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Messages - Hans_Sanitizer

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16
General / Re: After the Armadillo [SPOILERS]
« on: December 19, 2012, 07:11:47 am »
The last update did a couple of tweaks (under the last dev log post, number 9 I think) and from the sound of it there will be new main quest content following the new year.

17
Development Log / Re: Dev Log #9: Importing Characters and More Crafting
« on: December 19, 2012, 07:07:07 am »
I should probably mention that I'm in full support of the batteries for hack tools trade off, could there be an option to "unload" hack tools, meaning you can gain some batteries from them for use in a better hack tool or weapon?

18
Suggestions / Re: Allowing traders to get new stock?
« on: December 19, 2012, 01:28:36 am »
I'm wondering if this might be partly a difficulty issue. If traders constantly got new stock you would be able to go through hypos to your hearts content. I would say a compromise would be to have new stock every time a quest was completed, or every time a main quest point was completed. Not sure how hard this would be to implement, but I agree that the stocks of traders should change over time.

19
Suggestions / Re: UI Improvements
« on: December 19, 2012, 01:25:45 am »
I think there's an option to increase the text size IIRC.

20
Suggestions / Re: De-Crafting
« on: December 19, 2012, 01:24:46 am »
I should mention that the de crafting maybe would take as high a respectable skill as crafting (although I guess realistically it is easier to take something apart than to build it from scratch). Also, you could have the attempt fail and destroy the item.

21
Suggestions / De-Crafting
« on: December 19, 2012, 01:21:31 am »
I would love it if there was the option to salvage parts from picked up or older weapons. In other words if you were missing a component for building something new you could deconstruct an armor or gun and take the parts from it to complete the new crafting.

22
Development Log / Re: Dev Log #9: Importing Characters and More Crafting
« on: December 19, 2012, 01:18:26 am »
Just my thoughts as far as the lockpicks go, wouldn't it make more sense that a failed attempt would break a lock pick, but a successful attempt would let you keep it. Just my thoughts. Great game, looking forward to the new year new content.

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