Author Topic: Implants Underrail 2  (Read 975 times)

`louse`

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Implants Underrail 2
« on: July 13, 2020, 08:59:45 am »
In the character's characteristics window there is a bit of space on another tab. Since the game Underrail 2 will take place in a technologically advanced location in the northern region, why not implants. Moreover, the quantity and quality of these implants will directly depend on the number of points of the constitution of the character. This will raise the role of the constitution in the game, since at this stage few people pay attention to it.
So these same implants and their implantation will cost a lot of money, which will solve the second question - the extra money in the game. Moreover, the implants will have positive and negative characteristics, i.e. increase one at the expense of the other, which to some extent can not upset the balance of the game. The implanted implant cannot be replaced, but its characteristics can be improved, which will allow the player to carefully approach the choice. And of course, a city where such implants could be carried out make Hexagon.
Implants could be the same new feature as Jetskies in the Expedition.
« Last Edit: July 13, 2020, 09:59:07 am by `louse` »

Elite

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Re: Implants Underrail 2
« Reply #1 on: July 13, 2020, 01:49:17 pm »
If we are indeed going to be in Hexagon for Underrail 2, I think it's safe to assume some kind of implants/cybernetics will be available. We could also assume since we'll be in north underrail we will also be able to get to Dis as some point, so we'll have access to all sorts of things.

I think there should more of a gradient type system to implants/cybernetics. For instance, you might spend 30k on a high-end implant that is installed by someone who knows what they are doing. Minimal risk of a botched job, and top-tier performance.

If you're a little pressed for cash but still want an implant, there are still options. You might go to "a guy" someone knows who'll do it for cheap. One-thousand, he says. In this scenario you're dealing with an amateur and sub-standard equipment. It's possible everything goes well and you get a small boon, but it is a dice roll on whether or not you get injured, or even killed in the process.

Of course within the two extremes there are also plenty of options. Reputable dealers and installers who offer quality upgrades. They typically run in the 5 - 15k range.

You'd also have to carefully decide on what implants/cybernetics you get. If you spring for the higer quality parts and installers, you can get away with becoming half-machine. If you skimp out, your body may only be able to take being hacked apart once or twice, depending on constitution.

`louse`

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Re: Implants Underrail 2
« Reply #2 on: July 13, 2020, 06:00:39 pm »
I heard somewhere that the hexagon is famous for a large number of warring technological groups. So, if there is an opportunity to join one of these groups (like working for one of the Core-city groups), then this will also give its positive sides, for example, access to its unique cyber-implants and thereby the possibility of replaying for one or another side of the conflict.