1
General / Another crafting question
« on: September 14, 2019, 03:44:12 pm »
I tried doing the search button for this question but either I have not gone back far enough or I missed something everyone else already knew.
Crafting effective level and actually skill points. Which matters? I assume effective level but if I assume that, I am worried that when I get to end game and want to craft a max grenade with chemistry I will find that crafting requires actual skill points and effective level only effects other things like guns max damage or whatever. Any clarification or directing me to the answer (I read a lot on the wiki but never found that exact info.)
Also, What is crafting levels that people recommend for fun stuff? I know that I am aiming for max frag grenades and making my own ammo so a chemistry of 112 (effective?) is all I need for what I want. For guns I need a effective 128 because I read that you can find up to quality level 160 and required numbers are .8 of the quality required of the skill.
But what about biology and electronics. I know I need 30 electronics for guns if I was not a SMG build. SMG builds can only use the smart module but from what I read they nerfed burst and it does not gain bonus damage as a special attack anymore from things that buff special attack damage.
And tailoring... Meh, I don't think I have the points to max everything.
Crafting effective level and actually skill points. Which matters? I assume effective level but if I assume that, I am worried that when I get to end game and want to craft a max grenade with chemistry I will find that crafting requires actual skill points and effective level only effects other things like guns max damage or whatever. Any clarification or directing me to the answer (I read a lot on the wiki but never found that exact info.)
Also, What is crafting levels that people recommend for fun stuff? I know that I am aiming for max frag grenades and making my own ammo so a chemistry of 112 (effective?) is all I need for what I want. For guns I need a effective 128 because I read that you can find up to quality level 160 and required numbers are .8 of the quality required of the skill.
But what about biology and electronics. I know I need 30 electronics for guns if I was not a SMG build. SMG builds can only use the smart module but from what I read they nerfed burst and it does not gain bonus damage as a special attack anymore from things that buff special attack damage.
And tailoring... Meh, I don't think I have the points to max everything.