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« on: December 28, 2015, 12:29:38 am »
True, but what is the money limits that merchants have other than annoyance? instead of going to every single merchant that you know to sell everything, you just do it all in a fast and convinent way. less time wasted running around like a headless chicken, more time exploring and doing missions.
Also this is why the central repository works. They are not exactly a merchant. Merchants buy from the central repository but this is only background explanaition to have things make sense, merchants don't need to have money anymore at this point because you specificly sell at the central repository and specificly buy at merchants.
The central repository would be something that is super rich, it buy cheap from everyone and sells at a higher price to all merchants and everyone else in the base that isn't just a common person, for example, it would sell stuff for the labs or stuff for the manufacturers in the base too. They also trade with other settlements which A, increases their profits and B, explains where new stock of things you didn't sold to the central repository, comes from... In terms of comparison, a merchant deals in specific ware they sell, so they serve a very specific part of the population, not to mention, they are not selling for the scientists and any other parts of the settlement that need materials. They don't even sell guns for the settlement security personal. The reason they don't is because they just can't beat the prices that the central repository offers on everything. So you have the merchants that sell to a few commoners of the settlement and people passing by vs the central repository who literaly sell everything to almost everyone (just not to the people the merchants are supposed selling to). The disparity in profits os of course huge so they would have a lot of cash to literaly buy anything the player character throws at them.
Ultimatly this would be great because there are 2 things that hinder this game (to me they hinder it so much that I don't even play it ever since they patched this new system in the EA). one is weight limit. While from a realism perspective it makes sense, in reality all it does is force to go back and forth to sell. It's much better if you can just loot all and sell all a it becomes more immersive than stoping midway through a mission just to sell stuff, fortunatly there is a way to get infinite or nearly infinite carry weight already so that's good. The last is the merchant buying limits. While the current system makes sense, the fact of the matter is, you either throw away stuff or you have to spend days of your real life to sell everything. The later is obviously going to make you quit out of sheer foredom and the former basicly tells you. Don't explore and don't do sidequests. There is no point in looking for more loot if you're going to throw it away at the end.
While I believe that overall Styg and his team have done a great job, I think he really underestimated how important loot is in these kind of games.