Author Topic: burst accuracy modifiers?  (Read 1853 times)

Twiglard

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burst accuracy modifiers?
« on: February 19, 2018, 08:08:27 pm »
Is the burst accuracy only a function of the weapon and Guns skill (and light level, enemy evasion, etc), or are there any other modifiers? Is burst length affecting overall accuracy? Then how about effective Strength?

Twiglard

  • Guest
Re: burst accuracy modifiers?
« Reply #1 on: February 23, 2018, 07:33:30 am »
Do you want exact formulae for things on the Wiki? I was able to derive crafting component formulae. That is, linear fit with no error at all.

How does burst accuracy falloff scale with outside effective range shots? Linear, logarithmic, superlinear?
« Last Edit: February 23, 2018, 08:22:14 am by sthalik »

Twiglard

  • Guest
Re: burst accuracy modifiers?
« Reply #2 on: March 01, 2018, 10:42:02 pm »
Which crafting component formulae? The basics of quality scaling are covered somewhere on the blueprints or crafting overview pages and most individual pages for dynamic components already have tables generated from their quality scaling values.

The component bonus tables. Only now I notice you already have the derivations done via the templates. Please carry on.

Twiglard

  • Guest
Re: burst accuracy modifiers?
« Reply #3 on: March 02, 2018, 05:28:28 am »
There's some exploitable game mechanic w/ Burst. When targetting a more distant enemy, it's more likely that the intended enemy dies as long as he's in the burst cone. Targetting more distant, a single burst can (and will) mow down 3-4 enemies total. Bursting someone closer, the bullets that miss won't spread to other enemies if they're farther away.

Assuming low CTH, firing rounds at the distance is more effective even if the closer enemy has relatively higher CTH. Fire at 20% CTH with closer enemy at 30% CTH, both die. Fire directly at closer enemy, he barely gets a scratch.