other oligarch or if you already finished their questline.

68
Suggestions / Re: Feats and items improvements
« on: March 10, 2019, 09:52:51 pm »
I think Practical Physicist needs a buff.
I disagree. Practical Physicist is probably one of if not the best "crafted weapon" feats in the game, since its bonus (critical damage) is precisely what plasma pistols excel at. Especially now that DOMINATING exists, where you need all the damage you can get.

Generally, niche feats (like Practical Physicist) should be stronger than widely applicable feats (like Critical Power) within their niche. However, it looks like Critical power is better even for devoted energy pistol builds.


PS. Chemical pistols look like they need some work to be worthwhile. They are an interesting concept in principle, so hopefully they get looked into.
They already got looked into. They used to deal much less damage and didn't have the awesome Cooked Shot feat. I would say they are in a pretty good place now, Cooked Shot gives them really good AoE, acid pistols are great against melee enemies thanks to entanglement, incendiary has great DoT against single targets, etc. You can pull off some good stuff with them that you wouldn't be able to with other weapons, like defeating the bladeling waves on DOMINATING with no gas grenades/crawler caltrops.

There also might be some new stuff (and old stuff, but earlier) for them in the expansion, but you didn't hear that from me.

69
General / Re: Milk
« on: January 30, 2019, 12:15:39 pm »
Pigs can be milked, you can see pigs being kept in a lot of settlements across Underrail, Foundry being the best example. They are much harder to milk than cows are, produce much less milk and supposedly it doesn't taste very good, but I think it would realistically be a viable option if there are no other alternatives.

70
General / Re: What'd the Faceless do w/ Eiden's body?
« on: January 21, 2019, 05:56:37 pm »
Eidein was Otis.
Impossible, he's way too talkative to be one of the Faceless, let alone the first one of their kind.

71
Builds / Re: Sniper Rifle build for new update?
« on: December 30, 2018, 08:54:05 pm »
Does that effect all special attacks, though?
No, just ones marked as "unconditional". Which is only bursts and heavy punch, at least for now.

I am thinking of playing a sniper on hard. Never done it before, and want to know if I can rely on Nerd Commando's build on Youtube.
ARs and SMGs are still viable as a sniper's sidearm, so are pistols. I recommend you reserve at least 2 slots for new feats.


72
General / Re: Ending combat mod
« on: December 27, 2018, 03:26:46 pm »
So far to me it seems that for not triggering other ennemies combat mode :

- you must not be in line of sight of any other ennemy (obvious) ;

- ennemy being killed must not be in line of sight of any other (not super sure about it).

Am i right or missing something ?
You're right and I don't think you are missing anything, I came to the same conclusion. If enemies don't see you and the other enemy you are attacking/killing, they won't join combat and you can exit combat mode as soon as the attacked enemy is dead. They will investigate noise you are or the attacked enemy are making though, and will join combat as soon as they see them or you. So you have to kill the enemy pretty fast and leave the area quickly before others catch up, or incapacitate/stun him (to prevent calls for help) and use a silent weapon.

And by the way is there any way to restealth and end combat mode by not being seen by the ennemy for a set number of turn (not incapacitating them) ?
Yes, the red eye above enemies will gradually drop when you are out of sight and eventually turn into orange, allowing you to end combat. If your build has a lot of MPs, you can easily do this with slow enemies by running in circles around some kind of big obstacle.




73
If i already have a chracter at lvl 25 with the expansion drops, will he still get those 10 specialization points?
Yes, you will get 11 points at once on your next level up to 26.

74
General / Re: 1.0.4.15 foodstuff price puzzle
« on: December 22, 2018, 07:41:58 pm »
cause ingame economy lore is losing sense here.
The majority of Junkyard is starving hobos, makes sense to me.

75
At no point can you talk to her father, the engineer, and bring up that you met his daughter.
You can. He will simply say that you're mistaken and he never had a daughter, almost certainly because he disowned her for working for oligarchs, the very people he hates more that anything in the world for pretty much ruining his life. I can't think of a better reaction, it's perfect.

Once she is gone, she is just gone. It almost seems like there wasn't enough time and so the story just got cut short, which is understandable with so much other stuff going on in the game.
I don't think of it as unfinished. I think it's much better this way, like less is more in this case. You're right, she's just gone. There's no justice, no closure, nothing. Which makes it hit you that much harder and makes you use your imagination. It wouldn't have nearly the same effect if we just found her body somewhere. This might be a spoiler for you, but did you know that (highlight this if you want to know) Gunnar Edstrom, the CEO of JKK, is rumored to be involved in slave trade? Knowing that, what do you think might have happened to her? It's just a theory of course, but one you couldn't think about if we just found her body.




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