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Messages - Lightzy

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1
General / Re: Introducing our new "developer, probably not spambot"
« on: October 10, 2016, 11:08:33 am »
Yeah, you're just a name. Show us some of your work!

2
General / Re: Copy of Underrail Given Away With Wasteland 3!?
« on: October 10, 2016, 11:07:33 am »
LOL what is that deal?

"Buy our $20 worth of crackers and get a 10k box of the finest osetra caviar free!"

3
General / Re: So, is the game officially *done*?
« on: October 04, 2016, 07:42:50 pm »
Christ I hope it's not an expansion but a sequel.

I'm not replaying this million hour behemoth just for some extra content here and there if it's THAT kind of expansion.

If it's like, a few more hours of content AFTER the game ends, then fine, I guess, but at that point fuck it just make a full sequel and improve systems too

4
General / FFS Just announce underrail2 already!
« on: October 04, 2016, 07:40:23 pm »
I'll kickstart the fuck out of that motherfucker

Excuse the language

5
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 17, 2016, 12:42:40 am »
I guess I'll put my game on hold as well (unless someone can fix my save)

6
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 16, 2016, 10:27:36 am »
Uh, I don't think it works as it should.

I did everything to be friendly with them (persuaded the mindreader, helped the caged Faceless, helped the group near Foundry, never killed a single one), but speaking to Commander makes them hostile now.


Oh man.
So that's it? game stopper?

7
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 15, 2016, 02:31:10 pm »
Just to be totally clear ------

the patch IS reteroactive (but only for the purpose of allying with the faceless, not for the purpose of entering their territory) ?

8
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 13, 2016, 09:25:56 am »
 ;)

Can has update on this one?

Many players (on steam forum I saw) have stopped playing just because of this, it's worse than an engine bug :))

Or a console code which sets faceless to allies

thanks!

9
Confirmed that it's a bug (check out the bug report forum)

I hope there's maybe a console code that sets the faceless to friendly to you, just in case :)

10
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 09, 2016, 08:19:03 am »
Is there a console code to set the faceless to max disposition?

Just in case and in order to allow me to keep playing instead of waiting on a patch :)

11
Bugs / Re: Stuck in Evelynn's Bunker
« on: January 07, 2016, 10:45:32 am »
Most likely there's a simple debug code you can type in the console to open one of the doors there, but only the Dev knows

12
Bugs / Re: Zone Transition Exploit
« on: January 07, 2016, 10:39:02 am »
Enemies can follow you if the zone transition is blue. Which is nice. The few times it happened to me it was a real shock and awesomely fun.

Otherwise yeah, as a pure psyker I abuse zone transition every single fight almost:) Otherwise there's no way in hell i'd win a fight

13
Ok, I've just seen it reported on the steam forum as well.

When is this fixed? Is the fix  going to be backwards compatible so you don't have to restart from rail-crossing? :)

14
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 07, 2016, 01:44:54 am »
+1

15
Please ask the game dev.
This is one of the more annoying things I think. Giving you no indication of what you're supposed to do in order to get a good ending, and even making you fail quests intentionally?
This has to be a bug, it can't be by design.

Also, someone on the steam forum again said that you have to let them kill buzzer...


Please have a dev clarify. I'm unwilling to play the game right now because frankly I don't feel like restarting because of the one stupid little thing I did wrong which every intuition tells you is the right thing (succeed quests, do it by using a skill that you invested a lot in).

Please ask the dev specifically about disabling the walkers and about buzzer

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