Underrail Forum

Underrail => Builds => Topic started by: MonthOLDpickle on June 22, 2019, 05:45:06 pm

Title: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 22, 2019, 05:45:06 pm
Level 1:
http://underrail.info.tm/build/?AQMFBwUGBwcAAA8AAAAPAA8AAAAAAA8ADwAADwAAASs5

Final build:
http://underrail.info.tm/build/?GQMFBwUGCgoAAMKHAAAAwodubgAAAGkAaQDCh2QAVQAAASs5LAUqIxRmZ00pVyE

So I really didn't get very far in the game, is this good? Or points spread out too much?

Also should I start with more points into WILL, like 8 or 9? Stats max at 10 correct? So if I max WILL early (if I start at 9 per-say), what do I focus on next? Also I don't know much about all the skills and feats but this was my best judgment. Though I hear crafting armour is the best way to go. What would I use as a PSI dude? Yeah I know I got crossbow in there but I figured it be nice to have a fallback.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 22, 2019, 06:28:49 pm
So I really didn't get very far in the game, is this good?
No.

Stats max at 10 at first level, but there's no limit to how many of your subsequent stat ups you put into a stat, so your base stat cap is actually 16, at level 24.  You don't *need* 16 Will for psi to work, but psi scales strongly off the stat, since there's very little gear, comparatively, for it to rely on.  I'd probably at least roll with 14 Will for a pure psi.

Your skill points aren't optimally placed, though with the upcoming expansion that won't be quite as damaging as it once was.  There's no need to go over 110 effective Persuasion in the base game; no need to get your Bio that high since the highest effective skill you'll need is 130 and you can get a skill boost from crafting in your house.  That much stealth is way overkill; with your Electronics score, you can craft a cloaking device, which can get you up to about 80 effective stealth; you can get by with 50-60 real points in Stealth and be just fine sneaking past just about everything, if you're careful.  There's no benefit to Hacking over 130 effective; no real benefit to Lockpicking over 100 effective (because you'll have food buffs and the Jackknife when you really need them).  No sense at all in going into Crossbows so deep with a lousy 6 Perception.

UnderRail rewards specialization, so just focus on doing one thing well.  Psi; guns; crossbows; melee.  Whatever.  Build your stats and skills to do that one thing really really well, then spend the rest of your points as you're able.  But do one thing really well, and make sure it's combat because you're going to fight a lot in UnderRail.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: harperfan7 on June 22, 2019, 07:08:36 pm
You can do a mostly pacifist run, however, if that's your thing.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: Tahoefox on June 22, 2019, 08:30:52 pm
points spread out too much?

This really depends on what difficulty you're playing on. I think this build could work on easy (Although as TheAverageGortsby mentioned you may have over-invested in a few non-combat skills) but on higher difficulties you'll want to specialize a bit more.

6 Perception just isn't enough for Crossbows. Your hit chance will drop quite sharply as you progress and with their high AP cost you can't afford to miss, especially if you're using them as a fallback. Dropping crossbows and lowering Perception to 3 lets you start with 10 Will and opens up some skill points that you could use for more crafting skills or maybe take Metathermics. You might consider doing the same thing with Lockpicking and Dexterity to open up more points for Constitution which would qualify you for the Fast Metabolism and Stoicism feats.

I hear crafting armour is the best way to go. What would I use as a PSI dude?

Psionic tactical vest is really your best option. It reduces psi point costs by 10% and increases your psionic skills, in addition to stopping bullets pretty well. You'll probably want to take Nimble to reduce the armor penalty though.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 22, 2019, 10:33:10 pm
So here is a level 1 build with no xbow....instead take three PSI abilities....or is three too much? Also I can get will to 10 @ level 1 while leaving rest at 5? Also should I max it to 16 or 14? What other stat should I work as secondary then?

http://underrail.info.tm/build/?AQUFBQUFCgUAAAAAAAAPDw8AAAAPAAAADw8PDwAAKywk

So what crafting armour, which skills and how much base)? Also I will be able to craft healing, drugs, food, and psi regens?


