Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rdx

Pages: [1]
1
Builds / Re: Dominating Expedition Psi Build > Advice needed
« on: July 28, 2019, 05:39:58 pm »
im wondering about empowered invocation, is it calculated from base skill? and how does it interact with precognition, precognition is supposed to drain psi every turn and empowered invocation is reducing psi to 0 at the end of turn is it gonna cancel precognition due to psi being at 0 at the end of turn? and if not does precognition dodge/evasion value stay the same when used with temporary skill bonus once the bonus is gone?

2
Builds / Re: Machetes and You!
« on: July 24, 2019, 12:25:21 pm »
this is just my theorycrafted not tested build so im open to suggestions in minmaxing it, im uncertain if i really want uncanny dodge and fancy footwork, if expansions raises skill requirements for end game crafting/locks/hacking, or if its even viable with such low hp and no stealth (i dont really like stealth, maybe i should give it another try tho...)

 http://underrail.info.tm/build/?HgcOCAMDBQYALQDCoMKgwqAAXjYAAHB4NGpwAAAAAAAAWiQ5McKMAFzCmRLCjQZLwo4TQcKzFnjinJAI4rKIBeKyiQLfvw

3
Builds / Re: Machetes and You!
« on: July 24, 2019, 01:29:24 am »
what about defenses? is parry/riposte good? heavy armor? dodge/evasion?

4
General / Re: knife focused build advice
« on: October 28, 2016, 07:20:35 pm »
I figured 16 dex doesn't lower attack ap cost for knives its either 15 or 17 (17 is out of reach), might as well take skinner but what do I drop? Maybe paranoia as I'm not sure it will be enough to make any difference with such low perception?

5
General / knife focused build advice
« on: October 28, 2016, 05:56:38 pm »
Hi, after almost a year of not playing I found out the game was patched 'few' times and seems like it hit my my ~12 lvl character quite hard (dex nerf, taste for blood...) so I figured I'll try something new (besides, its been so long that I dont mind restarting). My goal is somewhat stealthy (I'd rather try to kill everything than sneak away) crit knife combatant, here is what i come up with (just theorycraft) . Does this have any apparent flaws? Any insight is appreciated.

6
General / Re: Stealth - specialize or hybrid?
« on: December 20, 2015, 02:16:05 pm »
for knives you get like 2-3% dmg increase per str point above 5 so imo its not really worth it

7
General / Re: How to start a Dagger/Stealth toon ?
« on: December 20, 2015, 01:12:07 am »
this is just my theorycraf as i didn't get far with my 'rogue' yet

you don't need str for knives (dmg bonus from str for knives is pretty small) dump it to 3 if you cant get by with bit reduced carry wight, dex is most important, possibly start with 10 dex and even invest every other free stat at lvlups into it, 8 agi to get bonuses for stealth, evasion/dodge and for some feats,  5 constitution, 5 perception (with snooping if you want to discover hidden things if not maybe lower it), you should not need will so dump it to 3 (well theres ripper feat that requires 5 will but its your choice if one feat is worth spending 2 stat points, or you might want social skill), 3/4 int depending how much you want crafting 6 int if you want the feat that gives +5% crit chance for crafted melee weapons actually at least 5 int is nice as there are some really good melee feats that require 5 int (expose weakness for example)

dex is most important coz it affects how often you can attack with light weapons (unarmed, knives, pistols, smgs and throwing) and increases your melee crit chance

for skills i would say melee, both defensive skills and stealth are essential to max, then maybe some throwing, hacking, lockpicking and crafting, traps might be worth investing

i'm not sure about feats as there many really nice ones for knife melee build, could go with any feat that include bleeding as they seem very strong but on the other hand i think only serrated knife can cause bleeding while daggers seem to have better crit and armor penetration against living targets so going for crits feats might be good idea too

again this is just my theorycrafting, if im wrong at some point dont hesitate to correct me

8
General / melee stealth viability
« on: December 18, 2015, 07:58:09 pm »
it is possible to focus purely on melee (daggers) stealth without hitting a wall where a rogue type charter cannot progress anymore?

Pages: [1]