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Messages - Billy_Wellington

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General / Re: Locust hives.
« on: August 06, 2019, 05:18:50 pm »
They will just keep being annoying then? :(

2
General / Locust hives.
« on: August 06, 2019, 04:41:59 pm »
Is there some way do deal with them i am not seeing?
At first they were annoying so i decided to craft an armor from infused heartbreaker serpent skin, this turn out to be pretty cool and they cant do damage at all.
But the problem is while they cant do damage they still have to finish their turn. Some hives you can blow with TNT in stealth, but not every one. Is there some way they do not spawn locust perhabs?

3
Builds / Re: Machetes and You!
« on: July 26, 2019, 09:29:05 am »
There is a pretty neat mod that adds energy damage to machete :o
Just need tons of bataries lol

4
Builds / Re: Machetes and You!
« on: July 25, 2019, 11:52:46 am »
Last time i played was 4 years ago, so i went with normal diffulty. Will see if it survives the Depot A
So far i find gameplay with machete plenty fun. Are there any other sword types?

5
Builds / Re: Machetes and You!
« on: July 24, 2019, 05:44:54 pm »
Hello guys, i currently started playing a sword build but with intention of having energy pistol as spare.
I kind of missed the Ripper feat, i intended to max out dexterity at 16, but maybe it's worth it to up 2 points of will and get the ripper? 14 dex is still good. I only started so that's an option.
Also, are parry and riposte worth investing 2 feats? Does it work only on front atacks or all directions? What about monster melee atacks? Also i don't quiet remember many melee humanoids in original game.

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Development Log / Re: Dev Log #58: Environments Preview
« on: July 18, 2018, 07:16:36 pm »
I really respect your decisions and love the way you choose to work.
I will definitely trow some shekels when the time comes :D

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Development Log / Re: Dev Log #58: Environments Preview
« on: July 18, 2018, 05:34:36 am »
Styg, what are your intentions with UnderRail and Expediation ? Do you still plan to release it as an expansion pack ? Or, as Infinitron of RPG Codex suggested, do you consider "upgrading" UnderRail to UnderRail +++ with Expedition content ? Or are you undecided ?

Thanks for the answers
I plan to release it as a DLC.

Hello. If It's not a secret, why expedition is not available for preorders? I am sure many People would have done it already.

8
General / Re: Build for Hard difficuty
« on: February 11, 2018, 10:11:05 am »
5 in Str doesn't really worth it. You are going for Steadfast Aim and even after buff (very slight buff mind you), it's not a very  good feat, especially now that laser pistols are 15 AP per shot, meaning that they are going to be your primary weapon and they don't really get much out of that feat. Also you should aim for 14/15 Dex eventually (and you are not gonna get it with current build), since it will get you 5 attacks per turn with lasers and that is really good. I would recommend leaving plasma alone, even with buffed damage it still has bloody 40 AP per shot, which makes it mostly gimmicky weapon for making screenshots of big numbers when you do critical hit on execute. Aimed shot from Electroshock Pistol with smart module and amplifier is a very good way to start a combat on the other hand.


No reason to max persuasion and mercantile. Check the wiki or destroyor's guide on steam for thresholds on those skills. Stealth is a must, you are not a tanky build (5 con and riot armor aren't gonna cut it) and without stealth you are a sitting duck, so unless you like to reload a lot, i would suggest putting considerable amount of points in there. I would also take points out of con and put them into Agi and invest in evasion along with stealth. That would be a better choice for overall survivability.

5str is also to carry supersteel and tichrome shields without penalty, not only for steadfast aim. As for persuation and mercantile, who knows where it will go in expansion? And thats when i am actually plan to start a new run.

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General / Build for Hard difficuty
« on: February 11, 2018, 08:39:20 am »
Hello. do you guys think it will work after all recent changes made to energy weapons?
I will start with:
Str: 5
Dex: 7
Agi: 3
Con: 5
Per: 10
Will: 3
Int: 7
Up dex on level ups. The idea is to use (mostly) energy pistols and wandering around with shield riot gear, focus on critical damage feats.
I also want to add persuation and mercantile to my list of maxed skills, along with obvious guns, electronics, mechanics, tailoring. Maybe some stealth, lockpicking and hacking with synergy and item boost.

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