**Also working in that editor, what does it mean when a feat has strikethrough?


Here is what I ended up with: http://underrail.info.tm/build/?GQUFBQUFEAUAAAAAAAA3ZGQAAGlpAGkAwofCh8KHaQAAKywkBRQjPWdmIRwuCmgO

Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 22, 2019, 11:14:57 pm
So here is a level 1 build with no xbow....instead take three PSI abilities....or is three too much? Also I can get will to 10 @ level 1 while leaving rest at 5? Also should I max it to 16 or 14? What other stat should I work as secondary then?

http://underrail.info.tm/build/?AQUFBQUFCgUAAAAAAAAPDw8AAAAPAAAADw8PDwAAKywk

So what crafting armour, which skills and how much base)? Also I will be able to craft healing, drugs, food, and psi regens?


**Also working in that editor, what does it mean when a feat has strikethrough?


Here is what I ended up with: http://underrail.info.tm/build/?GQUFBQUFEAUAAAAAAAA3ZGQAAGlpAGkAwofCh8KHaQAAKywkBRQjPWdmIRwuCmgO
OK, this is a whole bunch of no.  First, the strikethrough means that you do not qualify for the feat at the level it is currently chosen at - move another feat to earlier in your feat progression and you'll be fine.

So, you're not using any weapons with that build, and your strength is too low for metal armor, so instead of leaving Str at 5, drop it to 3 and free up two stat points.

The only Dex-based skill you have is Lockpicking, so it's not worth using stat points in Dex.  Set Dex to 3 and take back those 2 points.

The only Agi-based skill you have is Stealth, so it's not worth using stat points in Agi.  Set Agi to 3 and take back those 2 points.

Now you have 6 more points to play with.  Put 5 of them in Int (because you have three crafting skills now, and I'm going to recommend you pick up the other two) and one of them in Con (because that'll let you take Fast Metabolism which is excellent).

Now you have a bunch of skill points that you can move around to get more skills.  End up with something more like this: http://underrail.info.tm/build/?GQMDAwYFEAoAAAAAAAA8UWgAAEtfFFBQS8KHwocyAEYrLCQFFCM9Z2YhHC4KaA4

That'll serve you much better.

EDIT: Oh, to get Fast Metabolism you can drop either Hypothermia or Cryogenic Induction.  Neither are very good, and certainly not as good as FM.  Of the two, I think CI is a little better than Hypothermia so if you want to keep one of those, I'd recommend that one.  Tiny Con debuffs don't really do anything useful.

OK, ANOTHER EDIT: I left way too many points in Persuasion with the first link.  Sorry.  Fixed.

RIGHT, LAST EDIT FOR THIS POST, HONEST, SCOUT'S HONOR: Good lord.  I blame the fact that I was in a car accident earlier today (I really was! Pity meeeee!) for the fact that I somehow didn't notice that you're building a Psychosis build without Psionic Mania.  That is absolutely not a good choice.  Either go Tranquility, or pick up Psionic Mania.  Of the feats you've chosen, I don't find the following very helpful for psi, so you might reconsider them: Hypothermia, Cryogenic Induction, Nimble, Doctor, Telekinetic Undulation.  I'd drop two of those at least and pick up Psionic Mania and Fast Metabolism.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: Bruno on June 22, 2019, 11:45:36 pm
I blame the fact that I was in a car accident earlier today
I hope you are okay, and that nobody got hurt. Those accidents are not fun.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 22, 2019, 11:54:00 pm
Oh man I hope you're okay.

Also I am having issues moving around feats on mobile. Currently at the doctor's >
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 22, 2019, 11:56:30 pm
I hope you are okay, and that nobody got hurt. Those accidents are not fun.
Got t-boned hard enough to snap my front axle and drive the tie rods into the engine compartment, so the car's toast.  Aside from some minor whiplash, I'm fine (old body doesn't roll with the hits like young body did!).  The people in the other car jumped out and fled the scene, so their car was probably stolen.  They must not have been hurt too badly, because they bounced lickety-split.  Ah, well.  That's what we pay insurance premiums for.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 23, 2019, 12:32:37 am
Also I am having issues moving around feats on mobile. Currently at the doctor's >
I took the liberty of redoing your feats as well, so this now isn't really "your build but optimized" as it is "a build I recommend for you."  As such, you should feel free to ignore this suggestion because it's not really considering what you like to do as you play.  That said:

