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Messages - UnLimiTeD

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421
Development Log / Re: Dev Log #17: Version 0.1.8.0 released
« on: May 07, 2013, 09:56:02 pm »
That looks nasty.
Not sure if I should redo my melee or psi character now, neither got too far before I decided to wait for the next version.
Well, once I get a hard drive fixed.
Paranoia - Detection increased by 20% and chance to get critically hit reduced by 3%. Also your weapon damage is increased by 20% against stealthed targets (will be useful at one point).
Got a question about the above.
Multiple, to be precise:
1.) In game, it shows a 30% damage bonus, as opposed to the 20% you mention here.
2.) With the reduced crit chance add up with metal helmets? Same for detection.
3.) What about unarmed attacks? Are they weapons? Or will they get their own feats?

422
Suggestions / Re: Suggestion about Repair Kits
« on: May 07, 2013, 03:56:51 pm »
Using scraps/Items of the same type to fix something is a great idea, but that's for a feat. Not everyone can take two rusty poles to create a polished one.

423
Development Log / Re: Dev Log #16: Pickpocketing and Feats Changes
« on: May 07, 2013, 03:53:40 pm »
Tranquility:
To me, action points are more valuable than psi points. Could I have the opposite of Tranquility as a Perk?
Psychosis?
Also, has it been updated? Totally slipped by me, which might be connected to me frying my harddrive.^^

424
General / Re: Getting the word out about Underrail
« on: May 05, 2013, 10:56:35 am »
I got to this game through a mention of the german GameStar Magazine.
I don't think it's ready for mass attention yes, though.

425
Suggestions / Re: Blackmoor's Money Suggestions
« on: April 30, 2013, 03:39:17 pm »
I found that playing a melee dude is about the cheapest playstyle you can get, short of shroomhead.
You don't always need to charge the Hammer, you can kill weak enemies with fists (armour barely degrades at all), and running back to the doctor after every encounter is just part of the game.
Of course, mechanics or tailoring are a must. It's the only way to get good armour, anyway.
Admittedly, right now with melee weapons degrading on a miss it's still harsh, but that's already been confirmed to change.

426
General / Re: extremely slow by steady progress..working as intended?
« on: April 30, 2013, 12:25:44 am »
In the early cave sections, if you use ranged attacks, like the crossbow you get, you can go through the fences and close the door behind you.
Saves a lot of health.^^

427
Suggestions / Re: Blackmoor's Money Suggestions
« on: April 30, 2013, 12:24:24 am »
I still haven't found out how you use up that much money.
As for a skill to get more money, use junkyard surprise until you have +3 Int. :P

428
Suggestions / Re: Blackmoor's Money Suggestions
« on: April 29, 2013, 10:52:42 am »
Interesting that your character costs so much.  ???
By the time I'm in the Junkyard, and I haven't yet ever even gotten that rotor circuit board or whatever, I'm normally carrying above 1000 stygian coins with me.
Most get hellish expensive afterwards. Nonetheless, there's some merit to some of those suggestions.

429
General / Re: Item degrading gamebreaking
« on: April 25, 2013, 11:01:37 am »
If you read the Development logs, you will find that it will be fixed in the next version.
Obviously, when no patch has happened yet, nothing will be fixed.

430
General / Re: Stealth melee build?
« on: April 25, 2013, 01:25:56 am »
With a cutthroat attack, you should be able to oneshot most organic targets.
Without hacking, Getting past turrets is nigh impossible, though, every melee build kinda needs either that or a plentiful supply of EMP grenades.
With full evasion the Crossbow guy shouldn't hit you more than once or twice before you take him down; A kick to the groin is always helpful and the reason my second hand is always empty. Don't know why I need a free hand to kick someone in the naughty bits.
But yeah, it's hard.
And it's really hard against security (mechanical).
I think the upcoming patch will buff a few feats working with that playstyle. Also, yeh, psionics really help. Do they help enough to justify the points? I don't know, I'm waiting for the next version to try.^^

431
Suggestions / Re: Durability/item uses + PSI points
« on: April 24, 2013, 10:39:38 pm »
One thing about PSI points:
In most games, players can make a choice about how much effort they put into something, and how much risk they take, with corresponding rewards.
For example, save ammo by going melee / save durability by using your fists:
Both save resources, but cost more time and risk more health.
In the same sense, I think it would be nice to have something like Shroomhead, but with a much smaller percentage, either as an additional feat or for free, to allow PSI characters to have a very small resource pool to use, allowing for a single "spell", or two.
A "Blood Magic" kind of feat would obviously also allow that, with an even more direct causality.

Edit: Darn, I'm tired. I'll review this post till the end of the week to find out if it looks demanding, necros a thread or doesn't live up to basic standards of coherent speech and punctuation.

432
Suggestions / Re: Weapon attack actions & AP costs
« on: April 24, 2013, 10:36:10 pm »
For the one thing I think I can comment on:
I think crouching and the like are not in, nor likely going to, due to the way characters are depicted in game;
Doing a new stance and respective animations would sort of require doing it over and over again for every combination of visible equipment the character carries.

I like the idea of having aimed shot as a 'fire mode' for accuracy, though it could still be a feat in that sense; For completely untrained people, I'd reckon taking more time will not really improve the result.^^
Crossbows are probably balancing, who would use them otherwise? Unless they did more damage and had recoverable ammo.

433
Development Log / Re: Dev Log #16: Pickpocketing and Feats Changes
« on: April 20, 2013, 04:52:28 pm »
Heh, I know that feeling. I even stopped playing a character I wanted to continue so I can start over soon. :D
Though that may have something to do with finally having the skills to create metal armor, but now no one sells metal.

434
General / Re: Portraits?
« on: April 20, 2013, 04:51:09 pm »
Heh, I remember in older games I preferred to have a random shadow face instead of any of those portraits, I always found them rather gruesome with no real exception.

435
General / Re: Will I like this game?
« on: April 20, 2013, 04:50:14 pm »
There's no better cliffhanger than "You really need to go to*Area not finished yet*" :P

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