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Messages - patata2

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1
Can someone check/confirm if this is a bug and move the thread to the bug section? thanks

2
Bugs / Re: Weird bug at Dude's quest still happening after patch
« on: July 28, 2020, 08:21:35 am »
Bug its fixed, thanks guys :)

3
The part that always gets me is when you check all the logs in Caerus Residence, you learn about Abdul, Anton, Otis, Dude, etc, the inner problems in Biocorp, the relationship between the scientists, the projects, the status at that time, SO much information and very well written in form of private chats between characters.

4
Nope, nothing works  :(

5
I have checked all the consoles and rooms 5 times, the thing is when i first entered the room that door was open, but i went left instead of entering and then it closed

6
I have restored the power in Arke station -got all the keys-, disabled all the 4 power switches and security and used all the consoles, no matter what i do the gate to IRIS is closed, so is there something else to open this gate or is this a bug?

Bots keep spawning over time in this room and keep switching on the power switches

I have finished the games 2 times already but i cant remember how to get inside, for the first time i have enough skill to hack and learn form IRIS.


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Bugs / Re: Weird bug at Dude's quest still happening after patch
« on: July 25, 2020, 09:32:03 pm »
Oh i wont miss it, i will go back to that cave once the patch is live, left a note in the map so i can remember the spot  :)

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Bugs / Re: Weird bug at Dude's quest still happening after patch
« on: July 25, 2020, 12:29:13 pm »
Yeah its a bummer but i can load the savefile before entering so i can continue to explore the caves and return later i guess.

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Bugs / Re: Weird bug at Dude's quest still happening after patch
« on: July 25, 2020, 12:15:50 pm »
Hello, i don't think its fixed, currently playing Experimental 1.1.2.1, i have tried a couple of times but i cannot get out of this room.

edit: Sorry didn't read it was to be fixed in the next patch :(


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General / Re: (Spoilers) Acorn opening code?
« on: August 09, 2019, 01:19:29 pm »

Quote
He means the university in Dis which is a city in North Underrail so it is not in the game.

That's a huge bummer, thanks for the info.

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General / Re: (Spoilers) Expedition Camp protection
« on: August 08, 2019, 09:55:27 pm »
I used like 6 calltrops + the ones with the stun poison, much easier fights after that.

The crossbow guys are the real danger, they hit like a truck.

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General / Re: Locust hives.
« on: August 08, 2019, 09:48:49 pm »
Grenades work really well blasting 5 to 6 locust at a time.

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General / Re: (Spoilers) Acorn opening code?
« on: August 08, 2019, 09:38:06 pm »
I gave the acorn to Professor Oldfield, he said i could visit him in the "University", im at tchort institute and can't find him, does he ever appear or thats the end of story?


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Development Log / Re: Dev Log #63: Expedition DLC is Released!
« on: July 26, 2019, 09:01:13 pm »
20 hours in so far and loving every minute, so much  fun, also the +speed removes the pain of backtracking.

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Development Log / Re: Dev Log #63: Expedition DLC is Released!
« on: July 22, 2019, 05:20:43 pm »
I have registered only to say thanks for the hard work and for such an AMAZING game, hope to see more content in the future.

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