You need Premeditation.  Any psi build without it is flat-out wrong.  Premeditation and Locus of Control are the two ultimate "I win" feat abilities for psi, and you should always make room for both of them.  I also stripped the feats I don't really think add much to psi.  I didn't explain before, but I'll offer an explanation below the link in case you care.

http://underrail.info.tm/build/?GQMDAwYFEAoAAAAAAABCUWgAAEtfFk9QX8KHwocxAEArUCgsFCplLj0hBWdm

Telekinetic Undulation: might be worthwhile for Tranquility, because then TK Proxy is only 5AP, but for Psychosis you don't have the luxury of hitting as many abilities per turn so you really will only proxy to double up your TK Punches and Implosions.  Also, daze isn't really terribly helpful.

Hypothermia/Cryogenic Induction: Even though Hypothermia can reduce target Fortitude (which in part scales with CON) your Psychokinesis score is so high that you'll almost never get your TK Punch stun resisted, and that's all you have to worry about (Electrokinesis stun can't be resisted unless the target takes 0 electricity damage).  CI, which potentially helpful, isn't going to see a whole lot of use for you because as Psychosis, your alpha strikes are going to be devastating.  No point debuffing a room full of corpses.

Doctor is strictly worse than Fast Metabolism, though the two do stack so there's no reason you couldn't take both if you felt like it.  Fast Metabolism also affects your Regen Vest heal, which is a really big deal on higher difficulty levels; doctor does not.  And as long as you loot them when you find them, you're going to have *so many* health hypos that you can stim up into bandaging range if you're badly hurt.

Mental Subversion: not useless, but most of the time you're going to be killing things so quickly that you don't have time to stack the debuff.  Also, with 16 Will and a Uni-Psi headband and a Psi Beetle Carapace tac vest, your effective Thought Control skill will be so high you clear resolve checks anyway.

Nimble: Sounds good, but only amounts to about 5 MP per turn - that's half a tile.  Mostly you'll be using stealth to get ideal positioning so you won't need to run far.  And when the expansion hits, you'll find Nimble even less attractive than it is now, trust me. (or don't! I'm not the boss of you).

+Paranoia: the stealth detection will be nice considering you have a fairly low Perception.  It sucks getting mauled by Crawlers and Lurkers just because you didn't see them in time.
+Premeditation: I'm serious, you need this.  Need it.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 23, 2019, 01:38:43 am
Thanks man, so much. I feel like if I play this and beat the game I can understand more and be able to do different stuff for a second playthrough.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 23, 2019, 03:29:03 am
Hate to bump this, but what would I use in terms of weapons? Well maybe one riot shield?
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 23, 2019, 04:27:29 am
Hate to bump this, but what would I use in terms of weapons? Well maybe one riot shield?
Riot shield doesn't take up a weapon slot, it just prevents you from putting a two-handed weapon in the weapon slot.  Generally speaking, tac vest is going to be better for your low-str psi character because you don't have the str to wear the riot armor + shield without taking action point penalties.

I'd keep Jackknife in your off hand (unless you have nothing else you want in your main hand) and either Kohlmeier's Knife, Boxing Gloves, or the Power Fist in your main hand.  Switch to the Jackknife when you need the lockpick/traps boost.  If it takes you a while to get through the game and you pick up the expansion, you might find another weapon that interests you for your main hand, but in the base game, those are probably three of the most helpful weapons for a psi character to carry around equipped (unless you had put points into Dex and Guns and picked up the Gunslinger feat, in which case obviously you'd want a light pistol for the initiative boost).  You're not looking to do damage with what's in your hand, just get some sort of secondary benefit from it.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 23, 2019, 09:41:19 am
Thanks man. The last two feats, how are neurology (psi headband gives more points) and disassemble?
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 23, 2019, 11:24:22 am
Thanks man. The last two feats, how are neurology (psi headband gives more points) and disassemble?
Disassemble - despite what it sounds like it should do - is really mostly just for getting more money out of the game.  On lower difficulty levels, it's not all that helpful.  Not only will you have a lot of money on lower difficulty settings, you won't often get things made of components that you a) want and b) don't already have of higher quality   (that's actually the main reason I suggested you go into Mercantile.  Some merchants have amazing inventory if you have enough Mercantile skill to unlock their special, hidden inventory - and that inventory usually contains amazing stuff for crafting).  It's not a bad feat, and I really do like it and use it for all my crafter characters, but I can't *recommend* it strongly.  If nothing else looks good, go ahead.

