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Messages - Styg

Pages: 1 2 [3] 4 5 ... 145
31
Bugs / Re: Hand grenades craft wrong requirements.
« on: December 16, 2023, 10:57:40 pm »
That's because you're using the more powerful compound as secondary explosive in the first picture. Rookie mistake.

32
Bugs / Re: Jumping Stilts
« on: December 16, 2023, 09:44:12 pm »
Fixed for the next update.

33
Bugs / Re: Unrelated bugs
« on: December 16, 2023, 09:33:58 pm »
This is just the damage reduced through damage modifier (the thing in the brackets in the defense tab) that is not getting correlated to the damage resistance for reasons I'd rather not get into. In any case, the correct amount of damage is being deducted regardless if it appears aggregated or not in the log.

34
Bugs / Re: Stealth skill reset to zero after the save load.
« on: December 16, 2023, 12:06:01 pm »
Upload your save for me to check out, please.

35
Development Log / Re: Patch Notes
« on: November 29, 2023, 04:03:37 pm »
Version 1.2.0.13

Bugs
  • Fixed one noise-related way of breaking Zaman's introductory cutscene; also, Chop Chop will now properly go to his guard spot after certain things happen
  • Fixed the bug that prevented the player from toggling off auras when they do not meet the requirements for turning it on (e.g. not being able to turn off Precognition because you don't have enough psi points)
  • [Expedition] Text in the specialization list search bar will now again be visible in Classic UI mode
  • [Heavy Duty] Fixed the bug that caused a certain special weapon not to trigger on hit effects such as Hit and Run
  • [Heavy Duty] Secondary ammo belt on miniguns will now properly increase weapon's value and weight
  • [Heavy Duty] Fixed railcar still having full power even after getting EMPd
  • [Heavy Duty] Fixed an occasional crash in one of the Compound zones
  • [Heavy Duty] Fixed missing music in the zone you meet the crew after returning from the Compound
  • [Heavy Duty] Fixed incorrect music and portrait background while in Rag's boutique
  • [Heavy Duty] Fixed technomedic armor's injection and recharge abilities only working on some npcs
  • Minor dialog/zone fixes


36
Bugs / Re: Minigun extra ammo belt bug.
« on: November 29, 2023, 03:11:24 pm »
Fixed for the next update.

37
Bugs / Re: Sørmirbæren weapons appearing in inventory
« on: November 29, 2023, 03:05:27 pm »
Sounds like a kind of lie you would say when faced with international war crime tribunal.

38
Bugs / Re: Specialization filter text invisible on classic UI
« on: November 29, 2023, 03:04:29 pm »
Fixed for the next update.

39
That doesn't sound that big. It's expected that the save file will grow as you discover more of the world.

40
Should be fixed already. Please confirm.

41
Bugs / Re: Blast Suit/Blast Cloth weird interactions
« on: November 29, 2023, 02:57:28 pm »
Indeed.

42
Bugs / Re: Graphic glitches and a few bugs
« on: November 29, 2023, 02:46:17 pm »
Fixed the dialog window bug.

43
Bugs / Re: Font in Filter bar is invisible
« on: November 29, 2023, 02:37:24 pm »
No problem. Fixed for the next update.

44
Bugs / Re: Technomedic Exoskeleton description
« on: November 29, 2023, 01:50:26 pm »
Switch to a smaller font, I guess. Alternatively, I can nerf it to make the list shorter.

45
Bugs / Re: Fusion Cannon does not work with Hit and Run
« on: November 29, 2023, 01:45:44 pm »
Fixed for the next update.

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