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Builds / Re: Help with chemical pistol build
« on: August 31, 2021, 06:38:08 pm »Isn't precision determined by guns skill? versatility gives when all is maxed and fully specialiced 280 efective, why wouldn't this be enough to hit enemies? are they that evasive?Yes sure, at lvl 25 with full spec you can probably hit well enough.
But it is a long way to get there, and with the chemguns short range and lack of scope/lasersight, it is very painful to have poor cth and miss all your shots up close. You will need to deal with this somehow until you get to endgame. Remember, at 60% of melee skill, your guns skill is the same as if you had a perception score of 4. This is not cool at lvl 14, and equipping adaptive goggles/eating mushroom salad does not help.
And with max dex melee, as mentioned above, you can just pick up a combat knife or pneumatic glove and kick ass with that instead.
But I am biased against Versatility for ranged glass cannons because low per =low detecton= instant death by steslthed Lurkers, Crawlers, Death Stalkers, Muggers etc. If you don't mind that, or are good at dealing with such foes, it can probably be a fun character to play, with many shots per turn