Neurology is pretty useful, especially since Psychosis can't get Meditation.  Once you've got a muffled psi headband and psi beetle armor, your psi costs will come down but until then, you'll be drinking those psi boosters like they're Capri Sun pouches and you're in a desert.  I'd slide neurology in around level 16-20 if possible; levels will come quite quickly until 12-14 or so, when the world opens up and things get a lot harder.  You'll appreciate having that extra depth for your psi pool when you're exploring UnderRail, and it may also remind you to go ahead and just craft whatever headband you can.  I went one game all the way to the end boss without realizing I never equipped headgear or boots for my character because nothing ever fell in my lap I wanted :P  Neurology isn't a must-have feat, but it's pretty useful in the base game.  It's a strong QoL feat.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 23, 2019, 12:51:19 pm
Yea I don't know what to replace the disassemble one though, maybe salesman? Or maybe power management?

(https://abload.de/img/featsnhk7q.jpg)
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 23, 2019, 10:40:40 pm
Yea I don't know what to replace the disassemble one though, maybe salesman? Or maybe power management?
Salesman helps you sell stuff off quickly.  Before the economy change, I liked it a lot.  On Easy and Normal, I suspect it would still be quite nice since it makes the non-weapon vendors reliable sources of charons - take all those rathound leathers you've accumulated, sew them into simple leather armor, recycle them for scrap, and make advanced tailoring repair kits.  Lots of money from the vendor next to Kevin, in Foundry, and from whats-his-face in Engineering in SGS.  You can craft up a few hundred adrenaline shots and sell them by the dozen to the doctors.  It's good at minimizing the size of your stash, especially if you're a hoarder in video games (I sure am!  I worked hard murdering all those NPCs for their loot, I'm sure as hell gonna schlep it all back to my throne of bones).  But then again, on Easy and Normal, you're gonna have so much money it's a little silly anyway.

Power Management makes a huge difference in your energy shields, if you use them (I find them too powerful and never use them in my games any more, but I did the first few times I played through).  It also lets your cloaking devices last a few turns longer which may make all the difference.  It's pretty darn nice, if you're not an energy pistol user.  If you are, it's nearly essential.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 23, 2019, 11:15:09 pm
Yea I don't know what to replace the disassemble one though, maybe salesman? Or maybe power management?
Salesman helps you sell stuff off quickly.  Before the economy change, I liked it a lot.  On Easy and Normal, I suspect it would still be quite nice since it makes the non-weapon vendors reliable sources of charons - take all those rathound leathers you've accumulated, sew them into simple leather armor, recycle them for scrap, and make advanced tailoring repair kits.  Lots of money from the vendor next to Kevin, in Foundry, and from whats-his-face in Engineering in SGS.  You can craft up a few hundred adrenaline shots and sell them by the dozen to the doctors.  It's good at minimizing the size of your stash, especially if you're a hoarder in video games (I sure am!  I worked hard murdering all those NPCs for their loot, I'm sure as hell gonna schlep it all back to my throne of bones).  But then again, on Easy and Normal, you're gonna have so much money it's a little silly anyway.

Power Management makes a huge difference in your energy shields, if you use them (I find them too powerful and never use them in my games any more, but I did the first few times I played through).  It also lets your cloaking devices last a few turns longer which may make all the difference.  It's pretty darn nice, if you're not an energy pistol user.  If you are, it's nearly essential.

