Recent Posts

Pages: [1] 2 3 ... 10
1
General / Ambush or Recklessness + Scrutinous?
« Last post by Vokial on Today at 01:57:55 pm »
Allow me to provide more detail as the decision is not just what to choose between these two feats. First, a little context - I mainly use a sniper rifle while having a pistol to boost my Initiative and occasionally perform Kneecap Shots. Dominating run. Stealth is maxed out with each level up. 3 CON. The choice I'm contemplating is to choose between these two packages:

  • Scrutinous - flat +7% crit chance.
  • Recklessness - another flat +7% crit chance.
  • Infused Rat Hound Leather Overcoat - armor granting about +11-13% crit chance. Weak protection, but that's fine.
  • Seeker Goggles - eyewear providing +18-20% crit chance.

  • Ambush - very situational, setting up the stage for it is not always easy, sometimes not even an option. But when it happens, it guarantees crits so no further gear or feat required.
  • An extra feat I can take instead of Recklessness. There are quite a few that are good contenders.
  • Infused Pig Leather Overcoat - one extra CON and lots of additional HP on top with good protection.
  • Smart Googles - can boost our special attack damage with +40%.

So on one hand, I have to devote everything to boost crit chance. Yet it's a quite substantial with around +45% passive increase that I can rely on regardless of the lighting conditions, enemy placement and I can also move freely without having to root myself to a dark spot. Or get Ambush and have a nice boquet of various other bonuses that can benefit make my character in different ways. What route should I take? Any rifle or crossbow users who took Ambush, how would you rate the usefulness of this feat based on your playthrough? Sharing your Ambush-tactics are also welcome.
2
Bugs / Re: Minor Keep visual bug
« Last post by PhrygianDominant on Today at 01:13:11 pm »
Fixed for the next patch.
3
Bugs / Re: Out of Context Dialogue: Thread
« Last post by yako on Today at 11:46:10 am »
Never heard of this one; what brings it about?

This option appears if "Find Blaine (Black Eels)" is active and you didn't mention Black Eels or Silas when asking him.
4
Bugs / Re: Out of Context Dialogue: Thread
« Last post by harperfan7 on Today at 10:18:44 am »
Blaine intimidation option ("cleared this with Tanner and Gorsky") appears even if Tanner left SGS and Gorsky died in Core city.

Never heard of this one; what brings it about?
5
Bugs / Re: Out of Context Dialogue: Thread
« Last post by yako on Today at 10:05:29 am »
Lenox promises to talk to Tanner after his quest has been completed even if Tanner left SGS.

Blaine intimidation option ("cleared this with Tanner and Gorsky") appears even if Tanner left SGS and Gorsky died in Core city.
6
Bugs / Minor Keep visual bug
« Last post by Anka on May 18, 2024, 06:05:40 pm »
The zone transition can be highlighted, even with the door closed.
7
Bugs / Re: Report spelling/grammar errors
« Last post by WeiJayTan on May 18, 2024, 04:40:29 pm »
[1] Gotta -> Got
[2] to sewers -> to the city sewers; In the slums I've met -> There I met
[3] vigilantie -> vigilante
[4] definitelly -> definitely; smg -> SMG
[5] Statford -> Stratford
[6] Copy -> Copying
8
Builds / Re: Optimal non-psi hammer build
« Last post by Eidein on May 18, 2024, 02:37:16 pm »
Good build beat 95% of quests with it in 21 hours, midgame is ofc rough since its psiless hammer but once you have your gear it rly picks up and becomes a bit of a monster.

Only thing I changed in my variation was replacing grenadier with dirty kick.
9
General / Re: How to handle beach invasions
« Last post by harperfan7 on May 17, 2024, 05:21:54 pm »
Does destroying their boats at f6, e7 and c7 have a similar effect, or affect camp resources or jet ski strength in any way?

I'm under the impression that it lessens the number of natives you fight at the beach, but I don't actually know.  It's testable, but that'd take a while and I'm not up to it at the moment.
10
General / Re: How to handle beach invasions
« Last post by yako on May 17, 2024, 04:40:07 pm »
Apparently naval mines do lessen the numbers of natives during beach invasions.
Does destroying their boats around the island have a similar effect, or affect camp resources or jet ski strength in any way?
Pages: [1] 2 3 ... 10