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Messages - vlad

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1
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: October 29, 2021, 11:01:06 pm »
Dev log 4!

2
Bugs / Re: Crawl through and jump down at K4 doesn't work
« on: October 25, 2019, 06:18:43 am »
Indeed. Thanks!

3
Bugs / Crawl through and jump down at K4 doesn't work
« on: October 21, 2019, 06:41:32 pm »
edit: apparently editor cuts everything after apostrophe and quotation marks, so my message was not submitted initially. Updating now.

Hi,
I'm at Black Sea's K4 trying to perform action named Crawl through and jump down (Agility 1) at the south-western pool, but nothing happens when I click it. The same Is for Peek through (Perception 1). Are those action buttons even supposed to do anything?

4
Suggestions / Re: Respec option for DLC
« on: August 04, 2019, 08:46:41 am »
I was just asking regarding any slight respec option for DLC only, because we got new feats introduced. As for the game as a whole I totally agree with this restriction. I've ruined so many good games, messing with respec option. They simply became uninteresting. Now when I heard some of the arguments here I'm more than convinced that respec option isn't a thing we need even for veteran feats. I'd wish more games were this hardcore (I'm looking at you WOW classic).

5
Suggestions / Re: Respec option for DLC
« on: July 27, 2019, 05:46:55 am »
Ok, I got your point. Thanks for taking time to reply. Maybe starting a new game isn't that bad of an idea after all.

6
Suggestions / Re: Respec option for DLC
« on: July 26, 2019, 12:55:30 pm »
It's easy to implement it in the game and make hard to abuse. Put it like quest: advanced technology capable of changing some stats/feats/skills, a barely legal surgeon able to perform some limited changes. I mean you have to give people some slight chance to correct the build just once, just for DLC, just fairly slightly.

I really don't want to begin it all over again just because of one stat mistake. I'm happy with my build, I just understand now that I'm not able to get some sweet veteran feat.

7
Suggestions / Respec option for DLC
« on: July 26, 2019, 11:58:43 am »
Yea-yea, I know Styg's position on this matter, but since we got new feats with new requirements, I think it would be proper to introduce some smart one time re-specialisation option for those who wants to use their character in the expansion. What are your thoughts on this?

8
Bugs / Psycho doppelganger bug
« on: January 03, 2019, 11:45:49 pm »
Hi,
There's a bug while hunting down Psycho. Ha-ha, yes, there's a bug obviously. But the thing is that doppelganger it creats doesn't dissapear after 4 turns, instead the end turn is stucked endlessly.

9
Development Log / Re: Dev Log #55: Global Map
« on: November 29, 2017, 04:38:05 am »
Btw, will this update be compatible with old save files?

10
Development Log / Re: Dev Log #55: Global Map
« on: October 22, 2017, 12:45:14 pm »
MAP FOR THE MAP GOD!

11
Suggestions / A few things I'm dreaming of
« on: October 08, 2017, 01:50:12 pm »
I might not be original, and a dreamer after all, but, what I'm eager to see in Under Rail are:

- Complex cover system (okay, simple one would be great);
- Unique companions with diverse stories and traits (even one would be fine);
- Mech suits (and cool sounds for them);
- Heavy weapons (to shred the mech suits);
- Damn tricky processor melting ballistics;
- Turrets crafting;
- Base! And crafting chairs'n'stuff.

P.S. Dear team, thank you for what you're doing, we're all waiting for updates from you.

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