Is salesmen worth it without dissassemble? I added the psi crafting one so I can only get one more feat.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on June 23, 2019, 11:39:35 pm
Is salesmen worth it without dissassemble? I added the psi crafting one so I can only get one more feat.
Salesman and Disassemble work different steps of the profit pathway.  Disassemble increases the average value of the things you sell (you take the XM off the cheap 5mm Hawker and put it on a 44 frame; you get a weapon in garbage condition and disassemble it then reassemble it so it's in perfect repair without consuming repair kits).  Salesman lets you sell more things at once to get more of the vendor money stash put into your own pocket.  Disassemble is best for big-ticket items at the weapons/armor/electronics vendors.  Salesman is best for bulk selling small-ticket items at the misc/medical vendors.  You'd need to decide for yourself which you think is going to be better for you.  Truthfully, you'll be just fine financially without either one.  Don't sweat this choice.  Just go with whatever you think you'd like to try.  You'll be fine with both, either, or neither.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 23, 2019, 11:55:00 pm
Ah okay I will go with the increase battery then or salesmen.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: Quidam Craft on June 25, 2019, 07:51:29 pm
Oh my gosh somebody actually uses it on mobile!

I do use on mobile as well... There is some issue with not proper user interface but usually it work well enough !
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on June 25, 2019, 11:15:13 pm
Also I am having issues moving around feats on mobile.

Oh my gosh somebody actually uses it on mobile!

Sorry, drag and drop doesn't work with touch - you'd have to re-select the feats in order (or just don't worry about it for now.) The feat list is ordered the same way as it is in-game, mostly by minimum requirements.

You know, I honestly had planned making the site work better on mobile - at least swipe support for switching between pages and a better way to assign points than tap-tap-tap for days. (PC's got ctrl and shift clicks.) But a character planner for an oldskool PC game gets next to no mobile visitors. And this forum ain't the best on mobile either. Gotta copy Styg's standards. Yup, those are good excuses for justifying my laziness.

Heh for the most part it works fine. I love this thing don't worry. I was having trouble just redoing choices.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: newageofpower on June 27, 2019, 05:34:10 am
That much stealth is way overkill; with your Electronics score, you can craft a cloaking device, which can get you up to about 80 effective stealth; you can get by with 50-60 real points in Stealth and be just fine sneaking past just about everything, if you're careful.
Ehhh... IIRC, someone one-shot the final boss with Snipe by abusing Stealth/Smart Attack modifiers. Its not where his build is going, but there is value in high stealth; i.e. you don't know all the crawler locations and use stealth creeping tactics to buy your motion tracking goggles more time.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on July 03, 2019, 03:20:03 pm
Okay I am level 7 and I am starting to hit swarms of enemies. I can get lucky if I can choke point them but areas like (spoilers) the underground to free a prisoner and depot A are killing me.

I only have one armour chest (some cave hopper chest piece). For technology atm I only have 10(15) in mechanics, 20(30) in electronics, and 10(15) in Tailoring. My next level up what should I focus on and how do I get better defense?
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on July 03, 2019, 09:08:18 pm
Okay I am level 7 and I am starting to hit swarms of enemies. [...] My next level up what should I focus on and how do I get better defense?
Is this your Psychosis-built psi character?  You should have premeditation by level 7 and be about to pick up Psionic Mania.  So from about level 8 to about level 16, all you have to do is manually start combat, walk just close enough to see the bad guys, Premeditate, Psionic Mania, Pyrokinesis. That'll kill a lot of the easier enemies right there.  You've still got your 50AP at that point so you can follow up with an electrokinesis stun if that's appropriate, or a pair of cryokinesis casts, or start lobbing grenades.  Once you pick up Pyromaniac, your alpha strike may well set a bunch of enemies on fire, making it all the easier to manage them.

Down the line, you're going to want to change out your alpha strike.  Psionic Mania + Cryokinetic Orb is ludicrous.  Following that up with Locus of Control + [something] just feels frankly unfair to the poor enemy NPCs who never had half a chance.

