Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dizzy

Pages: [1] 2 3 ... 6
1
General / Re: So what improvements would benefit Underrail 2?
« on: August 14, 2019, 04:25:22 am »
I'm excited for whatever StygSoft's next project is.

Buy more copies of Expedition!!! Give them all the resources!!!    <3

2
I think people will enjoy the out of combat speed option. :)

Great work as always, and congratulations to the dev team on making it this far.

3
Development Log / Re: Dev Log #61: Expedition Release Date
« on: June 22, 2019, 05:32:58 am »
Congratulations on wrapping up development!  :o

Excited as ever to re-immerse myself into Underrail.

4
General / Re: Expedition alpha testing
« on: June 21, 2019, 08:09:32 am »
After seeing the new devlog, my excitement is at an all time high.

I have about 500 hours of Underrail. Looking forward to release!

5
General / Re: Damn Zoners spamming my forum
« on: January 19, 2019, 09:45:25 am »
Maybe you could tan and tone up a little, take that modelling job, and be able to afford to buy some of that oral jelly while you watch a fight in your off time.  Be part of the solution.


+Rep

Genius

6
Great!
Finally much-needed adjustment of formerly too powerful Burst fire and Quick Tinkering. Now we can see the hit chance of throwing nets, that is good.

Maybe it needed an adjustment of some sort. But doing slightly above 50% of the old damage I'd hardly call an "adjustment".

I agree fully.

This eliminates the burst-fire build as an option in Dominating for the most part. Unfortunate that there was no other way to adjust the damage without completely ruining the viability of the build.

7
General / Re: Will we ever meet Six in Hexagon?
« on: December 21, 2018, 12:42:15 am »
It doesn't seem like the team is in much of a hurry to get to that part of the story, but maybe it will happen in the next DLC.

Hopefully in the next DLC!


I wish there were more games that were able to adequately wrap-up the story line in a single game. So many sequels that create glaring consistency/congruence issues with the previous game.

A single continuous story line is rare. 

8
General / Re: Will we ever meet Six in Hexagon?
« on: December 18, 2018, 08:41:11 am »
Is the main storyline going to have a real conclusion or are we gonna be stuck in a Half Life 3 situation? I saw Styg said at some point that a sequel would have you starting from scratch, which I assume means a seperate protagonist.

I know Expedition is on its way but I doubt thats going to contribute to the Godman saga directly. I love Underrail's story and would be disappointed to see it end like this.

Hopefully they end it properly in the expansion, or a second expansion. I wouldn't want a sequel to Underrail in which we start from scratch.

Keep it singular, and keep it great.

9
General / Re: Lovecraft
« on: September 11, 2018, 06:49:27 pm »
Well... something Japanese comes to mind with one of the tentacles, at least...

Interesting thought.  :-X

10
General / Unofficial Discord Server for UnderRail.
« on: September 10, 2018, 04:41:42 pm »
Hello everyone,

I created an UnderRail Discord server.

UnderRail Unofficial Discord: https://discord.gg/kUjTjBS


I believe this will help to connect the community around UnderRail, creating an easy to use HUB for announcements and casual community discussions. The server will also streamline any process similar to Alpha invitations, creating an easy to use method of contacting someone on the fly.

Feel free to join the Discord and message me!

Looking forward to connecting with the community in a different capacity! 8)
EDIT: I expect the server to have a steady population within a couple weeks due to our small/niche community. Look forward to seeing everyone



11
General / Re: Expedition alpha testing
« on: September 10, 2018, 04:26:53 pm »
Does anybody have contact with Wildan?

If anyone deserves alpha access, it would be him.

We should have a Discord Server 8)

12
General / Re: Expedition alpha testing
« on: September 07, 2018, 10:37:20 pm »
Consider me interested!

I am extremely excited to theory-craft and report game breaking builds before they get inevitably nerfed.

13
General / Re: crumbhousers player portraits
« on: September 04, 2018, 06:51:00 pm »
This is fantastic! +Rep

I will definitely be rocking "Coat Guy" for my Chemist Dominating run.

Cheers!

14
Development Log / Re: Dev Log #59: In the Halls of the Savage King
« on: August 18, 2018, 12:32:33 am »
Props to the development team,

The attention to detail is immaculate as always. I enjoy the bone/skele aesthetic the native areas have. Congratulations on getting so close to the finish line!


I'm excited!

15
Development Log / Re: Dev Log #57: The Rig
« on: April 13, 2018, 10:56:53 pm »
Holy cow, this looks amazing. Can't wait to role play a steampunk smg-wielding jet-ski pirate.

Keep up the great work, I am unfathomably excited!


Pages: [1] 2 3 ... 6