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Messages - MisterBurkes

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Suggestions / Re: Normal is too hard, easy is too easy
« on: January 08, 2016, 08:39:05 pm »
I like the difficulty of normal, it forced me to find new tactics to deal with enemies. I rolled a full-psi user with all 3 disciplines, and I found certain areas very challenging, which led me to adapt my build to fit in sniper rifles and some throwing skill for various grenades and caltrops. I even had to spend an attribute point on strength in order to use sniper rifles, and had to catch up on Gun skill. I've never had to abuse zone-transitions, and I think zone-transitions are actually detrimental for psi-users, since with the -10 initiative penalty, it's very easy to just get one-shot on zone transitions.

Trying to 'force' a build and not flexibly changing your build is your mistake, imo.

2
Suggestions / Need More Action Bar Slots
« on: January 08, 2016, 08:34:44 pm »
As a full psi-user with all 3 disciplines, the current action bars simply aren't enough. I've filled all 3 action bars (default, ctrl+, and shift+), with psi-abilities, and still have extra ones left over. I no longer have room to place any consumables into the action bar, and the only non-psi ability hotkeys I've placed are Stealth, Huxkey, Aimed Shot, and Burst.

3
General / Re: Critique My Psychokinetic Sniper/SMG Guy
« on: January 08, 2016, 08:20:52 pm »
My very first playthrough is with a full Psi user (all 3 disciplines), and I ended up supplementing it with snipers. I started out with 4 strength, and increased it to 5 so I can use sniper rifles. You don't need more than 5 strength - there are even a couple of assault rifles that only require 5 strength. What you do want is high will and high perception. There are so many great psionic skills that will help you disable opponents and maintain your distance, allowing for very easy snipes as follow-up with 95% accuracy. My first turn in any fight allows for a free stun, followed by a 400-500 damage Aimed Shot. Then you have the choice of adrenal shot for a 2nd snipe, or using a lower AP cost psi ability. Avoid using 12.7mm sniper rifles, because the 45 AP cost is too high and prevents you from getting off 2 snipes a turn. Use 7.52mm or 8.6mm sniper rifles. 8.6mm sniper rifles give you the added benefit of using incendiary bullets for extra lulz.

4
General / Any plans for DLC/Expansion or Content Patches?
« on: January 08, 2016, 08:13:31 pm »
So I'm approaching the end of the game after an impressive 60+ hours played. I'm definitely considering a 2nd playthrough of the game, perhaps on Hard difficulty. I wanted to know whether there are any plans for DLCs or content patches? I would definitely be willing to pay $5-10 for DLC/expansion content. Also, will there be any mod support?

Some areas that could be fleshed out more:

1) I've noticed on several occasions where interesting questlines seem to end prematurely (Gorsky, Oculites, Oligarchs).

2) The Protectorate/United Stations and the Free Drones conflict is also underwhelming, given the lack of bases/locations that each side actually owns in Underrail.

3) More political impact - the Black Eels & SGS/Protectorate questline was extremely interesting since it had visible and real impact. However, this ends up being the exception, rather than the norm.


5
Suggestions / Re: Gorsky's Core City Assignment [minor spoiler]
« on: January 08, 2016, 08:01:15 pm »
Probably since all NPCs that lead attack are expendable and can die in the fight.

Gorsky should not be expendable since he is one of the most important SGS NPCs and is one of your de-facto bosses.

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Suggestions / Gorsky's Core City Assignment [minor spoiler]
« on: January 08, 2016, 07:42:07 pm »
I find it a bit odd that Gorsky just stays in Core City after taking out the Black Crawlers, and there is no follow-up at all. He just stays at the Black Crawlers' former hideout indefinitely for the rest of the game. To me, it appears as if there was a follow-up that was planned, but not actually implemented.

7
Ouch, disappointing bug. Looks like I'll have to do a 2nd playthrough of the game to get the good ending  8)

8
Suggestions / Make Fishing Rods Easier to Click On
« on: January 06, 2016, 08:48:11 pm »
It's far too difficult to click on fishing rods at certain angles currently, especially in caverns with poor lighting.

 I'd honestly prefer some way to make fishing more streamlined, because right now, it's extremely tedious. I basically buy 3x fishing rods and place them into each area, because each zone only allows you to catch ~3 fish per hour. Running through 5 zones spamming clicks on 3x rods is not very fun at all.

9
General / Re: How to reset Abram's quest state if you've messed it up
« on: January 06, 2016, 01:11:17 am »
Thanks, it worked! Looks like I had to change all of the 01s to 00s preceding a 05 offset.

10
General / Re: How to reset Abram's quest state if you've messed it up
« on: January 04, 2016, 10:25:45 pm »
Could someone better explain how to get this save editor to work for a noob like me? I've got mainfile, main.cs and the exe in the same folder as my save but the exe crashes when I try to run it.

The instructions and program are a little thin - I stopped working on it as soon as I got the questline to continue, so that post is something of a quick braindump before I forgot everything. Thanks for giving it a try.

It's a command line program, so you'll need to use a command prompt to run it. It does currently crash if you leave off its command line argument. Try these instructions:

1. Open your Windows command prompt
2. Navigate to the directory holding your Underrail save using the 'cd' command. Use 'dir' to confirm that you're in the right place: You should see a file called 'global.dat' is there.
3. Copy the Main.exe into this directory with the 'global.dat' file
4. Run this on your command prompt:
Code: [Select]
Main.exe unpack < global.dat > unpacked.dat
5. Search for Abram-related strings like 'npc_abram_saidHeWantsEmbassyInfo' in the 'unpacked.dat' file. They should be grouped somewhat close together.
6. Using the hex editor on the 'unpacked.dat' file, change the 01 byte immediately to the right of each Abram-related string to a 00. Save the file.
7. Repack the file by running the following on your command prompt:
Code: [Select]
Main.exe pack < unpacked.dat > global.dat
8. Reload your save, and then talk to Abram.

If you still have trouble getting it to work, let me know which step is giving you problems. I could try moving some of these steps into the program.

Could you elaborate on the hex editing part? I'm changing several 01s to 00s but not sure if I've done it correctly. I'm successfully unpacking - repacking, but my edits are corrupting the save file.

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