Basically, for Psychosis, the only defense you need is MOAR OFFENSE.  qaStaHvIS wa' ram loSSaD Hugh SIjlaH qetbogh loD !!
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on July 03, 2019, 11:38:48 pm
Mania is lvl 8 xD but I am trying to do side stuff in hopes of finding enough oddities.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: TheAverageGortsby on July 04, 2019, 12:55:08 pm
Mania is lvl 8 xD but I am trying to do side stuff in hopes of finding enough oddities.
I've never had any difficulty at all getting to level 10 before going to the Depot, the times I played Oddity.  I don't know why you're having trouble.  You just need to explore more, I suspect.

Did you farm the siphoners at the Siphoner Pools for their oddity?  There's at least one lootable oddity there, too.

Did you buy (or make, or steal, or disarm&keep) a bunch of traps, and go hit up the easier of the two Lunatic groups that you can get to?  There should be three oddities, I think, in the map screens you "unlock" by killing off that group.  And that group can be managed quite handily if you load up on bear traps, Mk 1 frag mines, caltrops, and grenades.

Did you go poke around in Junkyard and do the first two quests for both Eels and Scrappers?  Great xp from doing those quests.

If you did do those quests, and decide you want to help the Eels, did you do the first few steps of the new quest line?  Finding Blaine, and all that?  There's some xp in that for you.  If you're feeling froggy, there's no reason you can't jump all over the opportunity to wipe out the Scrappers before you go into the Depot.  There's at least one oddity in the Scrappers camp, if you ddin't get it elsewhere, and man so much loot.

Did you farm cave hoppers for the three minutes it'll take to get their droppable oddity?  Then give Mordre some meat (I think that's worth one Oddity xp as well, maybe?)

How about going into the three easy Depot maps and killing off the Junkyard Muties and the dogs?  You might want to leave the central depot for last, since those real mutants can be a pain, but the Junkyard Muties are not hard at all.  There's a bunch of Oddity xp in those three easier maps, and another huge pile of loot.

Did you go run around in the Underpassages and gank all the Lurkers?  Did you go back into the GMS compound, take the caves to the east, and kill off the larger group of bandits there, with the named guy?  There's so much stuff to do before you *have* to hit the Depot.  You just must be skipping all of it.  So, don't.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on July 04, 2019, 01:31:27 pm
I done 18 quests in GMS, I have to find drill. I done some of the scrappers (to the point I can go into the depot but killing a dog attracts everybody even if I one shot it..haven't found a choke point yet).  Dunno where other depot areas are TBH. I may have missed one or two areas because when I encountered them I was around lvl 2. Have no clue about siphoners, missed them prob because I found them low level and just forgot. Lunatics..orob same thing lol...where? This is my map so far:

https://abload.de/img/map4idkfu.png

https://abload.de/img/map3veja4.png

https://abload.de/img/map2czk36.png

https://abload.de/img/mapeckrb.png

Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on July 06, 2019, 01:57:58 am
Also haven't really found any armour and start putting points into the skill tree. What should I craft? I am trying to find this on the wiki.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: newageofpower on July 06, 2019, 02:42:59 am
https://www.underrail.com/wiki/index.php?title=Tactical_Vest

Mid-late game you definitely want to use Psi Beetle. If you cut CON, you might want Sturdy Vest, otherwise customize based on needs. Same with Overcoat, customize according to your style/needs.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on July 06, 2019, 03:08:24 am
https://www.underrail.com/wiki/index.php?title=Tactical_Vest

Mid-late game you definitely want to use Psi Beetle. If you cut CON, you might want Sturdy Vest, otherwise customize based on needs. Same with Overcoat, customize according to your style/needs.

What stats do I need to do all this? Like what is the magic number? I prob need all of them..maybe except chemistry..
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: newageofpower on July 06, 2019, 06:10:43 am
https://www.underrail.com/wiki/index.php?title=Blueprint:_Tactical_Vest

Lists what skills you need for each component. As for how much skill you need, it scales with quality of components. Someone posted a chart what the max quality possible (and what effective skill rating you'd need) to craft specific items.
Title: Re: So enjoyed what I played a long time ago, but dropped due to life. Build help!
Post by: MonthOLDpickle on July 10, 2019, 02:48:03 pm
Thanks!

Yea I went back to a bit north of SGS and there are three psi dudes who own me even if I crit them and run..xD

Ran into three robots >.>