Underrail Forum

Underrail => Builds => Topic started by: Diogo on September 20, 2019, 05:18:30 pm

Title: SMG / Unarmed build for Dominating (need a little help)
Post by: Diogo on September 20, 2019, 05:18:30 pm
hello guys i'm theorizing this build to start a dominatig run and would like to optimize as much as possible, would there be any crucial adjustments that can be made?

http://underrail.info.tm/build/?HgcPCgMDAwVQMgDCoMKgwqAAACgyKMKCwoIAAMKCAAAANwAAXysxJMKjT0EMR8KoEhXChwZJS8KzN8Kpwp1tGmzCnsKt4qeXA-KnqgPita4J378

The build is based on crafting, SMG burst, (nimble + deflection + Tabi boots + uncanny dodge = 15 melee deflected strikes), unarmed melee to remove 50% mechanical defense and incapacitate targets, pickpocketing + mercantile for ammo cost maintenance, (Temporal Manipulation +Tabi boots + Adrenaline + Blitz),  and later some Plasma grenades and plasma mines.

Tnx in advance :D


Title: Re: SMG / Unarmed build for Dominating (need a little help)
Post by: TheAverageGortsby on September 21, 2019, 01:27:25 am
The only thing that jumps out is that you've overinvesteed in Pickpocketing a good bit.  You can pull 30 points back and you'll be good to get everything you need; you could pull up to 55 points back and still be over 50 effective, which is more or less what you want for stealing a bunch of ammo and oddities.
Title: Re: SMG / Unarmed build for Dominating (need a little help)
Post by: Diogo on September 21, 2019, 02:59:31 am
Thanks bro i took 30 pickpocketing points and reallocated for crafting.