Author Topic: weapon frame/attachment suggestions to round out weapon classes a bit  (Read 664 times)

A_Clever_Monocle

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Pistol frames

Cylinder- .44 only, tight damage spread base crit chance of 12% base crit damage of 115%, max range of 12 optimal 9, but limited to 6 round capacity and is incompatible with both extended mag and rapid reloader but can use scopes.

Sniper rifle frame.

Stinger- 5mm only, average damage spread 23 ap to fire, a lower range than other snipers, and a strength requirement of only 4, can be suppressed (obviously)

Spear molds

Glaive- wider damage range and a boost to sweep

needlepoint- higher critical damage and tighter damage spread but lower overall damage

Barbed- Bleed chance, higher ap cost

Sword molds

Short mold- lower ap cost, lower strength requirement, but larger damage spread, bonus to crit chance, turn machete into a short sword


Attachments

Green Laser- increases the precision of special attacks by x% (decided by quality)

Miniscope- scope for pistols and SMG's gives a small crit damage boost

Bayonet- allows for a special melee attack with the weapon ap cost of 15 (and is affected by dexterity), damage decided by the component, and incurs 125% dmg resist and threshold, barrel attachment.

Thermal Scope- weapon is no longer affected by darkness penalty for mammals, and humanoids, robots, and insectoids are still affected

Rail accelerator- barrel attachment that increases the maximum range of the weapon by 25%

Tytyger

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Re: weapon frame/attachment suggestions to round out weapon classes a bit
« Reply #1 on: November 22, 2021, 04:07:01 pm »
some good ideas but there is always few thing to consider:
what is the point of stinger if there is spearhead in the game?
spear molds just do what different metals do, but i agree that there should be serration option for every melee in the game just let us put serration on machetes and spears
shortsword seems to be just big knife with benefits of machete
laser sight is superiour to green laser in most scenarious
like thermal scope idea to create alternative to nvg
bayonet have no place in that game, you can just have melee weapon in offhand

I would also rather buff some attachments to bring them on same powerlevel to the 1 of 3 scopes and rapid reloader since for now there no real alternative