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Topics - X41823T

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General / Strange Markings...
« on: February 19, 2017, 08:08:51 pm »
Anyone care to reveal to me what the heck this is??????
http://steamcommunity.com/sharedfiles/filedetails/?id=867892527

Could've sworn that it wasn't there until one of these recent patches, unless I'm growing senile..!
Already dumped a slab of TNT on it, Mk. 3 Hand Grenade etc. and nothing to it.

2
General / Underrail Expansion slated for Q2(?)
« on: October 11, 2016, 05:33:28 pm »
HOLY MOTHERF*CKING SH*T!!!!!
DOMINATING! :o
http://steamcommunity.com/games/250520/announcements/detail/601620085231613598

... and here I thought it was just gonna be a few areas being 'opened up' along with some additional 'paths' :P
Hell even thought if they were gonna do some kind of major upgrade for the styg-engine(?).

Still didn't expect a fully-fleshed out expansion/piece of DLC, can't wait to get my filthy hands on it..!

3
General / Stygian Exorcist robe missing?
« on: April 29, 2016, 08:20:11 am »
Greetings

I'm certain I've seen it on my 1st playthrough but it would seem that said 'challenger' doesn't drop his robe any longer or at least not for me, anyone else having this 'issue' too?

4
General / Freeing the "rejects"
« on: April 26, 2016, 05:24:34 am »
Greetings

I'm trying to have the rejects escape through the ventilation shaft, the same that you use to get into the "utility section" but even with all of the Tchortists dead in the area where they're being kept my character will not simply tell "how to escape".
I firmly believe this is a bug because I've managed to have them run for that ventilation shaft once before but now it seems that's just not gonna happen, I think it's bugged but if anyone else knows something I don't then please do tell.

5
Suggestions / Some ideas that *could* be handy
« on: January 22, 2016, 01:54:54 pm »
Greetings

I've put about 300 hours into Underrail and based on my personal experience here's some things that I feel should be implemented (now I'll try not to mention things that've already been mentioned like currency priorities etc.)

1) Add a hotkey for you to switch between targets, I've experienced times where you'll have an enemy standing visually behind a set of open doors etc. and you just can't select them because the cursor will just interact with said door(s) and not the target visually behind them.

2) Trade value counter which specifically states the exact value of the total sum of items you wish to buy/trade so that you won't need to select 1 coin from the 'purse' until it's spot on, admittedly a small thing yes but it would be 'handy' rather having to bring out the calculator.

3) Personal notes, I feel a game such as this could benefit from having the option to fill in personal entries in a logbook or whatever.
Yes we have the quest-log but that's solely for quests unless I'm missing something but there are various things that's worth of taking note like what specific items does certain traders buy, the messy family 'debacle' which you get to 'enjoy' in the first bit of the JKK quest-line and so on.

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