Author Topic: Pneumatic hammer hammers  (Read 1138 times)

harperfan7

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Pneumatic hammer hammers
« on: March 13, 2021, 06:13:18 pm »
Pneumatic hammers as a sledgehammer enhancement.  Costs x energy per swing, reduces AP cost of hammer attack by 4.  The logic here is that the hammer is activated when you hit your target, generating force in the opposite direction to bounce your sledge back into swing position. 

A 20 AP tungsten sledge (belt + non-tabi boots) would drop to 16 AP, for 3 attacks per turn
A 16 AP tichrome sledge (belt + tabis) would drop to 12 AP, for 4 attacks per turn

You aren't getting the extra electricity damage + AoE, but you get more swings per turn, possibly doing more damage with crits or damage-stacking (bone breaker, tfb, toxic gas, etc)
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harperfan7

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Re: Pneumatic hammer hammers
« Reply #1 on: March 16, 2021, 02:59:34 pm »
Ah, I just realized there's no quality scaling.  I guess it could be less % power used per attack but that's eh.
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Valor

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Re: Pneumatic hammer hammers
« Reply #2 on: March 17, 2021, 12:10:40 am »
Why not give it a % to refund attack cost once per turn? And the % would be from quality?

cypherusuh

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Re: Pneumatic hammer hammers
« Reply #3 on: March 17, 2021, 02:25:39 am »
Why not give it a % to refund attack cost once per turn? And the % would be from quality?
This might be much better tbh. There's reason why tichrome sledge is much better than tungsten. That extra 1 attack per turn.

harperfan7

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Re: Pneumatic hammer hammers
« Reply #4 on: March 17, 2021, 04:04:21 pm »
Like a rapid reloader.  I don't like that as much, but if it refunded every 4th attack, it'd be more like pneumatic hammers on gloves.
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